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EA Signs Multiyear Agreement With Massive to Offer
Dynamic In-Game Advertising on Titles for Xbox 360
and Windows-Based PC Platforms

Agreement enables integration of in-game advertising
and premium video game content into long-term campaign planning
and media buying processes.

REDWOOD CITY, Calif., and NEW YORK — March 18, 2008 — Electronic Arts Inc. (NASDAQ: ERTS) and Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, today announced an expansion and two-year extension of their agreement to offer dynamic in-game advertising for EA video games. The new global agreement provides unprecedented opportunities for advertisers to engage with EA’s highly coveted audience — especially males ages 18 to 34 — through its roster of blockbuster games on the Xbox 360™ platform and exclusive rights to a majority of EA’s premium PC products.

With over three years of experience in dynamically serving advertisements in video games, Massive is the definitive in-game advertising solution for advertisers around the world, including Ford Motor Co. in the U.S., Rogers in Canada, and Puma in Europe. Massive’s long-standing relationship with EA, publisher of many of the world’s most popular games, provides advertisers with extensive reach through EA’s portfolio of premium content video games. This agreement represents a critical point of differentiation for Massive as the in-game advertising medium continues its momentum as a more attractive and effective medium compared with traditional forms of established advertising.

With the latest agreement, EA will further expand the opportunities available to advertisers by extending the participation of current titles in the Massive network as well as incorporating additional, highly anticipated games over the course of the deal. The wide range of EA content that will be available in the Massive network includes the next two iterations of popular EA SPORTS™ franchises including Madden NFL* football, NBA LIVE basketball, NASCAR* ® racing and NHL® hockey.

Massive will continue to be the exclusive in-game ad network for PC and Xbox 360 platforms of the world’s largest racing franchise, EA’s Need For Speed™, including current live titles Need for Speed Carbon and Need for Speed ProStreet. Massive is also working with marketers to incorporate dynamic advertising into another popular EA racing title, Burnout™ Paradise.

“We continue to utilize the breadth and depth of Massive’s content to market a range of our clients’ key brands,” said Brian Bos, senior vice president, Convergence Director, Mindshare - Team Detroit. “With this expanded partnership, we will be able to plan dynamic in-game campaigns several years out, which is critical in making Massive’s content platform a more integral part of our video game marketing strategy.”

“EA strongly believes that dynamic in-game advertising is an important growth area for our business, and is one of many opportunities we are pursuing in growing the advertising market,” said Kathy Vrabeck, president of the Casual Entertainment Label at EA. “We selected Massive because they are the industry leader in this space with a global sales footprint, solid brand recognition and in-depth experience in video game advertising.”

By providing certainty around Massive’s ad inventory for years into the future, the multiyear agreement enables advertisers to plan in-game advertising on a calendar year basis as part of a holistic campaign development process alongside other mediums such as TV, online and print media.

Rouwen Bastian, Coordinator European Media Strategies at Opel said: “In-game advertising plays an essential role for us in reaching today’s young adult consumers. The multi-year agreement between Massive and EA makes it possible for us to make greater strategic use of in-game advertising by incorporating it into the same long-term planning as other media forms.”

Richard Dance, Group Account Director at MindShare Interaction UK, said: “The growing channel of in-game advertising provides an exciting and creative medium in which to work. Although we are only scratching the surface with regards to the opportunities it provides, more and more of our clients are keen to include in-game advertising as a part of their multichannel strategy.”

“Our latest agreement with EA expands advertisers’ unprecedented access to EA’s world-class franchises to reach young male gamers around the world,” said Cory Van Arsdale, CEO of Massive. “This multiyear partnership reflects both the maturity of the dynamic in-game advertising medium and the benefits that our network continues to deliver for both publishers and advertisers.”

About Electronic Arts

Electronic Arts Inc. (EA, NASDAQ: ERTS), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com.

About Massive Inc.

Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the creator of a leading network for dynamic video game advertising. The Massive Network offers advertisers the ability to engage an aggregated gaming audience in real time across multiple platforms. Over 200 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to fully realize the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

EA, EA SPORTS, EA SPORTS BIG, POGO and Need for Speed are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. John Madden, NFL, NBA, NASCAR and NHL are trademarks of their respective owners and used with permission. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.

Member Comments
# 1 Sausage @ 03/18/08 11:41 PM
Quote:
Originally Posted by metallicatz
Why not? Ads are pleastered all over our favorite teams' stadiums and areans, on the ticket faces themselves, all over the in game overlays for TV broadcasts, and the games themselves are stopped to run TV advertisements. I don't know why it's so hard for some sports gamers to grasp this evolution into video games.
I don't think it affects sports games much because ads are the name of the game, but I don't believe gamers want to see adds in a horror or sci-fi game that disrupts the environments and loses the immersion. Your out in space fighting aliens and you find a red bull machine for energy and a Walmart vendor to buy bullets; at first in-game ads seemed cool, but it may get out of hand. Peace.
 
# 2 savoie2006 @ 03/19/08 01:22 AM
Yes the idea of seeing a bunch of adds in your favorite shooter game of whatever isn't exactly ideal.Adding them to sports and racing games though seems perfectly fine.
 
# 3 gamerk2 @ 03/21/08 05:17 AM
Whats sad is these advertisments have been slipped into games for almost two years now, and no one seemed to notice until now...
 
# 4 DC @ 03/21/08 08:03 AM
I logged into OS and I ONLY saw this part
Quote:
EA Signs Multiyear Agreement With
You can only imagine WHAT I thought it was.........
 
# 5 streetballa1555 @ 03/22/08 10:46 AM
^^^ Yea my heart dropped when I saw that. This isn't a big deal as long as like somebody else said, they keep it out of shooters. Would hate to see Red Bull or something on my tank before going into battle.
 
# 6 DirrtySouth78 @ 03/22/08 04:44 PM
Well in theory it could work in all types of games... Example would be they could have a scene in a game where your guy is drinking something. They could turn that into a Montain Dew, Pepsi, Bud...could also have a pack of Cigarrettes in a guy's pocket...Not saying they would go into stuff like that, just saying in Theory it could work for a large genre of games, depending on how they would implement it.


I also was worried when I sae EA signs Multi-year agreement with...
 
# 7 Brandwin @ 03/24/08 09:56 AM
Quote:
Originally Posted by DCAllAmerican
I logged into OS and I ONLY saw this part

You can only imagine WHAT I thought it was.........
LOL same thing I thought too.
 

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