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Madden NFL 18: Reacting To What We Know

Madden NFL 18

Madden NFL 18: Reacting To What We Know

So far, it seems like Madden 18 has a little something for everyone. This is most evident in a recent blog post “Madden NFL 18 Game Styles” where three separate game modes (arcade, simulation and competitive) are described in detail.

Choose a Side/Style

For years, EA has done its best to find a happy medium between competitive and simulation styles. With competitive players looking for a more structured experience with less realistic randomness, the two play styles don’t really have a middle ground. Things like receivers having realistic drop rates and quarterbacks having more true-to-life accuracy have been an impossibility, as they aren’t conducive to fair and competitive play. Instead, fans of Madden have been left with an odd mishmash of the two styles.

Thankfully, that seems to have finally been put to bed. In the blog, EA promises that players can “expect the unexpected” under the simulation game style, with even the best of the best making an occasional slip up. Moreover, off-ball injuries and penalties look to play more of a role, with EA noting that they should occur at normal NFL rates. If this is actually the case (EA has promised realistic penalty rates before), this would cater to what simulation style players have been asking about for years. Assuming the various game styles are well implemented, it could lead to game-style specific animations and events like snaps in the dirt or over a punter’s head.

Conversely, competitive players should notice a nice balance between ratings playing a hefty role and random number generation (RNG) taking a back seat. If a receiver is open, he would be unlikely to drop the ball — especially if the receiver has a strong catch skill. This is obviously a big leap forward for competitive players, who have been having to battle RNG alongside the opposing player since the franchise’s inception.

Some Legacy Issues…Fixed?

Among some other recent announcements, Madden 18 had a blog post addressing some of the longest running community concerns. Perhaps the most notable point is that, as already mentioned, off-ball injuries will be implemented in this year’s title. Interestingly, offensive and defensive linemen are also in danger of being injured (simulation mode only), which will be sure to add depth to franchises.

Included in the blog post are some potentially game-changing points, including weight differential playing a role in the kind of tackles and big hits that can be made in game. EA notes that “you will see far less instances of smaller players successfully landing a hit stick on bigger ball carriers,” which promises a level of complexity that Madden hasn’t seen yet.

More importantly than anything else, the blog post details lower quarterback accuracy playing a major role in this year’s game. Particularly in simulation style, players will notice a wider gap between highly rated QBs and lower rated QBs. This could be a monumental change, as Madden has been plagued with QBs who feel the same for years. If the gap is significant, it may finally punish players who love to utilize scrambling QBs, as their poor accuracy was never really replicated in Madden. This isn’t the first time EA has promised a wider gap between QBs, but there’s good reason for optimism this time around. Included in the note about QB accuracy is a quick mention that “inaccurate passes have new placement modeling, ensuring you will see a wider variety in how throws are missed.” With poor throws almost always heading directly to the defense in the past, it will be interesting if we see more air-mailed and in-the-dirt throws than before.

Trying to Make Everyone Happy Always Works…Right?

With Madden 18 on the way later this month, it would appear that EA is really making a push to appease the wide variety of player bases that the franchise has. Such focus on community concerns is surely a step in the right direction for a franchise that has yet to hit an elite tier of sports simulation.

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  1. I'm really hoping the QB accuracy changes get implemented correctly.  I'm sick of seeing sub-par QBs going 12-13 in a half etc.  Also if the passes are inaccurate please don't make them auto-picks every single time.  Just because a QB is inaccurate doesn't mean they should throw 5 picks every game.
    I had faith in Rex and the team taking Madden forward, but graphics-, presentation-, atmosphere-wise it still is the same as Madden 15. I understand a lot of gamers/football fans are looking forward to whats under the hood, but I want my games to look good. Just see what Fifa does preaentation- and atmosphere-wise: different crowd chants, fifa 18 having 4 licensed league presentation packages, when I pauze I get to see replays of goals, etc etc. It has been made so slick looking, it really keeps me playing. Also all the stuff you can unlock from balls, to celebrations, to jerseys and shoes. It feels like a total package. Madden feels hollow in every department I just mention. Let alone all the weather and time options you can play in. The Madden def team seems clueless when it comes to brining all this stuff to the table. A medicore effort at best.
    ShaiLeGran
    I had faith in Rex and the team taking Madden forward, but graphics-, presentation-, atmosphere-wise it still is the same as Madden 15. I understand a lot of gamers/football fans are looking forward to whats under the hood, but I want my games to look good. Just see what Fifa does preaentation- and atmosphere-wise: different crowd chants, fifa 18 having 4 licensed league presentation packages, when I pauze I get to see replays of goals, etc etc. It has been made so slick looking, it really keeps me playing. Also all the stuff you can unlock from balls, to celebrations, to jerseys and shoes. It feels like a total package. Madden feels hollow in every department I just mention. Let alone all the weather and time options you can play in. The Madden def team seems clueless when it comes to brining all this stuff to the table. A medicore effort at best.

