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Madden NFL 18 WR/DB Mechanic Controls Revealed

Madden NFL 18

Madden NFL 18 WR/DB Mechanic Controls Revealed

Rex Dickson, Creative Director for Madden NFL 18, has just posted the WR/DB mechanic controls for the game this year. The image shows Madden NFL 18 Ultimate Team specifically, so we’ll have to wait and see if the controls are the same in other gameplay modes.

Check them out and post your thoughts.

UPDATE: Rex mentions these controls are for all modes.

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  1. I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.
    Kingd803
    I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.

    Well if the AI is working properly you don't have to press "aggressive catch" or anything just let the cpu make the appropriate decision on its own.
    More options in controls should mean more animations and variations, so I welcome this, I'm tired of the 2-5 canned outcomes.
    This is for MUT but it clearly shows the direction of not just Madden but the company (EA) as a whole..their CEO said it himself they are moving towards competitive game play period..sad day for dinosaurs like me, who enjoy single player franchise..what the competitive community should be mad about is "scenarios" that read at the bottom..and this has been a Madden problem for years..90% of the time it's not an "instant win instant lose" in football..doesn't matter if it's DB's, WR's, DLine, or Oline..Madden continues to think the best way to show a struggle/battle on the football field, is in a win only lose only scenario.
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    iFnotWhyNoT
    Well if the AI is working properly

    That's one HUGE if. Like it was said in another thread their response to DB AI not playing the ball was "do it yourself." With such a huge emphasis on stick skills it doesn't leave much room for proper AI because it makes stick skills less of a factor. Obviously this is something that should be a stark contrast between a simulation and competitive setting but I still get the feeling that regardless of setting there is still going to be a huge premium put on stick skills superseding everything else.
    StefJoeHalt
    This is for MUT but it clearly shows the direction of not just Madden but the company (EA) as a whole..their CEO said it himself they are moving towards competitive game play period..sad day for dinosaurs like me, who enjoy single player franchise..what the competitive community should be mad about is "scenarios" that read at the bottom..and this has been a Madden problem for years..90% of the time it's not an "instant win instant lose" in football..doesn't matter if it's DB's, WR's, DLine, or Oline..Madden continues to think the best way to show a struggle/battle on the football field, is in a win only lose only scenario.
    Sent from my iPhone using Operation Sports

    Don't be so dramatic.....lol. Just because they do something for one mode...doesnt mean they neglect others.
    bigboyc
    Don't be so dramatic.....lol. Just because they do something for one mode...doesnt mean they neglect others.

    Not sure where I was dramatic..CEO of the company said they are moving towards competitive game play..and if it was for the DB/WR mechanics/scenarios..well as Madden has currently and in the past been designed..you either win or lose..there is no middle ground..which is what happens most of the time in football..well unless ur Byron Maxwell play CB for the Eagles.
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    Kingd803
    I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.

    ... actually I'm pretty sure wide receivers do make these types of decisions in real life. Making a possession catch and going to the ground happens ALL the time.
    johnnyg713
    ... actually I'm pretty sure wide receivers do make these types of decisions in real life. Making a possession catch and going to the ground happens ALL the time.

    Most of it is an adjustment to the ball and situation. Madden should have the where with all to adjust to the ball, the field, and the scenario of the game to have WRs trigger those animations appropriately. Not allow users to make a decision, that takes away from separation of ratings and differential of WRs. It's a gimmick in the video game, and it's not something WRs think every play. Most "aggressive catches" aren't a thought, it's a reaction to ball placement.
    bigboyc
    Don't be so dramatic.....lol. Just because they do something for one mode...doesnt mean they neglect others.

    Those WR/DB battles are for every game mode, not just MUT.
    BreakingBad2013
    Most of it is an adjustment to the ball and situation. Madden should have the where with all to adjust to the ball, the field, and the scenario of the game to have WRs trigger those animations appropriately. Not allow users to make a decision, that takes away from separation of ratings and differential of WRs. It's a gimmick in the video game, and it's not something WRs think every play. Most "aggressive catches" aren't a thought, it's a reaction to ball placement.

    Well it's all about how you want to play the game. As the User, you should have the option. The game doesn't force you to have to press any button. I believe you are right in terms of ratings and player likeness. If a wr like julian edelman is coming across the middle he would more than likely make a possession pass and go down. However having the option to decide the type of catch should most definitely be in the game.
    BreakingBad2013
    Most of it is an adjustment to the ball and situation. Madden should have the where with all to adjust to the ball, the field, and the scenario of the game to have WRs trigger those animations appropriately. Not allow users to make a decision, that takes away from separation of ratings and differential of WRs. It's a gimmick in the video game, and it's not something WRs think every play. Most "aggressive catches" aren't a thought, it's a reaction to ball placement.

