Home
News Post

We have just posted another movie clip from our beta copy of NHL 2K6.

"Play like the pros with our revolutionary icon-based passing system. All-new combo passing and shooting controls let you queue up give-and-go attacks, tic-tac-toe passing, puck cycling, behind the net plays and more!"

Member Comments
# 1 Steve_OS @ 08/22/05 08:17 AM
This is me vs. the AI. I have adjusted some speed settings and a few other things. It also shows off all of the camera views in the game.
 
# 2 Malignant @ 08/22/05 02:31 PM
Thanks for doing this Steve, really appreciate it.

I hope you don't mind but I've written up some sliders for you to use in your next video. They are the same sliders I use with NHL 2K5 (credit to alpha99) with a few additions to give a more 'sim like' experience. I'm interested to see how they perform in NHL 2K6. However, the sliders are optimised for Human v CPU play and it requires you to play an honest realistic game, dumping, cycling and realistic attempted centerings.

I know it's asking a lot from you but I'd really appreciate it, thanks.

Rules
-----
Skill Level: Pro
Period Length: 6 minutes
Goalie Freeze Puck Time: Zero
Puck Friction: MAX
Ice Friction: 4
One-Timer Difficulty: Difficult


Penalties
---------
Penalty Length: 2:00 / 1:15
Roughing: 17
Elbowing: 13
Cross Checking: 13
Boarding: 17
Charging: 17
Interference: MAX
Slashing: 17
Hooking: 13
Tripping: 17
Spearing: 17
Penalty Shots: MAX


Features
--------
Game Speed: 1
Pinning: MAX


Gameplay (Human / CPU)
--------
Goalie Skill: 1 / 1
Offense Skill: 8 / 8
Defense Skill: 8 / 8
Speed Burst Effect: 6 / 6
Speed Burst Time: 4 / 4
Speed Burst Recovery: 2 / 2
Fatigue Effect: MAX / MAX
Fatigue Recovery: 8 / 8
Fatigue Time: MAX / MAX
Hitting Power: 2 / 2
Shot Accuracy: 6 / 6
Pass Accuracy: MAX / 0
Pass Speed: 6 / 0
Pass Interceptions: MAX / 6
Rebound Distance: 6 / 6
Shot Blocking: 6 / 0
Puck Retention: MAX / MAX
Puck Control: 2 / 1
Goalie Anticipation: 4 / 0
Goalie Cover Depth: MAX / MAX
Goalie Saves: MAX / MAX
Goalie Wrap Around: 4 / 4 (only if it still exists)


Control Options
---------------
Pass Aim Assist: Half-way
 
# 3 Mat @ 08/22/05 03:49 PM
thanks for those sliders
ill be sure to try em in my 2k5 and see if its any better
 
# 4 VeNOM2099 @ 08/22/05 04:04 PM
Actually, I would probably put ICE FRICTION down to ZERO. At 4 clicks it's almost like on default and the players tend to "turn on a dime". At Zero clicks, the players take wide turns and there's more a feeling of momentum when switching directions.

Also speed burst should be reversed. 4 clicks for effect and 6-8 clicks for length. This is mostly to prevent the CPU from b-lining towards the net and taking shot after shot. Slowing down the speed burst will actually give the CPU time to set up in the zone. Pass speed can be put to 4 for both the CPU and Human to prevent too many one-timer attempts (I got the CPU to take only 7-10 one-timers per game now with 10 minute periods).

And MAX out the wraparound, just to see if the goalies position themselves better with a player behind the net and if they're aggressive when he tries to come out front.

The rest of the sliders look good.
 
# 5 Malignant @ 08/22/05 04:23 PM
Quote:
Originally Posted by VeNOM2099
Actually, I would probably put ICE FRICTION down to ZERO. At 4 clicks it's almost like on default and the players tend to "turn on a dime". At Zero clicks, the players take wide turns and there's more a feeling of momentum when switching directions.

Also speed burst should be reversed. 4 clicks for effect and 6-8 clicks for length. This is mostly to prevent the CPU from b-lining towards the net and taking shot after shot. Slowing down the speed burst will actually give the CPU time to set up in the zone. Pass speed can be put to 4 for both the CPU and Human to prevent too many one-timer attempts (I got the CPU to take only 7-10 one-timers per game now with 10 minute periods).

