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WWE 2K14 Attributes Thread

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Old 10-30-2013, 06:07 PM   #11
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Re: WWE 2K14 Attributes Thread

Quote:
Originally Posted by Runne130
hey I have a spreadsheet of all the new overalls and rating I don't know how to upload it though, I make one every year so I can compare the guys
Hey...can you email me that list? I'll PM you my email.

Thanks!

UPDATE:

This is what I've found so far:

Speed: Seems to only affect walking.
Comparing Santino (SPD =1) to Ryder (SPD=75)
Ryder walked faster, but not by much.
When testing the running, they both ran to the ropes and back in 3.61 seconds.
I also think this SPD attribute to be related to the wrestlers MOVES, but not certain.

Adrenaline:
Can also affect SPD. Santino was given a 75 for ADR. He was able to run twice back and forth before becoming “exhausted”. His meter at 75, seemed to be full.
At 85, he was able to run about 3-4 “laps”.


Last edited by Steven547; 10-30-2013 at 07:18 PM.
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Old 10-30-2013, 10:45 PM   #12
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Re: WWE 2K14 Attributes Thread

I'm a big cpu v cpu guy and I spent a lot of time adjusting attributes last year to get the game to play out nicely. I was able to do that minus some really annoying things that were just not gonna go away.

Good news is this year the game is playing beautifully on cpu v cpu. I have made some adjustments to individual attributes and what I have so far is making this game play lights out for me. Below I have listed what I have done to each individual (not done with all yet).

It's a basic formula so that you can adjust each wrestler in the same manner while keeping all attributes relative to the initial set up. The attributes listed below are the ones I have adjusted, the rest I left alone.

Take the total number allowed for the attribute, divide in half. Then subtract the difference between the max and actual attribute from the number divided in half. ( sorry, best way to describe that mess)

Striking power
Grapple power
Speed
Adrenaline
Recovery

Example: Hollywood hogan
Strike power- 90/2 = 45 , his attribute was 90 out of 90 so there is no difference therefore his strike power is 45.

Grapple power - 90/2 = 45 , his attribute is a 80 out of 90 possible. Difference is 10, so take 10 from the 45. His grapple power is 35.

Do this for the attributes listed above and that's it. Getting great cpu v cpu matches with good pace and endings.

Last edited by cedwebb; 10-30-2013 at 10:47 PM.
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Old 10-30-2013, 10:54 PM   #13
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Re: WWE 2K14 Attributes Thread

Quote:
Originally Posted by cedwebb
I'm a big cpu v cpu guy and I spent a lot of time adjusting attributes last year to get the game to play out nicely. I was able to do that minus some really annoying things that were just not gonna go away.

Good news is this year the game is playing beautifully on cpu v cpu. I have made some adjustments to individual attributes and what I have so far is making this game play lights out for me. Below I have listed what I have done to each individual (not done with all yet).

It's a basic formula so that you can adjust each wrestler in the same manner while keeping all attributes relative to the initial set up. The attributes listed below are the ones I have adjusted, the rest I left alone.

Take the total number allowed for the attribute, divide in half. Then subtract the difference between the max and actual attribute from the number divided in half. ( sorry, best way to describe that mess)

Striking power
Grapple power
Speed
Adrenaline
Recovery

Example: Hollywood hogan
Strike power- 90/2 = 45 , his attribute was 90 out of 90 so there is no difference therefore his strike power is 45.

Grapple power - 90/2 = 45 , his attribute is a 80 out of 90 possible. Difference is 10, so take 10 from the 45. His grapple power is 35.

Do this for the attributes listed above and that's it. Getting great cpu v cpu matches with good pace and endings.
Complicated! haha Question is, are the "correct" wrestler winning? I don't want to see a wrestler like Santino beat the Undertaker, etc... I had to make drastic changes last year to make this not happen because 1/2 the attributes didn't work. This year, seems they have more affect.
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Old 10-30-2013, 10:56 PM   #14
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Re: WWE 2K14 Attributes Thread

Quote:
Originally Posted by Steven547
Complicated! haha Question is, are the "correct" wrestler winning? I don't want to see a wrestler like Santino beat the Undertaker, etc... I had to make drastic changes last year to make this not happen because 1/2 the attributes didn't work. This year, seems they have more affect.
Lol, yeah so far so good. I am still watching matches as I change people.
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Old 10-30-2013, 11:04 PM   #15
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Re: WWE 2K14 Attributes Thread

Are you keeping this in an excel file?
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Old 10-30-2013, 11:06 PM   #16
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Re: WWE 2K14 Attributes Thread

Quote:
Originally Posted by Steven547
Are you keeping this in an excel file?
No, haven't messed with that

Just watched Andre beat Hogan (80s) with a splash at about 9 1/2 min. Heenan was getting involved so hogan had a lot to overcome. Good match though.

Last edited by cedwebb; 10-30-2013 at 11:09 PM.
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Old 10-30-2013, 11:08 PM   #17
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Re: WWE 2K14 Attributes Thread

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Originally Posted by cedwebb
No, haven't messed with that
What sliders are you using?

Also, you might have to raise the Adrenaline attribute. In my tests, anything 75 and under made the wrestler almost dead in the water when trying to run. Have you seen this?

Last edited by Steven547; 10-30-2013 at 11:11 PM.
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Old 10-30-2013, 11:23 PM   #18
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Re: WWE 2K14 Attributes Thread

Random thought - does the strategy guide list the effects each attribute has? I couldn't tell you the last time I bought a strategy guide, so wouldn't know myself.
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Old 10-30-2013, 11:30 PM   #19
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Re: WWE 2K14 Attributes Thread

Quote:
Originally Posted by Steven547
What sliders are you using?

Also, you might have to raise the Adrenaline attribute. In my tests, anything 75 and under made the wrestler almost dead in the water when trying to run. Have you seen this?
I have not seen issues dropping the adrenaline yet. I decided to drop that to slow individuals down all together. I figured that with it lowered the cpu would run around less and would create a slower pace overall. I have seen smaller guys run for a couple steps but no negative consequences at this point.

I changed the A.I. Reversals from 10 to 5 except the finisher rate and foreign object rate. Left them at 10. Under damage I maxed both those out. Under general I lowered all to 5 except finisher and Foreign object reversal. Left those at 10 but I believe those are for when you actual play in a match.

I just watched Andre take santino apart in about 6 min beating him with Andres elbow drop into a pin. Santino didn't have a whole lot of offense in this one. So far so good.

If you try them let me know, feedback is appreciated.
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Old 10-30-2013, 11:40 PM   #20
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Re: WWE 2K14 Attributes Thread

Testing them out now with Zach Ryder (modified) against Andre (default). I'll definitely have to check the sliders and also thinking about applying the same formula to the DEF attributes, at least for the "Jobbers". Oh yea...what difficulty level do you have this on? ANd do you have Reversal Damage on as well? I think last year that was an issue.
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