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Eurogamer has posted an interview with Studio Head, Gavin Raeburn, as they talk about TOCA Race Driver 3.
Eurogamer: "The Pro Career mode, meanwhile, you've said is more simulation focused. It's a difficult thing to nail without playing it, of course, but what sort of level of simulation are we talking about here? To use a couple of recent examples - do you aspire to GT4 or GTR?"
Gavin Raeburn: "All of the TOCA brand values of an advanced handling model, full damage modelling, and 'human' AI will still be present and all are undergoing rework to keep them at the cutting edge. The simulation focus is however about much more than this. For example, the introduction of race rules and regulations adds a significant level of depth and realism. The player now has the option of running races with qualifying, race flags and pit stop refuelling and tyre strategies, all real to the specific championship. Add into the mix practice sessions, car tuning, race lengths and, where championship rules allow, car part upgrades, and you can see that players wanting a detailed and involving motorsport experience are fully catered for."

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