And MAX out the wraparound, just to see if the goalies position themselves better with a player behind the net and if they're aggressive when he tries to come out front.

The rest of the sliders look good.
Well considering your sliders are used by more people I'm sure your comments are worth more than mine.

In regards to the wraparound slider I really don't think it's in 2K6. I went through Steve's screenshots and it didn't show up (unless my eyes missed it). Hence the reason why I said "only if it still exists".

Maybe they're still tweaking it because Bish did mention that they're still tweaking the wraparound ai.
 
# 6 Blooz17 @ 08/22/05 04:49 PM
Quote:
Originally Posted by Malignant
Well considering your sliders are used by more people I'm sure your comments are worth more than mine.

In regards to the wraparound slider I really don't think it's in 2K6. I went through Steve's screenshots and it didn't show up (unless my eyes missed it). Hence the reason why I said "only if it still exists".

Maybe they're still tweaking it because Bish did mention that they're still tweaking the wraparound ai.

i almost always play at 0 ice friction
 
# 7 Steve_OS @ 08/22/05 05:16 PM
I'll use them tonight, if possible. I gotta watch the Cowboys tonight.
 
# 8 redwingsrock @ 08/22/05 08:57 PM
Quote:
Originally Posted by Steve_OS
I'll use them tonight, if possible. I gotta watch the Cowboys tonight.
Steve, would you be able to let me know if they have Alexander Semin's player picture in the game? He is on the Washington Capitals. Thanks in advanced, and dont stress over getting it done
 
# 9 VeNOM2099 @ 08/22/05 09:33 PM
Quote:
Originally Posted by Steve_OS
I'll use them tonight, if possible. I gotta watch the Cowboys tonight.
Good stuff, Steve!

Seattle may be too much for the Cowboys, though...
 
# 10 Cozmicoz @ 08/23/05 01:49 PM
Hi Steve,


Just registered here at OS! Great website - check it 3 times a day!

Anyway,

I'd really like to see Montreal in action in one of your next gameplay movies, and I would also like to enjoy the broadcast camera as well.

Request:

1) Montreal Canadiens as the home team

2) HIGH SIDE camera selected (at least for 1 complete period)


I'm grateful that you've even posted movies, so I'm not going to be too picky... just a suggestion here.

Great work at OS!


Cozmicoz
 
# 11 daflyboys @ 08/23/05 05:18 PM
O man....when you're watching a game and they start talking about a former player's son now playing in the NFL and you remember seeing the father in live action......ugh.....that's the feeling of getting old! lol

I watched the 2nd movie and agree that someone needs to feed you the right sliders, especially for head to head play. Yes, hockey is a fast game, especially in the NHL, but too many hockey gamers turn on the after burner jets and race around the ice like something out of a bad Monty Python skit. Hockey is more of a fluid ballet, with gliding and coordinated movements accented by speed bursts, acts of incredible agility, mucking and grinding and battles within battles. That's what a good slider set could bring out in a game if done right.
 
# 12 Cozmicoz @ 08/23/05 08:06 PM
Hi again,

After carefully viewing the first movie of NHL 2K6 you posted Steve, I have realized that perhaps there is an actual "Broadcast Camera". I know by now you're wondering what this guy's obsession with this is... long story...

Anyway, here's how I know. Bear with me here...

When the Leafs and Flyers line up for the opening faceoff, it shows a broadcast-style angle, AND the faceoff close-up box in the top right corner. Now, I know that the faceoff box ONLY appears in the selected camera view, right before a faceoff. So in other words, if you're using the 3/4 view, you'd see the game from that perspective when preparing for a faceoff, not during a cut-scene - hence, I have reason to believe that there is a way to play from that angle (the very first one shown in the Leafs vs. Flyers movie).

If there is such an angle - PLEASE SHOW IT OFF IN YOUR NEXT MOVIE!

Thanks,

If not... I guess I'll have to live with the "High Side" angle.

My buddies and I have been waiting for a 'proper' TV broadcast playable angle in hockey for ages... that's why I'm hyped!

Cozmicoz
 

Post A Comment
Only OS members can post comments
Please login or register to post a comment.