Connect with us

Madden NFL 18 Franchise Mode and Play Now LIVE Details

Madden NFL 18

Madden NFL 18 Franchise Mode and Play Now LIVE Details

EA has just posted their Madden NFL 18 franchise mode details, along with information on their new Play Now LIVE feature.

Play Now LIVE

With the new Play Now LIVE feature in Madden NFL 18, you’ll be able to play along with the real-life NFL season and playoffs like never before. Jump into the stories as they are happening around the league, with Play Now LIVE matchups posted each week with up-to-date stats, rosters, and commentary ensuring you have a rich and deep experience. Excited about Sunday’s primetime game? Head  into Play Now LIVE and experience it on the field before you watch it on TV.

Simple Season

At the end of each Play Now LIVE matchup, seamlessly continue your team’s season by using brand-new customization options. Play a simple season that gets you from game-to-game as fast as possible, or play a full-control season to manage and improve your team as you see fit. Customize your experience even further using a new suite of options.

Weekly Training

  • Set to manual to hit the practice field each week to train your players. Set to auto to let the CPU handle this activity for you.
  • Trades and Free Agency
  • Set to manual to implement trades and free agency through the season. Set to auto to not be prompted.
  • Offseason Free Agent Bidding
  • Set to manual to bid on free agents during the offseason. Set to auto to let the CPU handle this activity for you.
  • Injury Management
  • Set to manual to decide when to play injured players and place players on injured reserve (IR). Set to auto to let the CPU handle this activity for you.
  • Preseason Cut Days
  • Set to manual to control which players get cut during the preseason. Set to auto to let the CPU handle this activity for you.
  • Contract Negotiations
  • Set to manual to control re-signing of your players. Set to auto to let the CPU handle this activity for you.
  • Scout College Players
  • Set to manual to scout college players and build your draft board to use in the upcoming draft. Set to auto to let the CPU handle this activity for you.
  • League Advancement
  • Set to manual to control Week and draft advancement. Set to auto to automatically advance each time after you play your game or make a draft pick.

Franchise Starting Points

Start your Franchise from any point in the season using Starting Points for Cloud Franchise. A Starting Point will be added each week of the season to let you jump right into a league with no sim-ing required. Starting Points reflect the major storylines in Franchise as the year goes on. For example, if the Cleveland Browns decide at the end of the preseason to trade for Jimmy Garoppolo, you could start preseason Week 1 with him on the New England Patriots or start right in the regular season Week 1, after the trade occurred. Starting Points brings more authenticity to your Franchise experience.

Customizable Draft Board

Madden 18 also delivers one of the top community request, a Customizable Draft Board. Organize your players as you prepare for the draft using a sortable draft board. Drag and drop players the same way you set your lineup on the Team page in the Franchise hub. It’s easy and gives you more control than ever.

Draft Logic

Whether you miss the draft in your multi-user league or sim past one playing solo, the CPU will make decisions based on your draft board. For a more authentic drafting process, we’ve added a max drafted player per position limit and a cooldown per position when the CPU is drafting. Expect the CPU to draft more authentically in Madden 18.

Franchise Commentary

Major improvements have also been made to commentary in Franchise this year for a more immersive experience. The intense fourth quarter, two-minute drill, and Super Bowl moments come to life with an unprecedented level of detail and intelligence. This deeply contextual content illustrates the story of the exact moment of where you are in the game based on how the contest has transpired.

Announcers Brandon Gaudin and Charles Davis help to immerse you in the story of the season by highlighting the playoff hunt, recapping previous games, and announcing weekly award winners. You’ll also hear Brandon and Charles discuss when an offensive player passes a certain yardage threshold in either rushing, passing, or receiving.

Stay up-to-date with what’s going on around the league with commentary related to other games in progress that appears in the bottom ticker. As you progress past year one, you will start hearing lines for drafted players that deepen your immersion as you advance into your Franchise. To go along with the new drafted player commentary, Franchise more frequently generates last names with audio.

Trade Tuning

Trades are hard to make in the NFL. Some players are valued so highly by that trading for them would be nearly impossible. Franchise now simulates this by addressing some types of players that were previously too easy to get from the trade system, and would often leave teams without future investments.

All rookies now have bonus trade value for the teams that drafted them, making them harder to trade for. Players in the first year of a new contract now have bonus trade value for the teams that signed them, making them harder trade targets. Backup quarterbacks and running backs now also have bonus trade value, making them more difficult to snag.

Free Agent Tuning

In Free Agency, an NFL player’s market value becomes clearer the further into the free agency period you get. Players must weigh contract offers they have against their desired price and possibly risk having no teams willing to match the cost.

Previously, players were too willing to accept low value contracts if there was only one team offering terms. Franchise now ensures players don’t accept unreasonably low offers. Players will no longer accept contract offers that are less than 30 percent of their desired price. There’s also a chance that players have a chance to reject low-value offers at up to 70 percent of their target price.

Progression Tuning

Progression tuning affects several aspects of the Franchise experience, including feedback on player performance, league balance, and simulation results. The progression system ultimately ties into nearly every system in the game because of how it affects player ratings. The Franchise goal this year was to continue improving league balance deep into simulations, while maintaining the natural fluctuations that arise from events, like when new superstars enter the league.

  • Awards
    • Decreased age-related bonus XP by 25 percent for youngest players. Oldest players unchanged.
    • Pro Bowls give more experience to offensive linemen, wide receivers, and defensive backs.
    • All awards are capped at 32,000 XP.
  • Goals
    • Increased WR seasonal and weekly XP goals.
    • Increased QB, OL, CB, and DE season XP goals.
    • Adjusted DE season goal requirements, making it easier to complete.
  • Training
    • Training rewards have been doubled for superstar and quick players.
  • Ratings
    • Increased XP cost for physical ratings — Speed, Strength, Acceleration, and Agility.
    • Increased physical ratings cost ramp at higher ratings. Upgrading from 95 to 99 in a physical rating costs about 200 percent more than last year.
    • Younger players get an approximately 33 percent discount on physical ratings until age 27.
    • Reduced Elusiveness cost to align with similar ratings.

Injury Tuning

Injuries in football can happen to anyone on the field. With new off-ball injuries in gameplay and new tuning in simulation, the Franchise system will more realistically reflect NFL injuries.

  • Reduced rate and severity of all injuries.
  • Added off-ball injuries to gameplay as random events.
  • Tuned injuries to allow for more variance among position.
  • Reduced the frequency of severe injuries to be more in-line with real-life injury occurrences.
    • Reduced relative frequency of long-term injuries of six or more weeks substantially.
    • Increased relative frequency of short-term injuries of two weeks or less substantially

Position Grades

The way you evaluate your team is important for determining roster management goals. When letter grades were added, the intent was to help you make those evaluations quickly. However, the grades did not accurately describe how good your position depth is relative to the league.

The Franchise grading scale now more accurately reflects “what good looks like.” With adjusted ranges for position grades, it’s now easier for position grades to obtain A and A+ position grades in the scouting and depth chart screens.

Retirement

QB is the most important position in football. It seems like the best QBs can extend their careers well beyond most other NFL athletes. Franchise now allows QBs to play out a realistically lengthy career when they deserve it. For example, Tom Brady will not always retire after one season.

Preseason

Preseason is an exciting time for teams as they make decisions to build their 53-man roster. Teams use this time to evaluate their players and test new strategies in a live competition, instead of on the practice field. To make the experience more authentic, Franchise has made adjustments to some preseason rules.

  • Teams are no longer required to make roster cuts until the final week of the preseason.
  • Preseason games now feature more authentic playing time for starters. Starters will play:
    • 1 quarter in Preseason Week 1
    • 2 quarters in Preseason Week 2
    • 3 quarters in Preseason Week 3
    • 1 quarter in Preseason Week 4

Companion App

Franchise is excited to bring back the Companion App for Madden 18. Use the Franchise Mode features on the Companion App to advance the week, view the schedule, receive notifications, and more. For more information on the Companion App, see our Blog Post about the App’s features here.

Additional Progression Tuning

  • Wide Receivers
    • Adjusted OVR formulas to better reflect the value of generated versus base roster players.
  • Rating Upgrades
    • Adjusted priority for AI WRs so that they upgrade more efficiently to boost their OVR.
    • Increased cost of Route Running and Release.
  • XP Changes
    • Increased XP on Best WR Award by 50 percent.
  • Rookie Changes
    • Increased frequency of generating top tier and undrafted WR prospects.
    • Decreased frequency of generating low to mid-tier WR prospects.
    • Increased Awareness maximum on all WR prospects.
    • Increased ranges for maximum ratings on top tier WR prospects and lowered minimum ratings for many mid-tier and low-tier WR prospects.
  • Defense
    • Reduced XP for LEs on season and career awards by 50 percent.
    • Increased XP for OLB’s on season and career awards by 100 percent.
    • Increased cost of Power and Finesse Moves by approximately 80 percent.
    • Raised cost on Impact Blocking and Tackle and lowered the cost ramp.
    • Raised cost on Man and Zone Coverage and lowered the cost ramp.
    • Increased XP on Best DB Award by 50 percent.
    • Decreased frequency of generating low to mid-tier CB prospects.
  • Quarterbacks
    • Increased Throw Power priority.
    • Increased XP costs to accuracy.
    • Increased cost of Throw on Run and Play Action ratings.

Regression

Regression is a necessary system for ensuring that Franchise simulates the realistic rate of churn among NFL players. The average NFL career only lasts a few years. For the simulation to be accurate, more than half of the league needs to be replaced every three years. Franchise now ramps players into the regression system slowly so that you have more time to use these players and to execute a replacement plan.

  • WRs, CBs, and RBs can no longer regress speed below 90 due to age.
  • Adjusted regression points so they are introduced more slowly over time.
  • Added new awareness regression for older players on underperforming teams.

Relocation

New Franchise content gives players the opportunity to use current realistic relocation options.

  • Added Las Vegas as relocation option.
  • Removed Los Angeles as a relocation option.
  • Added San Diego as a relocation option.

Continue Reading
255 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

Discussion
  1. Usually this is the point where I get hyped about a feature and change my mind and buy Madden, then stop playing after a week. I'm glad they came out with this blog so that I wouldn't even have to buy it this year!
    So much of that wording could have just been replaced with
    - improved trade, draft, and free agency logic. Tuned XP.
    Play Now Live is the only thing that somewhat excites me....
    Notice how Madden's biggest additions to franchise over the years have involved skipping the game?
    Madden ??- Super Sim
    Madden 17- Play the Moment
    Madden 18- Play now Live
    I am just too tired to complain anymore....
    I do like the commentary on games around the league. Would prefer Studio Updates with whoever they want to do it. But I will definitely take the new commentary for now.
    Sent from my iPhone using Operation Sports
    Nothing groundbreaking, but we knew that.
    I like the improvements/fixes for some of the issues that plagued '17.
    Look forward to actually testing everything out.
    I'm kind of a nerd I guess because I really like many of these changes. They are a lot of the smaller, minor detail type of things but they can add up in franchises that go 7+ seasons. I think the adjustments to align injures better will make things more interesting especially with the addition of off ball injuries. Changes to the progression system better align with how things should be, and the regression appears to be getting away from a linear setup to more accurately ramp up with age.
    Relocation to Vegas and San Diego is great. Looking forward to off the ball injuries, and might use the 'Starting Points' stuff to start franchises at different point of the season, that's a neat feature.
    Otherwise a bit verbose because there's not a ton there, but certainly looking forward to starting my franchise next week.
    I like the Preseason changes. Still not ideal (I think starters should be limited to 2 drives in week 1), but still better than what we had before.
    Sent from my iPhone using Operation Sports
    Another thing, people wanted drafted player commentary last year and it appears now that drafted players will have commentary lines after season 1.
    This is all good stuff, but there is one problem. One big problem...
    This is not the list of features as it should be. There is only one real feature here: draft board
    This is just a list of fixes, something that usualy comes out with the early season update.
    Sent from my iPhone using Operation Sports
    I wasn't really expecting anything significant out of this blog since they pretty much told us they didn't do anything for CFM this year already.
    I'm still on the fence about buying this game for the first time in 20 years though, and that's despite having the option to get it for like $25ish from Best Buy.
    mestevo
    Relocation to Vegas and San Diego is great. Looking forward to off the ball injuries, and might use the 'Starting Points' stuff to start franchises at different point of the season, that's a neat feature.
    Otherwise a bit verbose because there's not a ton there, but certainly looking forward to starting my franchise next week.

    I'm curious to see what branding choices they give you for Vegas and San Diego.
    I'm also curious to see if there are any new jersey combos for the relocation, though I'm guessing they would have mentioned it if there were.
    XtremeDunkz
    Again the focus is on casuals and playing more quickly. Depth is just not a priority.
    Sent from my SM-G925T using Tapatalk

    Sadly you're correct.
    And for me, Madden is no longer a priority.
    Franchise is a joke, and Madden should be ashamed of what it's become.
    therealsmallville
    I like the Preseason changes. Still not ideal (I think starters should be limited to 2 drives in week 1), but still better than what we had before.
    Sent from my iPhone using Operation Sports

    I missed that, that's a nice change but will always be problematic unless it makes us sign players to balloon the roster (which they should do IMO). Perhaps off-ball injuries will encourage us to get into that habit. I assume this is just depth chart automation so if we only have 5 WRs signed we'll still see our #1's pop in at #4-5 WR sets and stuff. That's better than defensive players and other odd positions filling in though.
    Also like that I can delegate scouting to the CPU.
    Had low expectations before the blog came out and it all the blog did was re-emphasize my expectations. It's just drinks that franchise mode is what it is. It could be so much more fun if properly attended to each year. I'm all for having the option to speed up the season or a game, but it shouldn't be at the expense of the others who want all the fluff. Not saying they have to do all of dueces do e work, just add something that increases the immersion. I'm telling you casuals would want an ESPN type weekly show with cut scenes. Heck EA having long shot as mostly cut scenes suggests they believe it to. When I tried NFL 2k5 back in the day it was mostly to see that feature.
    Good note from Clint on Twitter:
    One fact to note: Formulas were built in 18 to scale with ratings progression - what you see w/ base rosters will change as rosters improve.
    This applies especially for pass rush & coverage for both MUT & Franchise. Higher ratings are critical for consistent outcomes.
    as ratings go up, performance improves significantly.
    What's the difference in scale from say... a lineman with 80pbk up against a guy with a passrush move in the high 80's compared to 90+
    Huge. About 30% difference or more if over 90
    roadman
    Good note from Clint on Twitter:
    One fact to note: Formulas were built in 18 to scale with ratings progression - what you see w/ base rosters will change as rosters improve.
    This applies especially for pass rush & coverage for both MUT & Franchise. Higher ratings are critical for consistent outcomes.
    as ratings go up, performance improves significantly.
    What's the difference in scale from say... a lineman with 80pbk up against a guy with a passrush move in the high 80's compared to 90+
    Huge. About 30% difference or more if over 90
    Maybe I'm just old but this is confusing to me lol
    Sent from my SM-G935V using Tapatalk
    seasprite
    Maybe I'm just old but this is confusing to me lol
    Sent from my SM-G935V using Tapatalk

    You will see a bigger discrepancy between average rated players and really good players.
    T4VERTS
    You will see a bigger discrepancy between average rated players and really good players.

