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TeamXbox has posted the following:
  • March Madness 06 Review (Xbox - 7.7/10)
    "Overall, fans who missed out on last yearís entry in the series should feel free to step right up and pay the price of admission to get their hands on NCAA March Madness 06. For those who are expecting something new and different to the series, they may as well just wait for the Xbox 360 version of the game because, apart from the roster changes and lockdown stick, there really isnít much separating this game from its compatriots."
  • Bizarre Lied About PGR3 Poly Count (X360)
    "In the past we've claimed that each car in PGR3 is made of about 80,000 polygons on average. To put this in perspective, we previously used about 10,000 per car in PGR2... that's an eight fold increase from our last game. Appropriately enough, some were sceptical about this number, especially given the enhanced shading and lighting we're incorporating into the game in addition to the increased number of polygons."

Member Comments
# 1 JohnDoh @ 10/14/05 07:37 AM
The heading of this thread puts off a negative vibe for this game and should maybe be reworded to expose the true meaning behind the article. If everyone took the time to read the entire article they would see that there are obviously more triangles that originally mentioned, but for the casual reader, they are going to think that Bizarre has cheated the consumer and maybe even draw the conclusion that the Xbox360 can't produce that many polys in their game. Just a thought!



Quote:
Originally Posted by hdaniel1
TeamXbox has posted the following:
  • March Madness 06 Review (Xbox - 7.7/10)
    "Overall, fans who missed out on last yearís entry in the series should feel free to step right up and pay the price of admission to get their hands on NCAA March Madness 06. For those who are expecting something new and different to the series, they may as well just wait for the Xbox 360 version of the game because, apart from the roster changes and lockdown stick, there really isnít much separating this game from its compatriots."
  • Bizarre Lied About PGR3 Poly Count (X360)
    "In the past we've claimed that each car in PGR3 is made of about 80,000 polygons on average. To put this in perspective, we previously used about 10,000 per car in PGR2... that's an eight fold increase from our last game. Appropriately enough, some were sceptical about this number, especially given the enhanced shading and lighting we're incorporating into the game in addition to the increased number of polygons."
 
# 2 hdaniel1 @ 10/14/05 12:37 PM
I was going to quote the positive part of the TeamXbox article, but decided to post the quote above so the readers will read the entire article. The article is not even a page long. It's only three paragraphs.
 

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