News Post

We have just posted our interview with Trey Smith, Producer of MVP 07 NCAA Baseball. They also sent us four exclusive screenshots, to go along with it.
Operation Sports: Can you give us some more details about the Rock and Fire pitching?

Trey Smith: I’d be happy to. As I’m sure you’ve heard, we have now mapped the pitching mechanic to the right analog stick, similar to what we did with Load and Fire batting last year. This is how it works. First, select your pitch type. Each pitch type corresponds to a different button on the controller pad. You then use the Left analog stick to pick your desired pitch location. While holding the Left analog stick in your desired pitch location, pull Down on the Right analog stick to being your wind up. You can either follow the pitchers animation or the pitch meter in the bottom right hand corner, but the way to get the maximum effectiveness on a pitch is to press Up on the Right analog stick just as the pitcher reaches his “balance point” to deliver the pitch. If you are watching the meter, it’s right when the ball icon enters the center of the “Green zone.” You will notice that when you are trying to work the corners of the plate, the left/right ball icon in the pitch meter moves to the side of the plate you’re trying to throw at. This is when you’ll need to “follow through” and move the Right analog stick Up and in the direction you wish to throw. Ideally, you want to match the ball icons in the pitch meter to throw a “perfectly” accurate pitch. The further away the ball icons end up after releasing the ball, the less accurate your pitch is. Where the ball ends up depends on which pitch you throw and how bad you mis-throw it. Pitching the ball down the pipe is relatively simple, and you will continue to be punished if you do so, but now it’s going to be a bit more difficult to paint the corners. And just for the record, you can still hop in and play with the “Classic pitching” but we hope that once you give Rock and Fire a chance, you won’t want to go back.

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