    Yeah, which is really good. It trickles down to things like wanting to do things like balloon your roster in preseason to prevent off-ball injuries from plaguing your starters instead of blowing through preseason with ~55-60.
    mtmetcalfe
    I do like the increased frequency of minor/short term injuries. That is a welcome addition on top of off the ball injuries

    I also like the additional variance in types of injures seen in each position group.
    Year 6 of this mode. The nothingness contained in this blog should be not surprise but is still just stunning.
    I typed up a longer response but no real point in going point by point here. They are basically presenting what should have been a patch for Madden 13 as franchise mode for Madden 18.
    CHIEFxxROCKEM
    I think I see the word tuning or tuned or fixed more than the word new 🤦🏾*♂️

    Basically thats all it is ,Play live now , draft board and tuning. Not surprised, they warned us, but man. How many years does one have to "tune" things until they get them right is what id like to know. I mean ever since they added xp and regression, they have had to tune it every single year , and still isnt right. Maybe its improved some from last year, but man. So much to do.
    One thing ill give credit for, first time i recall over half the "improvements" we not just UI changes.
    Sounds like some of the issues that plagued last years Madden is being ironed out. Still a lot of questions left unanswered for hard core franchise mode guys like myself.
    Has player subs been revamped? I like to play with roatating RB's. Nearly impossible to do in Madden 17.
    Has the formation subs been fixed? Some formations wouldn't save like kickoffs don't want my starters playing on special teams.
    Does my punter get a game played and downs played stat fixed? Human controlled punters don't get downs played or games played stat correct. Always stays a zero. Minor I know but annoying.
    Does our scheme stick if you play as owner or do I have to have to play as created coach to make them stick? This hasn't been addressed last two years. Again minor but come on.
    Any changes to fatigue?
    Full player editing still available?
    Are goals easier to be obtained for backup players for XP? What about backup QBs which is important for development they need XP but hard to get them XP to create them into a starting role without actually playing them.
    Can OL players get hurt?
    So play now live seems like an awesome feature. I see posts all the time about people asking for just playing a single season. Jumping right into the game and playing a season. Those people should be happy. What sounds even more interesting is you can costumize this experience.
    This blog has a lot more than expected. Even the devs downplayed franchise this year and admitted not focusing on it. The blog should actually be a pleasant surprise. Not a major overhaul like many want but some great improvements.. if works as adversitzed.
    When I read these comments, sometimes I wonder if people even read these blogs.
    johnnyg713
    So play now live seems like an awesome feature. I see posts all the time about people asking for just playing a single season. Jumping right into the game and playing a season. Those people should be happy. What sounds even more interesting is you can costumize this experience.
    This blog has a lot more than expected. Even the devs downplayed franchise this year and admitted not focusing on it. The blog should actually be a pleasant surprise. Not a major overhaul like many want but some great improvements.. if works as adversitzed.
    When I read these comments, sometimes I wonder if people even read these blogs.

    I'm in this camp as well. Wasn't expecting much got a pleasant surprise in all the minor tweaks. No single one is huge, but when looked at as a whole should make multi season CFMs much better.
    johnnyg713

    When I read these comments, sometimes I wonder if people even read these blogs.

    after reading your comments , i have to wonder the same thing. To each their own i guess.
    Being a guy who plays games during the season, as well as WATCHES them, I got one burning question:
    When trades and Injuries are set to "Auto", is the AI going to actually DO something in regards to making their own Re-signings, Trades, and Free Agency Pickup?
    Because in '17, when I was playing the Giants, and had the Browns on "Auto-Pilot", I noticed the Browns' management wasn't handling ANY of the "Big Decisions" in regards to the team...
    This resulted in them not even attempting to sign back their best players who have had their contracts expire. I was forced to micromanage the team to make sure it didn't fall apart - the very thing I wanted to stay away from.
    If they actually fixed this - that alone will sway me into buying the game.
    Play Now Live feature could be a success as long as the rosters are updated with IR players, transactions, ratings updates and so on.
    Now I can jump in week 1 with accurate real life rosters and situations teams face and take over as my heart desires for a entire season and hopefully the offseason.
    The only way this feature will work is if the rosters are 100 percent accurate as to the moment someone intends to start their season. that includes all undrafted rookies who may not have been on original release roster, accurate IR, accurate 53 Man, and lowered overalls for Free Agents to prevent crazy signings mid season.
    Well, they fixed a ton of issues in this mode. Just having a smarter ai in drafting and other aspects will greatly improve the experience. Very stoked! Combine with improvements to gameplay, I think this will make for a solid experience.
    Sent from my iPhone using Operation Sports
    johnnyg713
    So play now live seems like an awesome feature. I see posts all the time about people asking for just playing a single season. Jumping right into the game and playing a season. Those people should be happy. What sounds even more interesting is you can costumize this experience.
    This blog has a lot more than expected. Even the devs downplayed franchise this year and admitted not focusing on it. The blog should actually be a pleasant surprise. Not a major overhaul like many want but some great improvements.. if works as adversitzed.
    When I read these comments, sometimes I wonder if people even read these blogs.

    I have been asking for basic season mode w accurate rosters forever, my issue is I want to be able to use 32 team control while doing it as I like to play every game each week. Can't find confirmation on whether it's possible or it's just a single team type mode
    "Preseason games now feature more authentic playing time for starters. Starters will play:
    • 1 quarter in Preseason Week 1
    • 2 quarters in Preseason Week 2
    • 3 quarters in Preseason Week 3
    • 1 quarter in Preseason Week 4"

    I wanted this a couple years back and nice to see they made this change.  But my question on top of this is...Does the 2nd string play the remainder of the time or does the 3rd string players(QB,RB,WRs) get a shot in the 4th quarter?
    Chiefsfan881129
    I love it when people say there not buying or That there not buying on release day sure Uh huh I'll cya all online Aug 22nd!
    Have a great weekend!
    Sent from my SM-G920T using Operation Sports mobile app

    Nahh man we got kids now & other responsibilities. Why waste $65 for Madden 17 on frostbite just to have it on day one?
    Free Agent Tuning
    In Free Agency, an NFL player’s market value becomes clearer the further into the free agency period you get. Players must weigh contract offers they have against their desired price and possibly risk having no teams willing to match the cost.
    Previously, players were too willing to accept low value contracts if there was only one team offering terms. Franchise now ensures players don’t accept unreasonably low offers. Players will no longer accept contract offers that are less than 30 percent of their desired price. There’s also a chance that players have a chance to reject low-value offers at up to 70 percent of their target price.

    What happens if no team is willing to pay a player what their asking for? Will they accept a lower value later in free agency, accept a 1 year deal ala Pryor, etc?
    howboutdat
    after reading your comments , i have to wonder the same thing. To each their own i guess.
    Guys, let's stay away from personal attacks, please.
    Millennium
    Wait - Now I've been downgrades to "a poster on Twitter"???
    Man...life comes fast.
    Sent from my Pixel XL using Operation Sports mobile app
    Does this mean I get promoted?
    Sent from my SM-G950U using Tapatalk
    Glen286
    What happens if no team is willing to pay a player what their asking for? Will they accept a lower value later in free agency, accept a 1 year deal ala Pryor, etc?

    I think they go into the FA pool that we are used to seeing during the regular season, essentially taking the 1 year deal approach.
    JoshC1977
    Well, they fixed a ton of issues in this mode. Just having a smarter ai in drafting and other aspects will greatly improve the experience. Very stoked! Combine with improvements to gameplay, I think this will make for a solid experience.
    Sent from my iPhone using Operation Sports
    Same boat man. I enjoyed 17. And made it through a few seasons with friends online and in my own offline franchise. These additions and tweaks just make the experience better and I'm excited to try them out.
    What changes would people realistically want? I ask this as someone that doesn't really know what else in terms of actual franchise can be done. I would definitely welcome 2K5 presentation but in terms of franchise the more I think these additions will definitely make it better.
    Sent from my SM-G955U using Tapatalk
    This is embarrasing..this 100% justifies the comments that came from the 2K franchise team. The major enhancements in 18 are: tuning tuning tuning tuning tuning tweaks adjustments tuning and draft board.
    Community draft classes, coordinators, minicamp, massive overhaul on news / storylines, various CFM league management requests. Nothing. Not one. :zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz:
    T4VERTS
    You will see a bigger discrepancy between average rated players and really good players.

    If true and if it supposedly works as he says, you would think they would highlight this more instead of just a tweet here and there. Unless I missed it and if I am understanding what he is saying. Its a pretty big deal IMO
    CHIEFxxROCKEM
    Nahh man we got kids now & other responsibilities. Why waste $65 for Madden 17 on frostbite just to have it on day one?

    Get up to speed with what the old fogies do.
    Get BBGC and purchase Madden for 8 bucks vs 65 bucks. jk.
    Seems more like a patch release notes.
    I'll be curious to see how well things work.
    Also we need to see sim stats.
    Sent from my iPhone using Operation Sports
    DocHolliday
    Seems more like a patch release notes.
    I'll be curious to see how well things work.
    Also we need to see sim stats.
    Sent from my iPhone using Operation Sports

    Hit the nail on the head.
    Sim stats..........another one of my issues.
    Glen286
    What happens if no team is willing to pay a player what their asking for? Will they accept a lower value later in free agency, accept a 1 year deal ala Pryor, etc?

    I like that the re-vamped this some....becuase I would always low ball player(mind you they were in the mid 70s most of the time) and see if
    I could get a veteran or something. But yeah I agree in some instances it should not always have to meet that 30% - or maybe it just means the fall to free agency.
    I wish they would add something to the older guys that gave them some sort of XP bonus to rookies in their position...and mentor type of role near the end of their careers.
    triplechin
    Usually this is the point where I get hyped about a feature and change my mind and buy Madden, then stop playing after a week. I'm glad they came out with this blog so that I wouldn't even have to buy it this year!
    So much of that wording could have just been replaced with
    - improved trade, draft, and free agency logic. Tuned XP.
    Don't forget the Draft Board lol :(
    Sent from my HTC One using Tapatalk
    howboutdat
    after reading your comments , i have to wonder the same thing. To each their own i guess.

    90% of the blog was tuning.
    Tuning is a bare minimum that is expected to occur each year. So it is the same franchise as last year, just hopefully somethings work better this year.
    Now that may be enough for some, may not be for others.
    It is not enough for me because franchise is too shallow, it needs a lot added to it. Also tuning is not development time heavy. It does not take long at all to adjust preexisting values, the time comes with testing the new values.
    Now having said that I was pleasantly surprised with the changes to preseason. I like that kind of attention to detail and hope it spreads to other improvements.
    peki
    This is all good stuff, but there is one problem. One big problem...
    This is not the list of features as it should be. There is only one real feature here: draft board
    This is just a list of fixes, something that usualy comes out with the early season update.
    Sent from my iPhone using Operation Sports
    Well said! A feature and ton of fixes...
    Sent from my HTC One using Tapatalk
    I agree with the sentiment of many of you. Not much was 'expected' so we can't really be 'disappointed' with the blog in of itself. And there is some nice sounding...sounding(yes, repeated on purpose)...tuning improvements. I don't agree with the logic they use for some, but if it improves what is there already, technically it's 'improvement'. And I do appreciate the 'Play Now' concept.
    There are still many omissions tho. The one I was looking for in particular was the substitutions. I can't quote specifically who, but we were told that last year was a "building block" for the feature. Others in here know what I'm referring to. I just really hope it doesn't now go into the 'forgotten' column.
    For Franchise this year overall tho, I guess if all you're essentially going to do is tune the mode, I'd expect more far reaching and detailed tuning. If you're not going to go all-in on the whole thing, at least go all-in on something.
    DocHolliday
    Seems more like a patch release notes.
    I'll be curious to see how well things work.
    Also we need to see sim stats.
    Sent from my iPhone using Operation Sports

    Every new cycle is just a big patch...
    But yea, pretty weak. Some needed changes, sure, but most of these CFM tweaks should have happened 1 month in LAST year.
    Who in the crap is going to play that Play Live Now mode....
    deu22ces
    I agree with the sentiment of many of you. Not much was 'expected' so we can't really be 'disappointed' with the blog in of itself. And there is some nice sounding...sounding(yes, repeated on purpose)...tuning improvements. I don't agree with the logic they use for some, but if it improves what is there already, technically it's 'improvement'. And I do appreciate the 'Play Now' concept.
    There are still many omissions tho. The one I was looking for in particular was the substitutions. I can't quote specifically who, but we were told that last year was a "building block" for the feature. Others in here know what I'm referring to. I just really hope it doesn't now go into the 'forgotten' column.
    For Franchise this year overall tho, I guess if all you're essentially going to do is tune the mode, I'd expect more far reaching and detailed tuning. If you're not going to go all-in on the whole thing, at least go all-in on something.

    Good stuff here.
    That question you asked about substitutions is in the tweet thread,
    Didn't get to it this year, but, here it comes, it's on the list. ok leaves thread
    roadman
    Get up to speed with what the old fogies do.
    Get BBGC and purchase Madden for 8 bucks vs 65 bucks. jk.

