Smackdown vs. Raw 2010 really crept up on me this year. Everyone knew it was coming out, but details were only announced at the end of August, and screens and videos were relatively scarce compared to years prior. Bottom line, the hype train was unusually slow for our yearly WWE game. And, typically when a game gets this kind of treatment, it’s a steaming pile.
But maybe that was the plan all along. Maybe Yukes was trying to lower expectations. Or, maybe Yukes was just implementing a swerve mentality to make everyone think SmackDown vs. Raw 2010 (SvR 2010) was going to be a jobber this year.
If it was supposed to be a swerve, then well played Yukes because this year's WWE production is surprisingly solid.
is this game better than the wcw vs nwo games of the past.
[Reply]
woody2goody 04:40 PM 10-27-2009
Good, fair review. Don't agree on the No Mercy part, but nearly everything else is spot on.
Dramatic reversals would make the game great, at least then, it would get closer to looking like an actual wrestling match AT ALL TIMES.
The in-ring improvements are great, most of them subtle, and they do add to the drama of the matches. There's a very good roster this year, missing a few lower-card guys like Jimmy Wang Yang who was in last year and isn't this time, but it gives you a lot of possibilities.
Just never could get into the style of play Yukes uses with their Smackdown game engine. I got into the genre with WCW vs. NWO World Tour on the 64 but stopped playing them after No Mercy came out and AKI stopped making wrestling games.
[Reply]
Fiddy 09:29 PM 10-27-2009
so the smallest guys can pick up the big guys with no problems? ugh
[Reply]
statum71 09:31 PM 10-27-2009
Wish they would've put some "random" option on the storybuilder.
Doing it all myself kinda takes away the element of surprise. And downloading other people's is not the same thing because they might have they might have different champions than I do in my stories right now.