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GameSpy has posted an interview with Matt Webster, Executive Producer of Burnout Revenge.
GameSpy: "How does Eternal City compare to the other locations?"
Matt Webster: "I think I've said it before, the locations are comparable in that they have sets of features (shortcuts, jumps, alternate routes, chokepoints, etc.), but it's how they are based within our worlds that's the cool thing. For Eternal City, it's the combination of many route choices, jumps, and hazards being really well sequenced and embedded."

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