    I'll have to do some research on that best buy thing. Until then ncaa 14 will do.
    solmon
    This is embarrasing..this 100% justifies the comments that came from the 2K franchise team. The major enhancements in 18 are: tuning tuning tuning tuning tuning tweaks adjustments tuning and draft board.
    Community draft classes, coordinators, minicamp, massive overhaul on news / storylines, various CFM league management requests. Nothing. Not one. :zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz:

    The only reason people buy Madden anymore is because it is the only Football game on the PS4 and XBOX One.
    They know it, and that is why they continue to spoon feed us crap every year.
    The only way to speak to these people is with your money, and that is why I refuse to pay money for Madden 17.5.
    They pulled resources from Madden to help out a struggling NBA Live, and the only reason is because that game has competition with 2k.
    They have shown little evidence of caring for their current consumers, and it is evident by the number of upset posts and praising of 2k,
    All they need to do is listen to the fans and community, however I feel like every year this wishlists are written to people that really don't care.
    Prove me wrong EA. I bet you wont!
    ednaaard
    Disappointing, but our time will come lads. One day they will listen and CFM will get some focus, I'm sure of it.

    It was called Madden 17 :/
    Toupal
    The only reason people buy Madden anymore is because it is the only Football game on the PS4 and XBOX One.
    They know it, and that is why they continue to spoon feed us crap every year.
    The only way to speak to these people is with your money, and that is why I refuse to pay money for Madden 17.5.
    They pulled resources from Madden to help out a struggling NBA Live, and the only reason is because that game has competition with 2k.
    They have shown little evidence of caring for their current consumers, and it is evident by the number of upset posts and praising of 2k,
    All they need to do is listen to the fans and community, however I feel like every year this wishlists are written to people that really don't care.
    Prove me wrong EA. I bet you wont!

    Sure Cya Augest 22nd or 25th on Madden NFL 18..
    EA Devs do care put the blame on the Idiots in Marketing there the ones who Demanded Rex & them add long shot & Rex has hinted He was really never interested in adding Long shot he has always never been happy about it due to the resources it took away elsewhere..
    The Devs we have actually do care that's where your wrong however Marketing doesn't care about Us Fans because they forced Rex & them to Forcefeed us Long shot mode
    While it might be cool it could have waited but what marketing wants is what there gonna get rather Rex likes it or not sadly
    The Blame goes to marketing at EA if they would just leave Rex & the devs alone they will get madden on the right track but until Rex & them are allowed to do so without marketing telling them what to add & what not there's not much they can do..
    But don't blame the devs they do care blame marketing because there the boss over Rex & them... hopefully they will come to 2018 & let rex & them make madden nfl 19 with there vision & make it a great game...
    Go Chiefs..
    Sent from my SM-G920T using Operation Sports mobile app
    therealsmallville
    I like the Preseason changes. Still not ideal (I think starters should be limited to 2 drives in week 1), but still better than what we had before.
    Sent from my iPhone using Operation Sports

    Agreed. Better in that it improves what was there. Not ideal b/c it's still not realistic or able to be customized to desired detail level. And it's just limited to 'starters' and '2nd string'. Pre-season is about determining who the back half of the 53-man roster is. 3rd/4th string players need to play to try to gain XP and move up the depth chart.
    One thing that is just dumb IMO regarding the topic is how the game takes out starters in the middle of a drive just b/c the quarter ends. I think I've seen that once in 34 years of watching football. Even a 'star' player on a snap count will carry over a few more plays to finish a drive.
    And you are right, many stars are on drive counts too, especially early. Just last night, Watt was on one. It was a 4 play drive...and he was out. But if the drive lasted 8-10 plays, he'd of played out that drive, maybe missing a play b/c of rotation.
    deu22ces
    Agreed. Better in that it improves what was there. Not ideal b/c it's still not realistic or able to be customized to desired detail level. And it's just limited to 'starters' and '2nd string'. Pre-season is about determining who the back half of the 53-man roster is. 3rd/4th string players need to play to try to gain XP and move up the depth chart. .

    EXACTLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I am hoping EA did it right and will do this for 3rd and 4th string...but as everything else they implement...it is usually opnly halfway implemeted...so they can re-implement a year from now.
    roadman
    Probably people that are pressed for time.
    Heck, I play the NBA 2k Play Now, so, I would think many people will try that.

    But they would play the old Play Now mode, is my point. They add this in as a new hyped feature... do people really care about the parts it added? Play now, sure.. but if you are that pressed for time, do you care about it being "current" within the season, to the point of adding it in (dev time spent, etc) at the expense of real nuts and bolts needed changes?
    My goodness this is underwhelming. Even considering the fact I gave up on a robust franchise mode from Madden years ago. I still kinda expected more than just this. I look at this plus the recent gameplay vids that, spectacular lighting aside, looks identical to M17 and i cant do much more than shake my head. Oh well...
    gameface1324
    But they would play the old Play Now mode, is my point. They add this in as a new hyped feature... do people really care about the parts it added? Play now, sure.. but if you are that pressed for time, do you care about it being "current" within the season, to the point of adding it in (dev time spent, etc) at the expense of real nuts and bolts needed changes?

    I understand your point.
    Marketing is marketing, whatever will draw you in. They can hype it all they want.
    I doubt if new people(that is who they are trying to recruit) care about the expenses and time spent on something they may find intriguing. I thought one of the points was to come in at any time of the season?
    It's a addition that people may enjoy or like or even dislike.
    I thought adding options for people were a good thing, no?
    Some good fixes in there...love the added commentary--talking about ticker scores/games..#immersion....love the injury tuning( reducing severe injuries but ramping up those ticky-tack 2 week injuries..again, #immersion
    Sent from my iPhone using Tapatalk
    I'm glad to hear about these two new pieces of info:
    Stay up-to-date with what’s going on around the league with commentary related to other games in progress that appears in the bottom ticker. As you progress past year one, you will start hearing lines for drafted players that deepen your immersion as you advance into your Franchise.
    Preseason games now feature more authentic playing time for starters. Starters will play:

    • 1 quarter in Preseason Week 1
    • 2 quarters in Preseason Week 2
    • 3 quarters in Preseason Week 3
    • 1 quarter in Preseason Week 4

    Injury tuning is great too but I wish they would just give us two sliders for frequency and injury duration so we can tune it the way we see fit. The problem last year was if you increased the injury slider you got a realistic amount of injuries but an unrealistic length of them. Having half the league on IR or only CPU teams with injuries were the options last year.
    In fact it would be optimal to have two sliders for long term injury frequency and length and two sliders for short term injury frequency and length.
    I'm glad that they also fixed draft and added a cooldown and max per position. Still I have to say again, it would be better if they actually gave us the ability to control the cooldown and position max.
    gameface1324
    But they would play the old Play Now mode, is my point. They add this in as a new hyped feature... do people really care about the parts it added? Play now, sure.. but if you are that pressed for time, do you care about it being "current" within the season, to the point of adding it in (dev time spent, etc) at the expense of real nuts and bolts needed changes?

    It's been asked for here a number of times, and has been added in other games. It's absolutely a desired feature and I'm interested in playing the playoff race of of the actual season and (stealing CM Hooe's thought on Twitter) playing from the end of the real season to start my franchise.
    So excited for the Madden Live. I can't tell you how many times I've tried to simulate a season to be like the real season going on. Customizable draft board is great too I have had many drafts simulated online when I couldn't stay up. Everything I've seen looks good to me. I also love the preseason changes.
    deu22ces
    Agreed. Better in that it improves what was there. Not ideal b/c it's still not realistic or able to be customized to desired detail level. And it's just limited to 'starters' and '2nd string'. Pre-season is about determining who the back half of the 53-man roster is. 3rd/4th string players need to play to try to gain XP and move up the depth chart.
    One thing that is just dumb IMO regarding the topic is how the game takes out starters in the middle of a drive just b/c the quarter ends. I think I've seen that once in 34 years of watching football. Even a 'star' player on a snap count will carry over a few more plays to finish a drive.
    And you are right, many stars are on drive counts too, especially early. Just last night, Watt was on one. It was a 4 play drive...and he was out. But if the drive lasted 8-10 plays, he'd of played out that drive, maybe missing a play b/c of rotation.

    Agreed. It would be cool someday to see more specific customization options for it. It will never be perfect because the AI can't make player-by-player decisions for it (like Brady playing a few snaps in week 4 last year ahead of his suspension, or Kaepernick playing all 4 quarters in week 4 for San Francisco), but I will gladly accept this.
    I wish they had set starters to simply not play in week 4 at all, though.
    Sent from my iPhone using Operation Sports
    Franchise Starting Points seems like a solid addition, however, if EA doesn't keep up with real life injuries then it's a wasted feature.
    Assuming they don't keep up with injuries a manual injury system to help with things like that. And if they do, then manual injuries would still be good if you want to mimic real life injuries in a previously started CFM.
    gameface1324
    But they would play the old Play Now mode, is my point. They add this in as a new hyped feature... do people really care about the parts it added? Play now, sure.. but if you are that pressed for time, do you care about it being "current" within the season, to the point of adding it in (dev time spent, etc) at the expense of real nuts and bolts needed changes?

    And we need clarification already on this. Someone tweeted Clint about it and it's just more confusing now. He was asked the difference between "Play Now Live" and "Starting Points". Clint explained what Play Now Live was, but then said it was "Cloud only". The blog said the opposite, that Starting Points was for when you start a "cloud franchise". Play Now Live transitions into "Simple Season". Lol, not so 'simple' I guess. On top of that, the blog did not specify "offline" for Play Now Live. Hmmm...
    deu22ces
    And we need clarification already on this. Someone tweeted Clint about it and it's just more confusing now. He was asked the difference between "Play Now Live" and "Starting Points". Clint explained what Play Now Live was, but then said it was "Cloud only". The blog said the opposite, that Starting Points was for when you start a "cloud franchise". Play Now Live transitions into "Simple Season". Lol, not so 'simple' I guess. On top of that, the blog did not specify "offline" for Play Now Live. Hmmm...

    That needs to be directed at John White, imo.
    One small detail which was not mentioned in the blog which I'll relay to you all:
    Madden 18 does properly reflect the 2017-18 changes to Injured Reserve - Designated To Return rules. You may now bring up to two players back from IR this year.
    It frustrates me to see that people are actually ok with this.
    WITH THAT BEING SAID, I realize that we all have different takes on how we play the game and what's important to us.
    If they would have done nothing to gameplay this year, I would have been 100% ok with that, and I realize that others would have been livid. Of course, that's not the world we live in, but it's how I rationalize the nonplussed views on Franchise Mode from other users in my head.
    At the end of the day, they can tune every last part of this mode, and the likelihood of it being good enough to not tune again the next year is pretty slim. It's not that I and others here don't appreciate the tuning, it's that, at the end of the day, Franchise Mode will continue to feel lifeless.
    We need to hear their vision for the future, and it needs to be a clear vision; one with immersion and dynamics at the forefront. Not laying band-aids on a foundation they have already admitted is shaky.
    As for those who are questioning buying the game: I say buy it. Your opinion is 100x more valuable to the devs when you've actually played the game and can speak precisely about the issues. We've already seen that they don't pay attention to those who don't buy the game, and you not buying the game is not going to take the Madden franchise down, so buy it used or rent it, but at least put in a good amount of time with the game.
    I don't think any of us here want to see this game fail. We want to see it get significantly better. That's why we spend time on these forums. That's why Deuce spent ridiculous amounts of time putting together that mock up. That's why we make videos on Youtube about things.
    If you're ok with what they've done this year, cool. Have fun. And I know that sounds like I'm being passive, but that's not my intention. I genuinely hope you have a blast this year.
    If you're not ok with what they've done this year, cool. Keep putting your ideas out there and letting the devs know what's up.
    Here is perhaps my biggest gripe with franchise over the past few years, for all they did with gameplay, it has been more of the same with franchise. They are doing the same thing the previous team was guilty of.
    They add a feature that is not fully fleshed out or well rounded, we get excited thinking about ways they could add to it (the oft used "good foundation to build on" line) but then they never build on it.
    The result is that everything feels half developed or incomplete.
    (Edit: And in between typing and posting someone brings up the Extra Point show, perfect example. Added one year, then dropped it)
    Its clear Rex and the team had a vision for gameplay and each release moved them closer and closer to that vision.
    Aside from some major hiccups (AI and QB play) that vision is coming along nicely.
    It is equally clear that there is no vision for franchise mode. No road map, things get added on something of an ad hoc basis, there is no plan or central goal they are moving towards.
    That has me concerned for the long term health of the mode.
    Lex, great post, on point and I agree with everything stated.
    From my perspective, we were already set up in early June for this blog post.
    So, I do believe most people want to see CFM much improved with more immersion going forward.
    I wasn't surprised by the tune and tweak blog today, but that doesn't mean I'm happy about the state of CFM.
    GG, I agree with the beginning of your post, but Rex does have the mock up by Duece and gave him a shout out on Twitter saying that he would go over it with John White. Also, they do have a direction as I think they want to pattern themselves closely with NBA Live FM as well.
    One would think all they can do is improve on CFM moving forward.
    johnnyg713
    So play now live seems like an awesome feature. I see posts all the time about people asking for just playing a single season. Jumping right into the game and playing a season. Those people should be happy. What sounds even more interesting is you can costumize this experience.
    This blog has a lot more than expected. Even the devs downplayed franchise this year and admitted not focusing on it. The blog should actually be a pleasant surprise. Not a major overhaul like many want but some great improvements.. if works as adversitzed.
    When I read these comments, sometimes I wonder if people even read these blogs.