    We haven't even seen a game of Madden 18 yet. No one knows what the presentation may be like, or the atmosphere. The devs haven't mentioned anything big in those departments besides player run outs and fireworks but they could have definitely made some other improvements in those areas. This article is about reacting to what we know. It seems like you're reacting to what we don't even know yet.
    (and you're the first I've seen whos knocking the graphics this year)
    fragor87
    I'm really hoping the QB accuracy changes get implemented correctly. *I'm sick of seeing sub-par QBs going 12-13 in a half etc. *Also if the passes are inaccurate please don't make them auto-picks every single time. *Just because a QB is inaccurate doesn't mean they should throw 5 picks every game.

    Yeah in madden 17 Cody Kessler, while on the browns team got stats like drew Bree's would get on a really good game
    ShaiLeGran
    I had faith in Rex and the team taking Madden forward, but graphics-, presentation-, atmosphere-wise it still is the same as Madden 15. I understand a lot of gamers/football fans are looking forward to whats under the hood, but I want my games to look good. Just see what Fifa does preaentation- and atmosphere-wise: different crowd chants, fifa 18 having 4 licensed league presentation packages, when I pauze I get to see replays of goals, etc etc. It has been made so slick looking, it really keeps me playing. Also all the stuff you can unlock from balls, to celebrations, to jerseys and shoes. It feels like a total package. Madden feels hollow in every department I just mention. Let alone all the weather and time options you can play in. The Madden def team seems clueless when it comes to brining all this stuff to the table. A medicore effort at best.

    I love how you use FIFA as the example... because PES presentation is awful in comparison... but it's by far the superior game.
    GAMEPLAY >>> EVERYTHING.
    It's why PES is better than FIFA. I'm very happy that Madden devs are looking to fix gameplay first.
    we still have hardly heard anything about game modes.. whats new in franchise, and whats gonna be in this longshot mode.. c'mon man its only 2 weeks left..
    I respectfully disagree. Having been a PES player all my life, I prefer fifa's gameplay. With the correct sliders it plays a nice game of soccer all the while looking better and offering more stuff do do and unlock. For some gameplay is king. For me, good quality graphics and gameplay is king. Something that Madden has yet to offer me. Again, personal opinion and preference.
    yotileintruder1
    Yeah in madden 17 Cody Kessler, while on the browns team got stats like drew Bree's would get on a really good game

    And this is the problem with lower rated QBs performing worse. If every QB has above average stats then nobody will be low rated and all QBs will still perform the same. The ratings, particularly short medium and deep accuracy, on the top 35 QBs in Madden 18 are almost exclusively in the 80s which is crazy.
    I still can't believe we are just 15 days away from early access on EA Access and we have zero game play footage. I've been playing madden for a long time and something smells real fishy.
    SilverChaosVII
    I love how you use FIFA as the example... because PES presentation is awful in comparison... but it's by far the superior game.
    GAMEPLAY >>> EVERYTHING.
    It's why PES is better than FIFA. I'm very happy that Madden devs are looking to fix gameplay first.

    Agreed! Although I would love PES to have FIFA's presentation in the end it is the gameplay that keeps on bringing me back to PES. Longevity wise FIFA pales in comparison and I can't remember when last I played a FIFA game longer than a couple of weeks...as soon as you learn how to score on this years FIFA you can annihilate teams.
    PES is by far the better game.
    Same goes for Madden, graphics/presentation/atmosphere is great if it is there and adds to the immersion but means nothing if the game doesn't play well...
    Until I see a franchise blog and gameplay, I can't form an educated opinion.
    From what I've heard about the lack of franchise improvement, I'm currently feeling unexcited and already find myself looking forward more to Madden 19.
    Toupal
    Until I see a franchise blog and gameplay, I can't form an educated opinion.
    From what I've heard about the lack of franchise improvement, I'm currently feeling unexcited and already find myself looking forward more to Madden 19.

    I think you may be short sighted. I am looking at 2045 and my death bed before I see a madden on par with what can be done in 2017. I just think the code is too far gone and company is unwilling to innovate and invest to make a game that is up to date with technology.

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