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Quite a few interesting news bits this afternoon, enjoy.


MotoGP '06 Hands On Impressions (360)

360Era has posted their hands on impressions of MotoGP '06.
"But the MotoGP series has been around for awhile, and really the big news with this latest version comes with the graphics engine. Fortunately, we were able to check the game out running in high definition at GDC, so we were able to get a good sense of what to expect in that department. Though the game is still early in development, perhaps the most noticeable feature of the visuals as they exist right now is how nice everything looks up-close -- and how not-so-nice it looks in the distance. The GDC demo of MotoGP on 360 uses a setup where all the background geometry shows up off in the distance so you can see well in front of you, but much of the detail on this geometry doesn't show up until it gets close to you. So, for example, if you look at the yellow lines in the middle of the street that split the road, you will see them 'drawing' themselves along the road as you race. Similarly, mountain textures in the distance don't look so hot, but up-close they look fantastic. It remains to be seen if this approach will stick with the game when it completes development."


College Hoops 2K6 on Road to the Final Four

CBS will be utilizing College Hoops 2K6 in their March Madness broadcasts, check out the clip 2K Sports has posted.
"It's that March Madness time of year again! College Hoops 2K6 for the Xbox 360, the most authentic and realistic college basketball ball game available, is currently being used on the CBS program, Road to the Final Four,' as a simulation tool to diagram critical plays that each final four team runs. College Hoops 2K6 will be used in all 4 of CBS Road to the Final 4 shows, airing on March 12, 18, 25, and 26."


Champ Manager 2006 Screenshots (PC)

Boomtown has posted some screenshots of Champ Manager 2006.
"Featured are accurate fitness regimes devised by Mervyn Day, first team coach at Charlton Athletic, a much more realistic transfer system where clubs will haggle over players, parallel match processing to study your opposition's current form before you face them (all whilst the game progresses) and the ability to choose a wealthy Club Benefactor for an instant cash injection - but be warned, with more money comes more demands and a greater need for immediate success."


Virtual Pool 3 Demo (PC)

Celeris has posted a new Virtual Pool 3 demo, weighing in at 14 MB.
"The Preview version allows you to play 4 ball in the garage and get an idea of the game play quality of Virtual Pool 3. The full version comes with Career Mode, Online Play, 18 pool games, Snooker, 1 and 3 Cushion Billiards, Trick Shots, Tournaments, and more!"


Evolution GT Trailer (PC)

3D Gamers have posted a trailer from Evolution GT.
"Evolution GT is a racing game that gives the player the opportunity to experience the life of a real racing driver, and the evolution of his alter ego throughout the course of his career. By choosing appropriate race tactics and driving styles, and placing well in the races, the player will grow in his ability to compete at an ever-higher level, gaining access to new racing cars as well as roadsters, coupe's and eventually dream cars such as the BUGATTI EB110 and the PAGANI ZONDA."


Top Spin 2 Trailer (360)

GameTrailers have posted a Top Spin 2 trailer.


Other Stuff...

Member Comments
# 1 Kruza @ 03/23/06 03:26 PM
Is that all the info they have to report on MotoGP 2006? I need more details dammit! Ah well, something is better than nothing at all.

And previous MotoGP games on the Xbox used the rumbling/vibration feature on the controller to simulate engine rev noise plus any sliding or wheelspin action going on with the rear tire. This feature just needed to be turned way up from it's mild default setting in past MotoGP games. But it's really nothing new.

Kruza
 
# 2 Steve_OS @ 03/23/06 03:32 PM
Quote:
Originally Posted by Kruza
Is that all the info they have to report on MotoGP 2006? I need more details dammit! Ah well, something is better than nothing at all.

And previous MotoGP games on the Xbox used the rumbling/vibration feature on the controller to simulate engine rev noise plus any sliding or wheelspin action going on with the rear tire. This feature just needed to be turned way up from it's mild default setting in past MotoGP games. But it's really nothing new.

Kruza
LOL, yea. I think there will be a few more popping up here and there in the near future. I'm sooooooo looking forward to this game.
 

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