    Play Now LIVE is a feature I've been craving for years. I love the idea having each week's slate of games ready to go to play through, along with updated commentary and stats. Even the great NBA 2K version of this doesn't get the updated commentary. This mode is perfect for that.
    But then, to allow you to continue on and play out the season from that game, that just makes it even better. Plus, you can go back to a specific week and start it from there. That's like a dream feature for a basic season mode.
    It was already a day one for me. But this announcement is my favorite yet. Could not be more excited.
    Lexicon
    It frustrates me to see that people are actually ok with this.
    WITH THAT BEING SAID, I realize that we all have different takes on how we play the game and what's important to us.
    If they would have done nothing to gameplay this year, I would have been 100% ok with that, and I realize that others would have been livid. Of course, that's not the world we live in, but it's how I rationalize the nonplussed views on Franchise Mode from other users in my head.
    At the end of the day, they can tune every last part of this mode, and the likelihood of it being good enough to not tune again the next year is pretty slim. It's not that I and others here don't appreciate the tuning, it's that, at the end of the day, Franchise Mode will continue to feel lifeless.
    We need to hear their vision for the future, and it needs to be a clear vision; one with immersion and dynamics at the forefront. Not laying band-aids on a foundation they have already admitted is shaky.
    As for those who are questioning buying the game: I say buy it. Your opinion is 100x more valuable to the devs when you've actually played the game and can speak precisely about the issues. We've already seen that they don't pay attention to those who don't buy the game, and you not buying the game is not going to take the Madden franchise down, so buy it used or rent it, but at least put in a good amount of time with the game.
    I don't think any of us here want to see this game fail. We want to see it get significantly better. That's why we spend time on these forums. That's why Deuce spent ridiculous amounts of time putting together that mock up. That's why we make videos on Youtube about things.
    If you're ok with what they've done this year, cool. Have fun. And I know that sounds like I'm being passive, but that's not my intention. I genuinely hope you have a blast this year.
    If you're not ok with what they've done this year, cool. Keep putting your ideas out there and letting the devs know what's up.
    I for one am pleased they have tuned things. My concern, as someone who plays single player franchise, is how effectively the CPU uses these feature. I think about earning xp in practice last year the CPU controlled team could on earn bronze...giving the user a huge advantage.
    I guess y'all want 2k-style Micro-transaction thru out every mode. Geez....EA told you that there would be limited changes in CFM....mostly tweaks. Fixes are fine.
    ggsimmonds
    It is equally clear that there is no vision for franchise mode. No road map, things get added on something of an ad hoc basis, there is no plan or central goal they are moving towards.
    That has me concerned for the long term health of the mode.

    I think it's pretty obvious that the roadmap for Franchise mode development over the past several years has focused on new user on-boarding, general accessibility of all the pieces of the mode for all players new and elder, competitive multiplayer gameplay, core gameplay authenticity and balance (especially with respect to the growth and decline of the rosterable player population which has seen a ton of focus over the past few cycles), and in-game on-field immersion (especially with respect to commentary and presentation).
    That's only a subset of what this community has been asking for and it's perfectly reasonable to be critical of that direction. Personally, my biggest gripe is the lack of all the real-world roster management mechanics. However, that the roadmap for the mode isn't what this forum wants doesn't mean a roadmap for the mode doesn't exist or that the mode's development is aimless.
    This is the most unfulfilling article that I have yet to read about Madden 18. As a franchise player, I still want more!! I want weekly sports show like... (you know what game!). I would love to see the player creator take on the form of Madden 96 in which you had to actually run courses to determine your players base stats. I just hope the emotions on the field can hold over the lack of changes to the franchise options. I hope they allow you to relocate to the city then allow you to change the team name to other given options. I would love to make the Brooklyn Black Knights or the London Beats... I am still excited though, I did and still do enjoy madden 17. I just saw little things they could do to anti up the odds 
    CM Hooe
    I think it's pretty obvious that the roadmap for Franchise mode development over the past several years has focused on new user on-boarding, general accessibility of all the pieces of the mode for all players new and elder, competitive multiplayer gameplay, core gameplay authenticity and balance (especially with respect to the growth and decline of the rosterable player population which has seen a ton of focus over the past few cycles), and in-game on-field immersion (especially with respect to commentary and presentation).
    That's only a subset of what this community has been asking for and it's perfectly reasonable to be critical of that direction. Personally, my biggest gripe is the lack of all the real-world roster management mechanics. However, that the roadmap for the mode isn't what this forum wants doesn't mean a roadmap for the mode doesn't exist or that the mode's development is aimless.

    I wish I could like this post more than once. It's true they have a goal, direction, mindset, etc. It's making franchise easier for someone new to the game to play. That's been pretty damn clear the last two years. The next thing that needs, and I stress needs, to be revamped is the news menu. I like the idea behind it, make it like Twitter but it's not working for me.
    So there isn't a full control mode where you can start an offline franchise and control every team? You still have to create 31 other user teams to do this, wasting an hour of your day? This is unacceptable at this point.
    Lexicon
    It frustrates me to see that people are actually ok with this.
    WITH THAT BEING SAID, I realize that we all have different takes on how we play the game and what's important to us.
    If they would have done nothing to gameplay this year, I would have been 100% ok with that, and I realize that others would have been livid. Of course, that's not the world we live in, but it's how I rationalize the nonplussed views on Franchise Mode from other users in my head.
    At the end of the day, they can tune every last part of this mode, and the likelihood of it being good enough to not tune again the next year is pretty slim. It's not that I and others here don't appreciate the tuning, it's that, at the end of the day, Franchise Mode will continue to feel lifeless.
    We need to hear their vision for the future, and it needs to be a clear vision; one with immersion and dynamics at the forefront. Not laying band-aids on a foundation they have already admitted is shaky.
    As for those who are questioning buying the game: I say buy it. Your opinion is 100x more valuable to the devs when you've actually played the game and can speak precisely about the issues. We've already seen that they don't pay attention to those who don't buy the game, and you not buying the game is not going to take the Madden franchise down, so buy it used or rent it, but at least put in a good amount of time with the game.
    I don't think any of us here want to see this game fail. We want to see it get significantly better. That's why we spend time on these forums. That's why Deuce spent ridiculous amounts of time putting together that mock up. That's why we make videos on Youtube about things.
    If you're ok with what they've done this year, cool. Have fun. And I know that sounds like I'm being passive, but that's not my intention. I genuinely hope you have a blast this year.
    If you're not ok with what they've done this year, cool. Keep putting your ideas out there and letting the devs know what's up.

    I generally agree here, but the problem with the bolded is that they don't listen if you buy the game either. They listen to a specific voice in their fan base, and it's very clear I'm not a part of that voice. I've been extremely patient with Madden in my life. I've supported Devs and offered constructive criticism regarding franchise mode and CPU AI for years. AI has declined in most areas, and they actually had the audacity to reassign most of their CFM team. They don't want to make a football simulation, they want to make a video game.
    Honestly, I'd like to buy the game and find a way to enjoy it online, but I can't keep supporting and enabling a company that doesn't care. I wish more of the SIM community would speak with their wallet.
    kennypowers88
    I generally agree here, but the problem with the bolded is that they don't listen if you buy the game either. They listen to a specific voice in their fan base, and it's very clear I'm not a part of that voice. I've been extremely patient with Madden in my life. I've supported Devs and offered constructive criticism regarding franchise mode and CPU AI for years. AI has declined in most areas, and they actually had the audacity to reassign most of their CFM team. They don't want to make a football simulation, they want to make a video game.
    Honestly, I'd like to buy the game and find a way to enjoy it online, but I can't keep supporting and enabling a company that doesn't care. I wish more of the SIM community would speak with their wallet.

    Didn't say they'd actually listen lol
    Only that your opinion is more valuable if you've actually played the most recent game. I'm not saying that folks who don't play it can't look at it in Youtube videos and have a valid opinion, I'm just saying that, from what I've seen and heard from the Game Changers, if the devs know you don't play the game, they tend to ignore those people outright.
    CM Hooe
    I think it's pretty obvious that the roadmap for Franchise mode development over the past several years has focused on new user on-boarding, general accessibility of all the pieces of the mode for all players new and elder, competitive multiplayer gameplay, core gameplay authenticity and balance (especially with respect to the growth and decline of the rosterable player population which has seen a ton of focus over the past few cycles), and in-game on-field immersion (especially with respect to commentary and presentation).
    That's only a subset of what this community has been asking for and it's perfectly reasonable to be critical of that direction. Personally, my biggest gripe is the lack of all the real-world roster management mechanics. However, that the roadmap for the mode isn't what this forum wants doesn't mean a roadmap for the mode doesn't exist or that the mode's development is aimless.

    Of the things you cited as being focuses for franchise mode, only one thing was actually franchise mode exclusive. The other things fit under focuses of the entire game, and whats more, such things don't make up roadmaps or visions; those are design principles.*
    When Rex become lead you will remember his five pillars plan. They were going to build on the game by addressing each one in turn. That is what is lacking for franchise.
    *I'll clarify the distinction between design principle and roadmap if you would like me to; I don't want to give the impression that I am playing wordgames to avoid conceding to your point. But the short version is that each focus is like a stop or a landmark on your roadmap. The design principle tells you what each stop or landmark must conform to. It sets general guidelines to follow.
    Is there a way to handle one team's minor transactions (training, practice, depth charts) but also be able to play the other games on a given Sunday?
    For example, can I handle the NYG as my main team, but also go off and play the Pittsburgh vs Baltimore game on the same week without having to handle the little things for every team?
    Lexicon
    Didn't say they'd actually listen lol
    Only that your opinion is more valuable if you've actually played the most recent game. I'm not saying that folks who don't play it can't look at it in Youtube videos and have a valid opinion, I'm just saying that, from what I've seen and heard from the Game Changers, if the devs know you don't play the game, they tend to ignore those people outright.

    Fair enough haha!
    Well then the decision is easy. Speak with my actions rather than my words. Its just hard not to be offended with how the SIM crowd was treated this cycle. It really seems like their goal is to give us (SIM community) the impression we're being listened to. That pleases us throughout the year, we get hopeful, and then they fail to deliver and string us along for another year. Seeing as we've been asking for things that were in games a decade ago, I think believing we have any real say is wishful thinking at this point, whether we bought the game or not.
    I feel like people are confusing franchise with presentation. Like I'm reading through and a lot of the issues seem to be things like Extra Point not being built upon.
    I 100% agree that they need to up the presentation game. But in terms of what I played on the field and actually playing franchise mode and handling the teams business 17 was the best I've had in my life in terms of football. Tweaking those things and making them better are great to me.
    I just also wish they would up presentation level so that it was more in line with 2K basketball or even 2K5 football.
    Edit: I could be missing something though that people want if anyone would care to explain!
    Sent from my SM-G955U using Tapatalk
    cquigley
    I feel like people are confusing franchise with presentation. Like I'm reading through and a lot of the issues seem to be things like Extra Point not being built upon.
    I 100% agree that they need to up the presentation game. But in terms of what I played on the field and actually playing franchise mode and handling the teams business 17 was the best I've had in my life in terms of football. Tweaking those things and making them better are great to me.
    I just also wish they would up presentation level so that it was more in line with 2K basketball or even 2K5 football.
    Edit: I could be missing something though that people want if anyone would care to explain!
    Sent from my SM-G955U using Tapatalk

    For me presentation inside of cfm is still part of cfm. Thus asking for some sort of wrap up show. When I play franchise mode, I want it to feel like I am in my own NFL, not 16 random play now games. And looking through Twitter feeds or every teams news feeds on different pages does t do it for me. I think it's great they fixed some legacy issues (hopefully anyway), but cfm still has a long way to go.
    jmurphy31
    For me presentation inside of cfm is still part of cfm. Thus asking for some sort of wrap up show. When I play franchise mode, I want it to feel like I am in my own NFL, not 16 random play now games. And looking through Twitter feeds or every teams news feeds on different pages does t do it for me. I think it's great they fixed some legacy issues (hopefully anyway), but cfm still has a long way to go.
    I gotcha there. I agree they really need to work on that and I feel like presentation is such a small part of a game but can go a long way towards improving experience.
    Sent from my SM-G955U using Tapatalk
    cquigley
    I feel like people are confusing franchise with presentation. Like I'm reading through and a lot of the issues seem to be things like Extra Point not being built upon.
    I 100% agree that they need to up the presentation game. But in terms of what I played on the field and actually playing franchise mode and handling the teams business 17 was the best I've had in my life in terms of football. Tweaking those things and making them better are great to me.
    I just also wish they would up presentation level so that it was more in line with 2K basketball or even 2K5 football.
    Edit: I could be missing something though that people want if anyone would care to explain!
    Sent from my SM-G955U using Tapatalk

    Most people's complaints are with immersion in Franchise Mode. Some of that is presentation elements (weekly wrap up shows, draft presentation), some of that is menu layout and functionality (news being buried in a sub-menu on the last tab), some of that is new systems (like full coaching staffs, player morale, relationships, and training camps).
    Overall, there are a lot of different teams that could help make Franchise better. Gameplay, in my opinion, has contributed a lot in recent years. Presentation has done some stuff with the game intros, commentary, and the ticker. I think where we're really lacking are those "systems" I mentioned.
    cquigley
    I gotcha there. I agree they really need to work on that and I feel like presentation is such a small part of a game but can go a long way towards improving experience.
    Sent from my SM-G955U using Tapatalk

    Also, CPU AI is an essential aspect of CFM. Its inexplicably gotten worse over my lifetime...
    cthurt
    Another year Madden won't be where I want it to be but I still buy it, wash rinse repeat.:nocomprende:

    I feel like I'm being laughed at cause I still buy the game and pay them money while they're holding all the CFM additions on a fish line.
    While extremely underwhelming as a whole, I went into this expecting nothing exciting and came away with a few nice surprises.

    Announcers Brandon Gaudin and Charles Davis help to immerse you in the story of the season by highlighting the playoff hunt, recapping previous games, and announcing weekly award winners. You’ll also hear Brandon and Charles discuss when an offensive player passes a certain yardage threshold in either rushing, passing, or receiving.
    Stay up-to-date with what’s going on around the league with commentary related to other games in progress that appears in the bottom ticker. As you progress past year one, you will start hearing lines for drafted players that deepen your immersion as you advance into your Franchise. To go along with the new drafted player commentary, Franchise more frequently generates last names with audio.
    This in particular has me really excited, its something that makes long lasting franchises (something I am always trying for) sooo much more enjoyable. I love drafted guys and bringing them up to become some of the faces of the league and thats not very fun when the commentators can't even acknowledge their names. Now they will.
    And while we didn't get studio updates, the fact that the commentators will comment on other games is a great addition. Announcing award winners and stat thresholds is awesome too as I will no longer need to be checking on those throughout the season in the menu, I will be told about them during the game itself. It will make franchise mode feel more alive.
    The tweaking of XP rewards and goals for certain positions, while not a new feature, will also help long franchises. The increased cost of physical ratings is good, and while its not perfect the change to speed regression is a welcome one. Interesting to note that it says HB, WR, and CB will never regress below 90 speed due to age. On the progression video we saw yesterday the commentator mentioned it but did not specify only 3 positions were affected. Doesn't really make sense to me why certain positions would have restrictions while others dont, but its good to know.
    One small negative though is that for some reason they doubled the training XP for quick and superstar players. Anyone who tried to play fair in franchise mode in Madden 17 should know that getting a gold medal each week in training was a way to get a huge advantage over the CPU (who would not get gold medals). Now the XP from training has doubled, which would theoretically worsen this problem. Hopefully they tweaked it so the CPU gets more gold medals.
    As someone who tries for that 10+ year long franchise on every Madden, these additions, while small, go a very long way to making it much more enjoyable.
    While this isn't anywhere near the complete overhaul we all know franchise mode desperately needs, I think we should acknowledge the good changes they did make, even it fell short of our overall expectations. Who's to say if we dont praise them for these small things, they don't get removed in next years game? I'm not suggesting you guys that flat out hate this blog and the direction EA went this year should start praising them, all I'm saying is.. you can still say good things in a 1 star review. And I think you'll find at least 1 good thing on this blog.
    howboutdat
    after reading your comments , i have to wonder the same thing. To each their own i guess.

