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Bytesector has posted an interview with Scawen Roberts, the programmer, and Victor Van Vlaardingen, music and website designer of Live For Speed.
Bytesector: "The physics engine in this game is nothing short of amazing. How did you manage to model car handling like this, and how long did it take?"
Live For Speed: "Thanks! I started with something simple about six years ago, just for fun while I was still at my previous job, where Eric worked as well. The important thing about the simulation at that time was that, although the tyre and suspension models were very simple, it was a fully three dimensional system, a rigid body suspended on four contact patches. This instantly gave it some realism and the user could pull off any kind of stunt that they wanted to do, without needing any special programming for the different stunts and moves."

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