08:38 AM - March 30, 2005 by Steve_OS
FileFront has posted an interview with Dan Greenawalt, the Lead Designer of Forza Motorsport.
FileFront: "How did the team try and capture the racing experience in this game? Ever take the cars for a spin around the parking lot for some high-speed doughnuts?"
Andrew Serros: "A few members of the team actually have raced in amateur and even professional leagues, and many have worked on other racing titles, such as Project Gotham and RalliSport Challenge, so we have a lot of experience with racing. Plus, we’ve got a few tuners on the development team, so we know all about swapping engines and body parts to boost performance."