    I come to these forums because I know the devs look at them. The improvements to this years game are evident. The devs listen to constructive criticism.
    When I see comments that are ridiculous, irrational, discredit the devs and their work, etc etc. it's laughable. I'm not directing it towards you, because i honestly don't care what you think (no offense).
    But to be honest, with All the bashing here, I don't understand why a dev would even come here.i know I wouldn't
    jmurphy31
    For me presentation inside of cfm is still part of cfm. Thus asking for some sort of wrap up show. When I play franchise mode, I want it to feel like I am in my own NFL, not 16 random play now games. And looking through Twitter feeds or every teams news feeds on different pages does t do it for me. I think it's great they fixed some legacy issues (hopefully anyway), but cfm still has a long way to go.

    Exactly. At times franchise mode feels like more one of those old arcade fighting games. You beat each opponent until you reach the final boss, but its like those opponents are just there for you to fight them. We're told Mortal Kombat was suppose to be a tournament, but instead it felt like your character was the only one going through it (because it was). And in Madden at times, it doesn't feel like I am one team out of 32 teams fighting for the championship. It feels like I'm that one MK fighter.
    cquigley
    I gotcha there. I agree they really need to work on that and I feel like presentation is such a small part of a game but can go a long way towards improving experience.
    Sent from my SM-G955U using Tapatalk

    Exactly, I would love the cpu to build it's team properly , for FA and the draft be fun, have teams play like their real life counter parts too. And they are slowly moving in that direction. But I feel those are fixes not featured
    Lets all be honest here. The issue isn't so much what they tuned, its that they ONLY tuned....
    Then they throw in a half measure new feature like draft boards, as a bone.
    We dont pay for MUT packs, in CFM, so we aren't important. It is as simple as that. The guys that play online CFMs are likely going to buy the game regardless because we are hardcore.
    These fixes should have been in by patch 3 last year. Not as a new cycle game.
    Until EA loses the football monopoly, we must deal with it.
    I already knew that this blog wasn't going to do anything to get me excited for 18. Really disappointed that they didn't add more to the franchise mode.
    BleedGreen710
    While extremely underwhelming as a whole, I went into this expecting nothing exciting and came away with a few nice surprises.
    This in particular has me really excited, its something that makes long lasting franchises (something I am always trying for) sooo much more enjoyable. I love drafted guys and bringing them up to become some of the faces of the league and thats not very fun when the commentators can't even acknowledge their names. Now they will.
    And while we didn't get studio updates, the fact that the commentators will comment on other games is a great addition. Announcing award winners and stat thresholds is awesome too as I will no longer need to be checking on those throughout the season in the menu, I will be told about them during the game itself. It will make franchise mode feel more alive.
    The tweaking of XP rewards and goals for certain positions, while not a new feature, will also help long franchises. The increased cost of physical ratings is good, and while its not perfect the change to speed regression is a welcome one. Interesting to note that it says HB, WR, and CB will never regress below 90 speed due to age. On the progression video we saw yesterday the commentator mentioned it but did not specify only 3 positions were affected. Doesn't really make sense to me why certain positions would have restrictions while others dont, but its good to know.
    One small negative though is that for some reason they doubled the training XP for quick and superstar players. Anyone who tried to play fair in franchise mode in Madden 17 should know that getting a gold medal each week in training was a way to get a huge advantage over the CPU (who would not get gold medals). Now the XP from training has doubled, which would theoretically worsen this problem. Hopefully they tweaked it so the CPU gets more gold medals.
    As someone who tries for that 10+ year long franchise on every Madden, these additions, while small, go a very long way to making it much more enjoyable.
    While this isn't anywhere near the complete overhaul we all know franchise mode desperately needs, I think we should acknowledge the good changes they did make, even it fell short of our overall expectations. Who's to say if we dont praise them for these small things, they don't get removed in next years game? I'm not suggesting you guys that flat out hate this blog and the direction EA went this year should start praising them, all I'm saying is.. you can still say good things in a 1 star review. And I think you'll find at least 1 good thing on this blog.

    Commentary in franchise is huge, but it is the type of thing where what is written in a blog means little to nothing for me. I need to hear the lines before passing judgement.
    For example lines about players drafted in your franchise.
    Would it be something like this:
    "And here is Trayvon Allen, he ran for over 1000 yards last year"
    Or like this:
    "And here is Trayvon Allen, what will the defense do to contain his speed. He was a blur on the field last year as he rushed for over 1000 yards last year"
    How generic and specific will the commentary be? Will the game only look at if ran for X yards say this line, or can it be if speed >92 and ran for over x yards say this line. Could there be different lines for power backs? Scrambling QBs vs pocket passers?
    This applies to other areas of commentary as well. When they give scores from around the league I would love to hear something like ""partner how about the Patriots? They've won 5 straight and look to be on pace for another victory"
    Then for a few seconds they talk about that team and their playoff outlook, and then depending on the record of your team and/or your opponent, they go back to talking about your game by possibly mentioning a playoff matchup between you and the Patriots.
    That is perfect banter in the down time between plays, and it is not that hard to code because all it is is making use of if/then logic. The obstacle if of course getting all the lines of dialogue recorded.
    BleedGreen710
    While extremely underwhelming as a whole, I went into this expecting nothing exciting and came away with a few nice surprises.
    This in particular has me really excited, its something that makes long lasting franchises (something I am always trying for) sooo much more enjoyable. I love drafted guys and bringing them up to become some of the faces of the league and thats not very fun when the commentators can't even acknowledge their names. Now they will.
    And while we didn't get studio updates, the fact that the commentators will comment on other games is a great addition. Announcing award winners and stat thresholds is awesome too as I will no longer need to be checking on those throughout the season in the menu, I will be told about them during the game itself. It will make franchise mode feel more alive.
    The tweaking of XP rewards and goals for certain positions, while not a new feature, will also help long franchises. The increased cost of physical ratings is good, and while its not perfect the change to speed regression is a welcome one. Interesting to note that it says HB, WR, and CB will never regress below 90 speed due to age. On the progression video we saw yesterday the commentator mentioned it but did not specify only 3 positions were affected. Doesn't really make sense to me why certain positions would have restrictions while others dont, but its good to know.
    One small negative though is that for some reason they doubled the training XP for quick and superstar players. Anyone who tried to play fair in franchise mode in Madden 17 should know that getting a gold medal each week in training was a way to get a huge advantage over the CPU (who would not get gold medals). Now the XP from training has doubled, which would theoretically worsen this problem. Hopefully they tweaked it so the CPU gets more gold medals.
    As someone who tries for that 10+ year long franchise on every Madden, these additions, while small, go a very long way to making it much more enjoyable.
    While this isn't anywhere near the complete overhaul we all know franchise mode desperately needs, I think we should acknowledge the good changes they did make, even it fell short of our overall expectations. Who's to say if we dont praise them for these small things, they don't get removed in next years game? I'm not suggesting you guys that flat out hate this blog and the direction EA went this year should start praising them, all I'm saying is.. you can still say good things in a 1 star review. And I think you'll find at least 1 good thing on this blog.

    100% agreed. I came in expecting the tuning stuff, but the preseason changes & the announcer updates for CFM left me very pleasantly surprised. Perhaps the most disappointed posters hadn't heard yet that CFM was slim pickings this year? We've known for a while.
    I was very happy to read 2 things I've been wanting!
    Sent from my iPhone using Operation Sports
    I value function over presentation, so I dont personally care about that. It could be a really nice sweetener on top of a great functional CFM mode, sure, and would be gold.
    I just want a better scouting/draft system.
    I just want better player interactions.
    I just want users penalized for running the same plays/routes over and over, within the engine.
    I just want more variety in plays, not the same 30 plays renamed over and over based on team playbook.
    I want both zone and man defense to work in the same cycle.
    I want shading to work better.
    Most of my other wants were handled in this "tuner patch" this cycle. Like draft board ranking, like better diversity on draft boards especially CBs. Like regression, somewhat, tho to me speed only is a quick fix crutch.
    I want a game where I dont have to make up a **** ton of rules in my 32 user CFM, and police them, to make up for what the game lacks itself.
    MetsFan16
    Is there a way to handle one team's minor transactions (training, practice, depth charts) but also be able to play the other games on a given Sunday?
    For example, can I handle the NYG as my main team, but also go off and play the Pittsburgh vs Baltimore game on the same week without having to handle the little things for every team?

    Yes you can.
    Simply create a new character (use the real life coach) and choose The Steelers or Ravens, set everything on the game settings for that particular coach to auto and play the game.
    After the game retire that coach (he will still be there the next week).
    This reads more as an update to Madden 17 rather than a list of substantial improvements to justify creating a Madden 18.
    Madden is still lightyears behind The Show and NBA 2k when it comes to franchise mode. The tuning and small fixes are great, but when are we going to see the substantial overhaul that is sorely needed for franchise mode?
    Having announcers call drafted players by their last name and not "Ozzie Newsome", Las Vegas as a relocation option, and Tom Brady not retiring after year 1 are just some examples of fundamental features that should be expected in any Madden game when compared to other big sports video games.
    Still no mention of allowing gamers to edit and share draft classes before the draft. I can understand the legal concerns behind this stemming from O'Bannon, but NBA 2k has had this feature in every game since NBA 2k11. Just another example of a fundamental feature that gamers should expect to see in any Madden game that has been inexplicably left out. They even patched out a glitch last year that allowed gamers to edit draft classes before the draft!
    Why can't EA just add all the fundamental features needed to get Madden's franchise mode on par with The Show and NBA 2k and then announce the big innovative features to market on the back of the game cartridge box to place them over the top? Instead, EA markets these small fixes and tunings as "groundbreaking features" for franchise mode.
    On a side note, if I had a nickel for every time EA has touted the upcoming Madden game as having a "more immersive presentation"..........
    I was pretty disappointed with all the news leading up that nothing was touched.
    There is a lot wrong with CFM, however to be honest A LOT of it is under the hood ****. Can it be better? Sure but as a mode I enjoy it and there is a lot that prevents it really being a long term option and I think they fixed a lot of that.
    Fixing regression, XP and injuries is my biggest grip with Madden 17 so I'm cautiously optimistic it will work properly in 18 making it a longer lasting CFM. Honestly at this point with CFM they either scrap the whole mode and start from scratch or work the back end tuning. CFM made some great strides imo in Madden 17 and Madden 18 fine tunes them.
    Madden 19 I'm expecting big things in terms of a completely revamped Franchise mode but I'm surprised how much they did under the hood this year and all of it was extremely needed.
    Toupal
    Play Now Live is the only thing that somewhat excites me....
    Notice how Madden's biggest additions to franchise over the years have involved skipping the game?
    Madden ??- Super Sim
    Madden 17- Play the Moment
    Madden 18- Play now Live
    I am just too tired to complain anymore....

    I know it, man. I was thinking about this recently. And, if u recall, I'd say most items added recently are more for casuals. Lol. I don't think they were completely touted as such. But, play the moments for example. I recall Rex stating something like, 'we heard people were frustrated with playing multiple seasons and CFM was daunting' or something. And, I'm not calling out Rex here, and not trying to quote verbatim, but I recall something like that. For me, I absolutely want to play every single game. Lol. So, PTM did nothing for me, and I'm pretty sure some OS people complained about that.
    Interestingly enough, PTM is a quality addition, imo, for what it is. I just simply don't use or need it. But, again, to your point, it doesn't have anything to do with actual in game stuff, or more immersive stuff. U know? So while I think you might be looking for more immersion, this isn't it. And, I'm looking for more immersion myself, I want a weekly wrap up show more than anything else. So, for me, I see these additions and can only think, 'geez, if they'd put these same resources to a weekly show, we'd have something I'd be happy with.' U know?
    So yeah, even when they 'improve' CFM, it's never the improvements I'm looking for.
    Sent from my iPhone using Tapatalk
    Obviously we all knew CFM was barely touched as far as new features.
    However I am thrilled about all the tuning done (it was very needed) and the draft board and even more importantly the pre-season sub pattern was sorely needed.
    The new presentation elements with commentary during games is a huge addition for me personally. This makes things "dynamic" which is what is sorely lacking on MLB The Show's commentary. NBA 2K is great at dynamic commentary and Madden is taking a nice cue from 2K in that department.
    I think the NFL Play Now Live mode is excellent and I will play that as well. That is a great new feature to jump in, and play a game of the week and get dynamic commentary, ratings and rosters in real time. Brilliant idea.
    So the positives are pretty good. Lot's of CFM tuning in progression, CPU drafting and XP training. All sorely needed.
    Offball injuries are a huge new feature. Just huge. Also the injury tuning has me very excited as that will make roster depth critical. I like the nagging 2-3 weeks injuries and we will see a lot more of those instead of the dreaded season enders all over the league. It was too much. Way too many CPU teams were decimated every season.
    The gameplay improvements coupled with a big tune up of CFM will make for another great year of Madden for me.
    My hope along with many of you, is we get a more in depth upgrade of Franchise Mode in future iterations. This was the year of gameplay upgrades and MUT and DC upgrades.
    I think we will get more immersive features added to Franchise mode on M19.
    Between Madden 17 and now 18 we did get:
    Practice squad
    Injury decisions
    Draft board
    Pre-Season sub logic improved
    Score ticker
    Vastly upgraded commentary on 17 and dynamic commentary for 18
    Weekly Training
    Streamlined and better scouting.
    Play The Moments
    Sim Stat Engine upgrade
    I don't think it will ever be as deep as we would all like (HC09 deep). It is a mainstream video game and Madden is highly accessible.
    Lot's of modes and a pick up and play type of game for the most part.
    Hopefully simulation mode really comes through this year in giving us realistic QB inaccuracy, penalties and player ratings really being the dirver in the dice roll results.
    Despite it's shortcomings I have always enjoyed Madden football. I have been a loyal player of Madden since 1991. I have always found a way to immerse myself into the game betwen 1999-2006. The PS3 days were the dark ages for me.
    But this console gen I am back and enjoying Madden more now than I ever did before. I have at a minimum had 5 year franchises every cycle since M25 plus rocking some amazing classic rosters from the community here.
    I just find a way to make it all the worth while and fun by creating my story-lines, playing my games, streaming and having followers who are going along for the ride and they also keep me immersed as they have a genuine interest in how my franchise plays out.
    Streaming has really taken franchise mode (and sports games in general) for me....to new levels. Not the game itself so much (although a great title helps immensely).
    The interaction with the audience. It's really wild. I never thought in a million years I would be broadcasting my various franchises and have followers interacting with me about my draft picks, my games. Watching the off-season unfold and we talk about free agency, the draft, scouting.....it's awesome.
    It is really a fun trip.
    My advise is if you really enjoy the game play (which I do a lot) you can really make franchise mode as deep as you want with story-lines and streaming.
    #Franchisenation
    The best thing pulled out of this is the commentary. If done correctly, there be some more immersion during the season, especially around playoff time from what it sounds like. That might help carry over year to year. If during last 4 weeks of reg season, they talk about the big teams, it will stick in your mind better who's doing well. And, I hope they mention things DURING playoff games, like how other teams are doing, who has won already if their game is before yours. And, or, if they mention who won last week's playoff games if you're in conf champ game or something. Just, so u know who won/lost. This could actually be quite beneficial.
    I still want a weekly wrap up show, but this is def a step in the right direction.
    Sent from my iPhone using Tapatalk
    gameface1324
    Then they throw in a half measure new feature like draft boards, as a bone.