    So you want the CPU to play for you? Aren't we trying to get away from that
    I think it looks good on paper. This way, team play will be interesting for all 3 players on offense instead of just the QB. If you aren't doing team play, the WRs and CBs will probably be doing this by themselves, hopefully resulting in more realistic interaction between the two. The only thing you'll have to learn is the different winning animations for your WRs and what that means for how/when they'll be open. If done properly, it could really improve the aesthetics and realism of the game.
    As for the catch mechanics discussion, but I think it is one of the better features added to Madden recently. The argument that "receivers don't actually think that they need to make an aggressive catch now" is silly and the exact same as arguing that QBs don't think "I need to throw a lob pass now." These mechanics exist in real life, and receivers subconsciously use them on every catch depending on the positioning of the defenders around them. But there is room for interpretation and risk/reward when making the decisions, so the best way to give the user some control on how his team plays the game is to setup some basic controls on how the players will approach each situation.
    The theory behind all of these mechanics is that the CPU will also perform them as well. These new WR/DB mechanics are not only going to make things more fun for the user, but also adds more animations. In theory, CPU DB/WR interaction is going to benefit greatly from this.
    You can then start to have player likeness based on what CPU players use what mechanics.
    johnnyg713
    The theory behind all of these mechanics is that the CPU will also perform them as well. These new WR/DB mechanics are not only going to make things more fun for the user, but also adds more animations. In theory, CPU DB/WR interaction is going to benefit greatly from this.
    You can then start to have player likeness based on what CPU players use what mechanics.

    Is this confirmed by anyone with first hand knowledge?
    Here is the key to this -- we need to see loss and win animations.
    Having something akin to a rock,paper, scissors minigame is not the route I would have went, but I can live with.
    What I'm worried about is if the game uses clear win/loss animations it doesn't really fix the problem of past years.
    Kingd803
    I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.

    IMO. To be fair, before the aggressive /possession/spec/RAC catch buttons, the community was angry when a WR did a animation that didn't any sense. Falling to the ground instead of turning up field.
    I'm more comfortable saying "dang I pushed the wrong button" as opposed to saying "Dang it AI why did you do that!"
    Sent from my SAMSUNG-SM-G935A using Operation Sports mobile app
    Kingd803
    I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.

    At the end of the day it's a video game right? If I play Battlefield, I don't just move my dude into position and have him shoot because he just should. Surely the more control the player has, the better? Just my opinion.
    Kingd803
    I don't like this. Just more button combos to press. This type of stuff should be playing out naturally by the players. Like the different catches. In real life a wide receiver doesn't think "hey I need to make an aggressive catch" he just makes and adjustment to the ball and does what he needs to make a catch.
    Seems madden is really trying to push that "stick skills" stuff.

    In real life you DO, however, decide which direction you're going to try to press a WR, and as a WR, you DO determine a direction you're going to try to use to beat press coverage.
    SolidSquid
    Is this just for MUT Squads? Will I be able to utilize it if I control a corner in my CFM? Most importantly, will my CPU players utilize any of this?

    I'd like to be able to utilize this without controlling a corner. If I'm expecting a slant, let me choose to have my corners jam the WRs to the inside presnap while I control a d-lineman
    reyes the roof
    I'd like to be able to utilize this without controlling a corner. If I'm expecting a slant, let me choose to have my corners jam the WRs to the inside presnap while I control a d-lineman

    I mean this should be a part of the play call anyway, but since it isn't, it should definitely be a presnap thing.
    ggsimmonds
    Here is the key to this -- we need to see loss and win animations.
    Having something akin to a rock,paper, scissors minigame is not the route I would have went, but I can live with.
    What I'm worried about is if the game uses clear win/loss animations it doesn't really fix the problem of past years.

    No doubt. After looking at the screenshot a few more times and thinking how this plays out, it may not be too bad. And, for user v user, specifically, I can see this being interesting for team play, 4 sure. I prob will never play that, so in regards to how this will play out in offline CFM with mostly AI v AI, I think this will offer more dynamic plays, anyways. And, I'm sure we're all hoping that it's not a constant 'win scenario' for either player. The fact that a press happens doesn't necessarily mean your WR is stuck at the LOS, I don't think. There will be some upfield fight and if DB continues to be aggressive past 5 yards, he will get called for a penalty. So, the risk/reward is there. And, actually, this will make playing CB much more interesting, specifically if/when u feel the need to hardcore press a WR. U can take matters into your own hands. I like that type of control.
    As with speculation on anything madden b4 we get game footage, lol, it's all about 'what exactly does this look like?' Because, as a QB, this will bring more variety to what you're looking at. If u want a slant, and the DB gets a big win press and your WR is chucked, this can really throw u off. But, really, on any pattern, if this gives even a 1 sec difference in where your WR ends up during the play, u may have to check down due to a nice press. So, yeah, actually, I think I'm looking forward to seeing this play out. And, again, anything they give to humans to do, the CPU can do as well, so these individual 'fights' will offer more dynamic play, and I'm all for that. The hope, of course, is that the CPU is tuned properly, so that outcomes are 'good' or 'correct', and not 1-sided.
    And, hopefully, press and beat press ratings factor this as well. I mean, obviously they should, but again, it's the tuning. Does a 99 beat press WR instantly beat a 50 press DB no matter what buttons/sticks are pressed? Lol. And/or, does it just determine the 'strength' of the press or something? Hopefully, they thought of those types of things when creating this. Again, that will make the whole thing more dynamic and will make those ratings more important, hopefully.
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