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Totally360 has posted their interview with Ralph Fulton, Chief Game Designer for Race Driver: GRID.
Totally360: "How realistic are you going to make the driving model? Will it be more simulation like Forza or more arcadey like PGR?"
Ralph Fulton: "We’ve gone for as accessible a handling model as we felt comfortable with on default settings – we want everybody to be able to pick up the controller and enjoy the way the car feels. So I guess the answer to your question is that our handling is towards the PGR end of the spectrum. However, for those who like their car handling more challenging there are a number of handling assists which can be turned off – like Traction Control, Anti-lock braking and steering assists – in order to make the experience much more realistic."

Game: Race Driver: GRIDReader Score: 8/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 7 - View All
Race Driver: GRID Videos
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