    I want to see more features too, but I don't think it's reasonable or fair to call bringing in one of the top community requests for Franchise for the past several years "a half measure".
    OhMrHanky
    The best thing pulled out of this is the commentary. If done correctly, there be some more immersion during the season, especially around playoff time from what it sounds like. That might help carry over year to year. If during last 4 weeks of reg season, they talk about the big teams, it will stick in your mind better who's doing well. And, I hope they mention things DURING playoff games, like how other teams are doing, who has won already if their game is before yours. And, or, if they mention who won last week's playoff games if you're in conf champ game or something. Just, so u know who won/lost. This could actually be quite beneficial.
    I still want a weekly wrap up show, but this is def a step in the right direction.
    Sent from my iPhone using Tapatalk

    Hopefully, this could make getting two lesser known guys to do commentary the best decision for commentary ever made.
    CM Hooe
    I want to see more features too, but I don't think it's reasonable or fair to call bringing in one of the top community requests for Franchise for the past several years "a half measure".
    Dude... They took last year's highlight feature and let you sort it.... Come on now.
    Sent from my SM-G935V using Tapatalk
    solmon
    This is embarrasing..this 100% justifies the comments that came from the 2K franchise team. The major enhancements in 18 are: tuning tuning tuning tuning tuning tweaks adjustments tuning and draft board.
    Community draft classes, coordinators, minicamp, massive overhaul on news / storylines, various CFM league management requests. Nothing. Not one. :zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz::zzz:

    Hopefully, one day EA follows 2k's lead and doesn't have to mention tuning in their franchise blog. 2K doesn't mention tuning because nothing was tuned, they don't mention it because it should be expected that they tried to improve all areas of their MyLeague each and every year. Once EA gets to that point, then maybe we will finally get some real additions to CFM each year rather than mostly just tuning.
    Honestly, I did not hate the gameplay. Of course it could be improved. My biggest issue w/ gameplay was psychic defense... I am kind of hoping that simulation mode will help take care of this. 
    At least they addressed two of my complaints: off ball injuries and simming scouting. My biggest fear is that players will be standing there then collapse to the grown with a concussion. 
    gameface1324
    I value function over presentation, so I dont personally care about that. It could be a really nice sweetener on top of a great functional CFM mode, sure, and would be gold.
    I just want a better scouting/draft system.
    I just want better player interactions.
    I just want users penalized for running the same plays/routes over and over, within the engine.
    I just want more variety in plays, not the same 30 plays renamed over and over based on team playbook.
    I want both zone and man defense to work in the same cycle.
    I want shading to work better.

    Most of my other wants were handled in this "tuner patch" this cycle. Like draft board ranking, like better diversity on draft boards especially CBs. Like regression, somewhat, tho to me speed only is a quick fix crutch.
    I want a game where I dont have to make up a **** ton of rules in my 32 user CFM, and police them, to make up for what the game lacks itself.

    What do any of those have to do with CFM specifically? And I could ask the same of the player interaction, but I think I know you where you are going with that.
    BleedGreen710
    While this isn't anywhere near the complete overhaul we all know franchise mode desperately needs, I think we should acknowledge the good changes they did make, even it fell short of our overall expectations. Who's to say if we dont praise them for these small things, they don't get removed in next years game? I'm not suggesting you guys that flat out hate this blog and the direction EA went this year should start praising them, all I'm saying is.. you can still say good things in a 1 star review. And I think you'll find at least 1 good thing on this blog.

    I like some things but it still gives me the same overall feel with CFM. Preseason changes are probably the best thing IMO from the whole blog and hopefully it can eventually lead to 90-man rosters. Commentary is nice but I'm still skeptical of how effective it will be based on M17. I'm in my second season and every punt I have the "rookie fifth-round draft pick Tyreek Hill" back for the return. I drafted a QB I turned into Patrick Mahomes and when he got his first career start as a rookie he was referred to as the veteran signal caller. It's just preference but I'd rather here then say all the rookies names when they make plays than Charles Davis going on long winded spiels about where a guy was drafted, etc.
    The progression/regression stuff I don't even consider because it's just continuing to add another story to a building that was built on a terrible base that continually holds back the mode. Every single year they have to make wholesale changes to XP and progression/regression because every year there are new and huge issues with it. How many years have they had to increase the cost of SPD because it's still an issue? It's like when I read "increased XP on *insert award here*, I just think about how ridiculous it is that players are progressing based on this kind of stuff. It's just putting band-aids and gaping wounds. So while it might be improvement, it's still a huge part of the long-term problem and as counter-productive as it sounds I'd rather they not do anything and spent the time figuring out a way to get rid of it than continuing to double down on something that will undoubtedly need a ton of tweaking and tuning again next year.
    Same kind of thing with injuries. A higher frequency of 1-2 week injuries is great but when you pile it on to what's there it lessens its effectiveness and potential impact. A guy twists his ankle and it might affect him for the next three games but in Madden he's out one week and it's like the injury never happened. Then add on issues like Big Decisions allowing you to bring back a guy two weeks early, but not one week and it just makes things more annoying.
    Play Now Live looks good and is something I've always wanted to see in Madden. It'll likely be the only way I'll end up playing a season in Madden this year so I'm glad it's there.
    Overall though I wasn't expecting much and that's what I feel like we got. It's more of the same kind of halfway features and band-aid fixes just on a smaller scale. It is what it is though and I feel like it's pointless for me to even provide feedback or criticism anymore given their target audience as well as the path CFM has been on and how I play the mode. It's just a waste of time.
    redsox4evur
    What do any of those have to do with CFM specifically? And I could ask the same of the player interaction, but I think I know you where you are going with that.

    I cant expound on the convo in relation to presentation/functionality? Those would help online CFM leagues a ton. We dont see them because the tourney guys don't care about em.
    The point was, these are things that could have had time spent on them, as opposed to this Play Live Now, this babysteps single season thing, etc....
    CM Hooe
    I want to see more features too, but I don't think it's reasonable or fair to call bringing in one of the top community requests for Franchise for the past several years "a half measure".

    Lol, yes, they 'gave' us a sortable Draft Board. But there is no logic depth behind it whatsoever. The feature being there is 1/2 the equation (TY EA). The CPU logic to manage the board is the other 1/2, and is missing. I think that might be the gist of the '1/2 measure' comment. I could be wrong tho.
    EA has already said that it is a simplistic ordering mechanism. You leave your board to the CPU, say with 3 QB's at the top b/c you really need the best available QB, if the 1st one is available and it selects him for you, but the one of the other 2 is still there with your next pick, the CPU will select another QB for you. It will simply take the next guy in the order. There is no 'role' or depth chart logic that would recognize you took 1 of those 3 QB's early in the 1st round. You would not then draft another QB early in the 2nd.
    And the 'cool down' logic is only so the CPU won't draft 5 QB's in 5 straight picks for you, like DeuceDouglas showed an example of. Whether it now cuts off at 2, 3, or 4...they didn't mention in the blog.
    gameface1324
    I cant expound on the convo in relation to presentation/functionality? Those would help online CFM leagues a ton. We dont see them because the tourney guys don't care about em.
    The point was, these are things that could have had time spent on them, as opposed to this Play Live Now, this babysteps single season thing, etc....

    Those are all gameplay improvements, IMO and wouldn't be worked on by the franchise team. That's what I was trying to get at.
    CM Hooe
    I want to see more features too, but I don't think it's reasonable or fair to call bringing in one of the top community requests for Franchise for the past several years "a half measure".

    I think he it meant it as in "There is no logic to the draft board"
    deu22ces
    Lol, yes, they 'gave' us a sortable Draft Board. But there is no logic depth behind it whatsoever. The feature being there is 1/2 the equation (TY EA). The CPU logic to manage the board is the other 1/2, and is missing. I think that might be the gist of the '1/2 measure' comment. I could be wrong tho.
    EA has already said that it is a simplistic ordering mechanism. You leave your board to the CPU, say with 3 QB's at the top b/c you really need the best available QB, if the 1st one is available and it selects him for you, but the one of the other 2 is still there with your next pick, the CPU will select another QB for you. It will simply take the next guy in the order. There is no 'role' or depth chart logic that would recognize you took 1 of those 3 QB's early in the 1st round. You would not then draft another QB early in the 2nd.
    And the 'cool down' logic is only so the CPU won't draft 5 QB's in 5 straight picks for you, like DeuceDouglas showed an example of. Whether it now cuts off at 2, 3, or 4...they didn't mention in the blog.

    Crap, if there is no logic to the draft board then I think it is fair calling it a half measure.
    The draft board should have some relationship with team needs, whether the needs are determined by the game engine or by the user themselves.
    It looks like the user will need to approximate draftboard logic by sorting their draftboard in a per round manner. In other words, if you need one WR make sure that the WRs on your board are projected to be drafted in the same round. Or otherwise keep in mind that there is no logic when you set the board.
    if your board looks like this:
    1. WR projected in 1st round
    2. QB projected in 1st round
    3. CB projected early 2nd round
    4. Wr projected late 2nd
    Then you draft that WR in the 1st, but the QB and CB are selected before your next pick, looks like you are drafting another WR in the second even if you only need one.
    ggsimmonds
    Crap, if there is no logic to the draft board then I think it is fair calling it a half measure.
    The draft board should have some relationship with team needs, whether the needs are determined by the game engine or by the user themselves.
    It looks like the user will need to approximate draftboard logic by sorting their draftboard in a per round manner. In other words, if you need one WR make sure that the WRs on your board are projected to be drafted in the same round. Or otherwise keep in mind that there is no logic when you set the board.
    if your board looks like this:
    1. WR projected in 1st round
    2. QB projected in 1st round
    3. CB projected early 2nd round
    4. Wr projected late 2nd
    Then you draft that WR in the 1st, but the QB and CB are selected before your next pick, looks like you are drafting another WR in the second even if you only need one.

    They added rules that prevent the CPU from drafting the same position in consecutive rounds, and it won't draft more than two of the same position in a single draft. They added that specifically to eliminate the problem you stated.
    Jay D
    They added rules that prevent the CPU from drafting the same position in consecutive rounds, and it won't draft more than two of the same position in a single draft. They added that specifically to eliminate the problem you stated.

    So now the cpu will draft qb's in the first and third round but at least they will get something else in the second.
    Jay D
    They added rules that prevent the CPU from drafting the same position in consecutive rounds, and it won't draft more than two of the same position in a single draft. They added that specifically to eliminate the problem you stated.

    This isn't how draft boards work. NFL teams do not draft simply by draft board ranking.
    They use ranking along with team needs in determining who to draft. This feature only includes half of the equation. At the least though EA is aware of the flaw, and added some fail safes (lack of a better word). Its still a half measure though (note: half measures are better than nothing at all).
    $950.00
    Take how many years of madden you have been playing, and multiply it by $60. How much money have you given this company? For me it has been$950.00
    My first car I ever bought was $450....
    I am probably one of the biggest critiques of franchise mode and EA. With that being said, I will never (or at least try not to) be upset by any addition in Madden.
    I will never use draft boards, however I am sure it means something to someone out there.
    I will use play now live later in the season so I can have updated stats, standings, and draft positions.
    I think all the tweaks are great. I do believe that they are an implied task since technically they are fixing something that is broken.
    I think the play styles is a nice addition to the game as well.
    BUT what I do have a problem with is they know how important franchise mode is. If I am going to pay $60, I expect to get $60 of entertainment out of the game.
    At this point being a franchise only guy, I am literally paying $60 for tweaks/ updates, play now live (which I will use), simulation play style, and new game play (which looks very similar to lasts years... I had no problem with M17 Gameplay).
    What I mentioned doesn't value $60 in my opinion.
    I have skipped out on Madden twice in my life (Madden 13 and Madden 03).
    I have bought Madden since Madden 64 in 1996. Just for simple math, lets say I paid $50 per game.... You take that and multiply my the years of madden I bought (19). That number is $950.
    I have given EA (Madden specifically) $950 in my life.
    To them, that may mean nothing. However to any normal human, that is a lot of money.
    I know there are members who have been playing way longer than I have! And when you throw that kind of money at a company, I don't think it is irrational to be upset when their product adds hardly any improvements to the game.
    So when I request custom draft classes, historical stat tracking, coaching carousel, and many more features, I don't think I am really asking for all that much in return for the grand that I have given Madden in my life time.
    That is why I am sad to sit this season out and ride with M17.
    silveredge96
    So are you still able to fully edit every player in CFM this year including ratings?

    Yes.
    Nothing was expanded upon however....
    No you can not edit draft prospects either.
    ggsimmonds
    This isn't how draft boards work. NFL teams do not draft simply by draft board ranking.
    They use ranking along with team needs in determining who to draft. This feature only includes half of the equation. At the least though EA is aware of the flaw, and added some fail safes (lack of a better word). Its still a half measure though (note: half measures are better than nothing at all).

    Oh, I get that. I've never seen a single sports game, including text sims, that had an AI that could draft competently. That kind of AI is not as easy as it looks.
    It's one of the reasons why the only multi-year franchise stuff I ever played was in full human leagues. Otherwise, I stick with single seasons. Football is the only sport where that is even a little issue. I'm lucky to finish a full hockey or basketball season, and I will never complete a baseball season.
    But with a 53 man roster, the inability to draft is just the tip of the ice berg in regards to how poorly AI's manage football rosters. Not only does football have the largest roster of all the sports, the AI is raised with dealing with more positions than any other sport.
    I was just trying to point out that they specifically dealt with the issue that you brought up.
    Some of these "upgrades" sound pretty cool.
    If they work the way they're supposed to, I'm definitely in. Just someone's GOTTA test SIM stats. I remember a few years ago the SIM stats ****ed up QB stats so bad, this community rightfully went off and they fixed it later in a patch.
    As long as the SIM stats are close to what we see IRL, and the game plays like 17(I only say that because I will need to do next no slider testing because I loved the ones I had for 17), then I'll definitely buy it.
    The gameplay videos put me on the fence about buying 18 as I'm still enjoying 17.
    With that said, I'm hopeful!
    Jay D
    Oh, I get that. I've never seen a single sports game, including text sims, that had an AI that could draft competently. That kind of AI is not as easy as it looks.
    It's one of the reasons why the only multi-year franchise stuff I ever played was in full human leagues. Otherwise, I stick with single seasons. Football is the only sport where that is even a little issue. I'm lucky to finish a full hockey or basketball season, and I will never complete a baseball season.
    But with a 53 man roster, the inability to draft is just the tip of the ice berg in regards to how poorly AI's manage football rosters. Not only does football have the largest roster of all the sports, the AI is raised with dealing with more positions than any other sport.
    I was just trying to point out that they specifically dealt with the issue that you brought up.

    I understand you.
    I'll fully grant that "half measure" has negative connotations and comes off as if one is dismissing the feature.
    Its not my intention to dismiss it as if it is not a real improvement, when it is.
    But I'll also admit that part of the reason for my lack of excitement about the feature (aside from not using it myself) is that I feel it is unlikely it will get expanded on in the future.
    I'd like for them to add the ability for the user to create their own sets of rules. For example we tell the game the max number of players for each position we are willing to draft. Because there may come a time when I want to draft more than 2 players for one position. I actually think I did that last year when I converted Baltimore to a 4-3 defense and needed to load up on DTs. I drafted three of them in one draft.
    asandique
    Some of these "upgrades" sound pretty cool.
    If they work the way they're supposed to, I'm definitely in. Just someone's GOTTA test SIM stats. I remember a few years ago the SIM stats ****ed up QB stats so bad, this community rightfully went off and they fixed it later in a patch.
    As long as the SIM stats are close to what we see IRL, and the game plays like 17(I only say that because I will need to do next no slider testing because I loved the ones I had for 17), then I'll definitely buy it.
    The gameplay videos put me on the fence about buying 18 as I'm still enjoying 17.
    With that said, I'm hopeful!

    I did some extensive testing with M17 and compared it to real-life stats from the past 10 years and for the most part it was good. Running stats weren't even close though and scoring was also way too high. Outside of that and Khalil Mack getting almost 30 sacks in multiple seasons it was okay though.
    I mean there isn't much but the preseason being more authentic is something I really like! The fact that starters will play 1 qt in week one and 3 in week 3 makes me very happy.. I think that alone has sold me on this game.. idk just yet
    Sent from my iPhone using Operation Sports
    Toupal
    $950.00
    Take how many years of madden you have been playing, and multiply it by $60. How much money have you given this company? For me it has been$950.00
    My first car I ever bought was $450....
    I am probably one of the biggest critiques of franchise mode and EA. With that being said, I will never (or at least try not to) be upset by any addition in Madden.
    I will never use draft boards, however I am sure it means something to someone out there.
    I will use play now live later in the season so I can have updated stats, standings, and draft positions.
    I think all the tweaks are great. I do believe that they are an implied task since technically they are fixing something that is broken.
    I think the play styles is a nice addition to the game as well.
    BUT what I do have a problem with is they know how important franchise mode is. If I am going to pay $60, I expect to get $60 of entertainment out of the game.
    At this point being a franchise only guy, I am literally paying $60 for tweaks/ updates, play now live (which I will use), simulation play style, and new game play (which looks very similar to lasts years... I had no problem with M17 Gameplay).
    What I mentioned doesn't value $60 in my opinion.
    I have skipped out on Madden twice in my life (Madden 13 and Madden 03).
    I have bought Madden since Madden 64 in 1996. Just for simple math, lets say I paid $50 per game.... You take that and multiply my the years of madden I bought (19). That number is $950.
    I have given EA (Madden specifically) $950 in my life.
    To them, that may mean nothing. However to any normal human, that is a lot of money.
    I know there are members who have been playing way longer than I have! And when you throw that kind of money at a company, I don't think it is irrational to be upset when their product adds hardly any improvements to the game.
    So when I request custom draft classes, historical stat tracking, coaching carousel, and many more features, I don't think I am really asking for all that much in return for the grand that I have given Madden in my life time.
    That is why I am sad to sit this season out and ride with M17.

    Man if they put coaching carousels in this the way they are supposed to? Man that'd be great!
    I do 32 team control with the owners and for the coaches I want to stay put, I put their expectations low just in case lol. Or when they get fired, I just re sign them again.
    Or if I want a team that's in need of an identity change, I'll have a certain team target a certain head coach. My prime example is that John Harbaugh got fired from Baltimore, and then I had Green Bay sign them and man let me tell you, with the Bears team that I put together along with a Rodgers-Harbaugh led Green Bay team, that rivalry got renewed real quick lol
    Even though no huge features were added this year, EA managed to actually get me excited for Franchise. Seems like we might have the best tuned franchise mode in years. I love the authentic preseason roster cuts, playing time for starters, and new franchise commentary. Hoping we get some game changing features next year like 5th year options, more in depth contract negotiations, and coordinators. Im not holding my breath though.
    DeuceDouglas
    I did some extensive testing with M17 and compared it to real-life stats from the past 10 years and for the most part it was good. Running stats weren't even close though and scoring was also way too high. Outside of that and Khalil Mack getting almost 30 sacks in multiple seasons it was okay though.

    Well let's hope 18's SIM stats are like 17s. I had no problem with 17 SIM stats. Running was a little low but that's expected along with the higher scores because of the way football is headed anyway.
    As long as they don't become absurd
    Khalid Mack getting 30 ain't totally out of the question
    And another note, we better be able to fully edit in season like we were able to last season.
    I did that with quite a few players on different teams just because. I liked that kind of customization
    Jay D
    They added rules that prevent the CPU from drafting the same position in consecutive rounds, and it won't draft more than two of the same position in a single draft. They added that specifically to eliminate the problem you stated.

    where was that said? Not saying it wasn't but the blog doesn't mention that and Devs said b4 that logic wasn't there. Do you have a link that shows exactly what "cool down" means? I can see where that term may be interpreted the way you mention. And its not the drafting of same positions in consecutive rounds that's the issue, teams do that often with deep positions like WR, DB, OL, etc. They even draft more than 2 at a position often enough. The issue is the CPU AI having even just some simple depth chart logic for ridiculous scenarios, like the 5 QB's in a row example.
    What the blog said, was that there is a "max cutoff" and "cool down". To me, that just means the CPU won't draft all 5 QB's this year. Doesn't say whether the 'new' cutoff is 1,2,3, or 4 in a row. Or whether the CPU will now draft a QB in rds 1,3,5,7 instead of 1234.
    DoTheSankeyLeg
    Even though no huge features were added this year, EA managed to actually get me excited for Franchise. Seems like we might have the best tuned franchise mode in years. I love the authentic preseason roster cuts, playing time for starters, and new franchise commentary. Hoping we get some game changing features next year like 5th year options, more in depth contract negotiations, and coordinators. Im not holding my breath though.

    I'm not trying to kill your hype, but they do this level of tuning every year. Its just usually they don't put the tuning front and center because they have new features for that.
    Okay, let me rephrase, I don't enjoy killing your hype.
    T4VERTS
    You will see a bigger discrepancy between average rated players and really good players.

    Or a more widely known term that has been asked for years now, "Player Differentiation".
    Huge but the only negative here is that there are additional rating affects that only apply to Cloud based.
    Still can edit to my liking though.
    ggsimmonds
    I'm not trying to kill your hype, but they do this level of tuning every year. Its just usually they don't put the tuning front and center because they have new features for that.
    Okay, let me rephrase, I don't enjoy killing your hype.

    You haven't killed my hype lol. Im just happy franchise mode this year is little better than last year. Lets just hope they add some game changing stuff next year.
    Toupal
    $950.00
    Take how many years of madden you have been playing, and multiply it by $60. How much money have you given this company? For me it has been$950.00
    My first car I ever bought was $450....
    I am probably one of the biggest critiques of franchise mode and EA. With that being said, I will never (or at least try not to) be upset by any addition in Madden.
    I will never use draft boards, however I am sure it means something to someone out there.
    I will use play now live later in the season so I can have updated stats, standings, and draft positions.
    I think all the tweaks are great. I do believe that they are an implied task since technically they are fixing something that is broken.
    I think the play styles is a nice addition to the game as well.
    BUT what I do have a problem with is they know how important franchise mode is. If I am going to pay $60, I expect to get $60 of entertainment out of the game.
    At this point being a franchise only guy, I am literally paying $60 for tweaks/ updates, play now live (which I will use), simulation play style, and new game play (which looks very similar to lasts years... I had no problem with M17 Gameplay).
    What I mentioned doesn't value $60 in my opinion.
    I have skipped out on Madden twice in my life (Madden 13 and Madden 03).
    I have bought Madden since Madden 64 in 1996. Just for simple math, lets say I paid $50 per game.... You take that and multiply my the years of madden I bought (19). That number is $950.
    I have given EA (Madden specifically) $950 in my life.
    To them, that may mean nothing. However to any normal human, that is a lot of money.
    I know there are members who have been playing way longer than I have! And when you throw that kind of money at a company, I don't think it is irrational to be upset when their product adds hardly any improvements to the game.
    So when I request custom draft classes, historical stat tracking, coaching carousel, and many more features, I don't think I am really asking for all that much in return for the grand that I have given Madden in my life time.
    That is why I am sad to sit this season out and ride with M17.

    $80
    No, not what I have spent on Madden, but what I spent to take the Mrs & our 2 kids to see an 83 minute animated movie a few weekends ago. Tickets, concessions, gas to get there. $80 for 83 minutes.
    I'm lucky if I can get 4 games in a week (mine take about an hour to complete), so there's 4 hours plus CFM stuff call it 5.5 hours a week. If I only played the game for a month, that's 5.5/week x 4 weeks = 22 hours of entertainment for $60...yeah, if I only played it for a month I feel I got my money's worth out of M18.
    I played 17 from launch til June, I definitely got way more than $60 out of it (and who really pays full price? I'm getting it digitally & still not paying full price)...I think I'll get my money worth this year too, but I don't feel like I should be "demanding" anything. YMMV.
    Sent from my iPhone using Operation Sports
    therealsmallville
    $80
    No, not what I have spent on Madden, but what I spent to take the Mrs & our 2 kids to see an 83 minute animated movie a few weekends ago. Tickets, concessions, gas to get there. $80 for 83 minutes.
    I'm lucky if I can get 4 games in a week (mine take about an hour to complete), so there's 4 hours plus CFM stuff call it 5.5 hours a week. If I only played the game for a month, that's 5.5/week x 4 weeks = 22 hours of entertainment for $60...yeah, if I only played it for a month I feel I got my money's worth out of M18.
    I played 17 from launch til June, I definitely got way more than $60 out of it (and who really pays full price? I'm getting it digitally & still not paying full price)...I think I'll get my money worth this year too, but I don't feel like I should be "demanding" anything. YMMV.
    Sent from my iPhone using Operation Sports

    Your mileage may vary!
    Sorry, I've seen that acronym multiple times before not knowing what it stood for, and I don't know why but it just hit me lol :59:
    why focus on something where someone buys the game and that's it(franchise) when you can spend all your focus where someone has to buy the game and then get out the credit card and spend,spend spend and spend some more(MUT)
    Pretty much everything we were told since E3, but in further detail. Hopefully in near future they put enough detail into it to give it the depth it desperately needs.
    But I do like the CFM commentary. I feel that is good to have it feel like you're apart of a league and not just exhibition games
    I feel like cfm got essentially a patch. Disappointing, but sadly more than I thought it would get. The lack of any urgency in the slightest to improve cfm really angers me. I get it, they're a huge company and the decisions they make are for maximizing financial profit. But constantly ignoring some of your most loyal customers will eventually cost you.
    I have a bunch of franchise questions and since there is no Q&A thread this seems like a good place to ask:
    Can you relocate any team in franchise mode? Can you control 32 teams? How many created players can you take into franchise? And can you have simulated stats based on the number of minutes you play? Thanks!
    If I read the NBA Live franchise blog, and it has stuff in there that is applicable to Madden that is not in Madden, I am going to be disgusted.
    Given the context of a new engine and game mode, and the lack of Twitter hype coming from Rex and Co., I had pretty tempered expectations for this year's CFM blog, and I pretty much got what I expected.
    There were a couple of pleasant surprises for me, though. Not having to cut players until the last week of pre-season is something I've wanted for awhile and will hopefully encourage more users to put time into scouting and signing undrafted free agents. The CFM commentary additions, trade tuning and Play Now Live (as a whole) look good as well.
    Some of the other changes struck me as a bit odd, though. I definitely felt like the severity of physical regression should have been lessened after M17, but now I get the impression that it might not end up being severe enough. Also, one of MoonlightSwami's videos made it sound like the talent pool in draft classes is going to be greater and that position groups will be stronger on a year-to-year basis. Drafts already felt a little to easy in M17 and I feel like these changes will take away some of what little challenge remained in them.
    Also, the new playing time settings for starters in pre-season don't seem all that realistic. Based on what I've seen from the 49ers in recent memory, I feel like something more realistic for the starters would be two drives in the first game, one quarter in the second, one half in the third, and no playing time in the fourth. Ideally, the team at Tiburon adds in a feature like this (all credit to DeuceDouglas) as soon as possible to make the pre-season a more playable experience.
    Given the small scale of changes this year, I think it's fair to have some pretty lofty expectations for Madden NFL 19's CFM. Take a gander at the wishlist in my sig if you're curious about what I'd like to see in future iterations.
    I wish they expanded a bit more on this whole AUTO/MANUAL concept, never heard of this before :y220d:
    So you're telling me AUTO let's the cpu do things for me and MANUAL let's me do it, that 's cool! Wish they used even more lines of the blog for that :jpshakehe
    In seriousness, there is room for feeling both:
    a) Pleased with tuning corrections
    b) Frustrated with lack of innovation
    c) Surprised/mad at how literal they were when they said there was little focus on CFM (Because there is zzzzzzzzzzero noteworthy here, as many have said... "patch notes")
    I really wish they AT LEAST improved the things that were introduced last year that were billed as building-blocks (big decisions, live ticker, formation subs).
    It is incredible to me that these things went untouched, because if you go back and look at the old thread about formation subs being added you will see a lot of posters being chastized for being skeptical of how much this would be worked on in the future, and a year later there you have it.... FORMATION SUBS = BAND-AID.
    msdm27
    I wish they expanded a bit more on this whole AUTO/MANUAL concept, never heard of this before :y220d:
    So you're telling me AUTO let's the cpu do things for me and MANUAL let's me do it, that 's cool! Wish they used even more lines of the blog for that :jpshakehe
    In seriousness, there is room for feeling both:
    a) Pleased with tuning corrections
    b) Frustrated with lack of innovation
    c) Surprised/mad at how literal they were when they said there was little focus on CFM (Because there is zzzzzzzzzzero noteworthy here, as many have said... "patch notes")
    I really wish they AT LEAST improved the things that were introduced last year that were billed as building-blocks (big decisions, live ticker, formation subs).
    It is incredible to me that these things went untouched, because if you go back and look at the old thread about formation subs being added you will see a lot of posters being chastized for being skeptical of how much this would be worked on in the future, and a year later there you have it.... FORMATION SUBS = BAND-AID.

    Hate to say but given the track record through the years a lot of features get added, never get touched or improved, then either stay the same or get removed.
    Toupal
    If I read the NBA Live franchise blog, and it has stuff in there that is applicable to Madden that is not in Madden, I am going to be disgusted.

    Nah, try to rejoice if you are happy with the results of the NBA Live Franchise Mode. Don't forget, Madden is also patterning themselves towards NBA Live Franchise Mode.
    roadman
    Nah, try to rejoice if you are happy with the results of the NBA Live Franchise Mode. Don't forget, Madden is also patterning themselves towards NBA Live Franchise Mode.

    It would be nice if Madden had it first then NBA live patterned themselves off of madden. Especially since madden has been around consistently. But if something good pops up in NBA, hopefully it makes it way to madden.
    roadman
    Nah, try to rejoice if you are happy with the results of the NBA Live Franchise Mode. Don't forget, Madden is also patterning themselves towards NBA Live Franchise Mode.

    But with Madden's/ EA's track record, I could see this being more of a crutch than a savior to Madden's franchise problems.
    I can see it now, "Well that wouldn't correlate well with Live, so we left it out."
    Toupal
    But with Madden's/ EA's track record, I could see this being more of a crutch than a savior to Madden's franchise problems.
    I can see it now, "Well that wouldn't correlate well with Live, so we left it out."

    yes, my thought too. Football and basketball are entirely different sports. I see some areas where Franchise mechanics could overlap a bit, but what about where they don't overlap? Where will the concessions be made? What happens the first time NBA needs a feature but it's not relevant to football?
    deu22ces
    yes, my thought too. Football and basketball are entirely different sports. I see some areas where Franchise mechanics could overlap a bit, but what about where they don't overlap? Where will the concessions be made? What happens the first time NBA needs a feature but it's not relevant to football?

    Concessions? No, I don't want to put a price on hot dogs and popcorn again. lol
    I guess the main point is that they are sharing technology and some ideas. And FM mode developer for Madden has worked on both.
    So, we should be happy that a guy is probably going to split time between games for the foreseeable future? That seems like something that will end up half-baked like the rest of the features that are implemented.
    I think that is purely speculative at this point.
    John helped lay the groundwork, but I don't think anyone has heard that both positions are a permanent gig.
    goillini03
    So, we should be happy that a guy is probably going to split time between games for the foreseeable future? That seems like something that will end up half-baked like the rest of the features that are implemented.

    This scenario where we get half-baked CFM sounds strangely familiar.....
    I like the improvements and I think the game looks much better than last year. I'm excited for Madden for the first time in a long time. I've been playing NCAA on the PS2 lately just for fun so once I get Madden the jump from PS2 to PS4 will seem even more drastic. Preordered Madden for both myself and as a gift to my nephew so we're both excited for Aug 22.
    roadman
    I think that is purely speculative at this point.
    John helped lay the groundwork, but I don't think anyone has heard that both positions are a permanent gig.

    It is absolutely speculative on my part, but we are talking about EA. They will share the resource for as long as they can.
    We've known since June the reality that franchise got limited resources spent on it this year. Now everyone deals with disappointment in different ways, but for me, once the initial shocks wears off, I don't spend too much energy raging against the reality of the situation. So in that context, we got more than I actually expected. It's not something to do cartwheels over, but for me teeth gnashing is counterproductive.
    Also, given all that we've heard the last couple of years, about accessibility, and hammered home on the gameplay front this year with the absurd nerfing of the zone defenses from EA Play to now, it's clear that the Suits will not stop trying to have every aspect of the game be more casual friendly. It's seems like even the hardcore skill gap mechanic, Target Passing, had some training wheels added to it after EA Play.
    So given that reality, I feel like there is a titanium ceiling on how complex/deep any mode of Madden is going to be. Everyone has to decide if they can live with EA Franchise modes being exponentially more shallow than some other sports games.
    therealsmallville
    $80
    No, not what I have spent on Madden, but what I spent to take the Mrs & our 2 kids to see an 83 minute animated movie a few weekends ago. Tickets, concessions, gas to get there. $80 for 83 minutes.
    I'm lucky if I can get 4 games in a week (mine take about an hour to complete), so there's 4 hours plus CFM stuff call it 5.5 hours a week. If I only played the game for a month, that's 5.5/week x 4 weeks = 22 hours of entertainment for $60...yeah, if I only played it for a month I feel I got my money's worth out of M18.
    I played 17 from launch til June, I definitely got way more than $60 out of it (and who really pays full price? I'm getting it digitally & still not paying full price)...I think I'll get my money worth this year too, but I don't feel like I should be "demanding" anything. YMMV.
    Sent from my iPhone using Operation Sports

    I made this point in another thread. Massive multiplayer games with all these different modes are really now under-priced. Would have zero problem with paying more for a game with proper "resources"
    jfsolo
    We've known since June the reality that franchise got limited resources spent on it this year. Now everyone deals with disappointment in different ways, but for me, once the initial shocks wears off, I don't spend too much energy raging against the reality of the situation. So in that context, we got more than I actually expected. It's not something to do cartwheels over, but for me teeth gnashing is counterproductive.
    Also, given all that we've heard the last couple of years, about accessibility, and hammered home on the gameplay front this year with the absurd nerfing of the zone defenses from EA Play to now, it's clear that the Suits will not stop trying to have every aspect of the game be more casual friendly. It's seems like even the hardcore skill gap mechanic, Target Passing, had some training wheels added to it after EA Play.
    So given that reality, I feel like there is a titanium ceiling on how complex/deep any mode of Madden is going to be. Everyone has to decide if they can live with EA Franchise modes being exponentially more shallow than some other sports games.

    The part here that is so shocking (if true) is that the very purpose of the different game modes was to combat this. Why can't we have realistic zones on Sim and have newer players use arcade?
    Brightline
    The part here that is so shocking (if true) is that the very purpose of the different game modes was to combat this. Why can't we have realistic zones on Sim and have newer players use arcade?

    Yep. It blows my mind.
    CM Hooe
    I think it's pretty obvious that the roadmap for Franchise mode development over the past several years has focused on general accessibility of all the pieces of the mode for all players new and elder,

    Elder doesn't need more accessibility. This doesn't help elder players. So far, accessibility has meant the absence of franchise depth (realism), which is what most "elder" wants and benefit from the most (depth and realism).
    CM Hooe
    competitive multiplayer gameplay,

    Isn't this gameplay? and not franchise?
    CM Hooe

    core gameplay authenticity and balance

    Gameplay again? Balance does effect franchise, but I wouldn't count balance as a "development roadmap". It's kind of core to a franchise.
    CM Hooe
    and in-game on-field immersion (especially with respect to commentary and presentation).

    This is also during gameplay. Not off-field franchise.
    The guys statement/question was a roadmap for development of a franchise mode. You listed a bunch of gameplay, during gameplay stuff, not off-field franchise stuff.
    The franchise roadmap so far has been a dumbed down for casuals, unrealistic RPG system. I'll give you, that's a roadmap that some like and some dislike.
    Brightline
    The part here that is so shocking (if true) is that the very purpose of the different game modes was to combat this. Why can't we have realistic zones on Sim and have newer players use arcade?

    Because they want 12 year olds to be able to pick up the game and with a little practice be able to think they are playing and winning sim football. There is more in it for their self esteem that way than for them to beat arcade. EA believes that will make them into lifelong customers as we die off. Keep in mind younger players have never seen the immersive franchise or choice in football games we have. Their frame of reference is limited to the madden of the past few years.
    timhere1970
    Because they want 12 year olds to be able to pick up the game and with a little practice be able to think they are playing and winning sim football. There is more in it for their self esteem that way than for them to beat arcade. EA believes that will make them into lifelong customers as we die off. Keep in mind younger players have never seen the immersive franchise or choice in football games we have. Their frame of reference is limited to the madden of the past few years.
    Yes...this...a thousand times, this. It's frustrating and sad for those of us who have seen better days.
    Sent from my Redmi Note 3 using Tapatalk
    timhere1970
    Because they want 12 year olds to be able to pick up the game and with a little practice be able to think they are playing and winning sim football. There is more in it for their self esteem that way than for them to beat arcade. EA believes that will make them into lifelong customers as we die off. Keep in mind younger players have never seen the immersive franchise or choice in football games we have. Their frame of reference is limited to the madden of the past few years.

    I agree with you in that it seems that's the direction we inevitably go down each year. But I think people are upset b/c that contradicts what Rex and co. have been saying all summer and contradicts even spending time to put in different modes in the first place.
    "Competitive" mode is supposed to be about creating a stick skill gap between players. "Sim" mode is supposed to be about 'authentic' game play. Neither of those would be intended to cater to younger or 'casual' audiences.
    I understand and get your point, not debating you. but from EA's perspective, I would ask then what was the point of making different modes? That would make it just a complete waste of the seemingly very precious 'resources' and the 'time' problem Madden has.
    Brightline
    The part here that is so shocking (if true) is that the very purpose of the different game modes was to combat this. Why can't we have realistic zones on Sim and have newer players use arcade?

    I think this will be the case eventually. Through patches and tuners I expect you will get your wish. The teams needs to test through us users what the proper settings and difficulty should be for each mode. I am guessing that it is better in their minds to be easier at the start so as not to lose interest right out of the gate and then get harder as they tweak and get a better feel for what players are looking for in each mode.
    timhere1970
    Because they want 12 year olds to be able to pick up the game and with a little practice be able to think they are playing and winning sim football. There is more in it for their self esteem that way than for them to beat arcade. EA believes that will make them into lifelong customers as we die off. Keep in mind younger players have never seen the immersive franchise or choice in football games we have. Their frame of reference is limited to the madden of the past few years.

    12 year olds do not care about winning in "Sim" specific gameplay. They just want to win period in whatever game play they find the most fun. My guess is that arcade will become the most popular feature for the younger and more casual gamer. My guess is that the tweaks over the year will ultimately make that mode all about offense and big hits and look more like the game NFL Blitz. I think that is what it was called.
    mykelmosinee
    Yes...this...a thousand times, this. It's frustrating and sad for those of us who have seen better days.
    Sent from my Redmi Note 3 using Tapatalk

    U know, what kills me is this . . . I have ALWAYS been COMPETITIVE!!! Even when I was 12!! I wanted my games to be difficult. I simply don't understand the mentality of simply winning every game easy peezy. And, honestly, this includes ALL games. I'm a lifetime gamer. And, let me tell u, I'm a first generation lifetime gamer. Lol. Meaning, I was there for Pong, man. And, I was LOVING it!!! I was a PAC-Man freak. And, u know how PAC-man goes? 1st 2 levels are easy, then they ramp it up. Ghosts blink for a shorter period of time before u can gobble them up!!! Lol
    In all seriousness, my point being similar to what everyone is thinking here, 'that's why I have rookie, arcade, etc.' If there's no challenge in a game, I throw it away. Lol. I love games being difficult. I want to figure out how to beat it and be better myself. Tutorials are appreciated, but u get my meaning.
    I've seen this recently with other games. Destiny suffered some from this. Some of the gameplay modes in that game and strategy that needs to be employed is tougher than some can handle. AFAIC, they shouldn't play those modes! Keep em difficult cause now I REALLY wanna beat that sucker!!! Lol. But, destiny nerfed some things along the way including certain game modes. And, again, I stopped playing when those things happen. So, yeah, idk. I've always enjoyed challenges. It's so much more satisfying when u beat a challenge. If I pick up madden for the first time as a 12 year old and win my first sim all-pro game 55-3, I'm looking for a new game to play. Lol
    Sent from my iPhone using Tapatalk
    I guess we'll never see custom draft classes. Funny how NBA 2K does each year yet for football the legal issues are always mentioned (by some) as a reason it can't happen. Rather strange.
    Sent from my iPhone using Operation Sports

More in Madden NFL 18

Trending

To Top