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OS Fact or Fiction: NCAA Football 13 Edition

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Old 08-09-2012, 10:29 AM   #1
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OS Fact or Fiction: NCAA Football 13 Edition



There's just a little too much awesome on the field with this one as Editors Chris Sanner and Dustin Toms spar off on NCAA Football 13 and issues such as dynasty mode's staleness, studio updates, and whether NCAA 13 was actually NCAA 12.5. Check out all of the shenanigans after the jump.

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Game: NCAA Football 13 Reader Score for game: 7 - Vote Now
Platform: PS3 / Xbox 360 Votes for game: 54 - View All

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Old 08-09-2012, 10:47 AM   #2
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Re: OS Fact or Fiction: NCAA Football 13 Edition

Good read. I agree with it feeling like NCAA 12.5. I placed NCAA 12 up until NCAA 13 was released. When I started playing NCAA 13 even my girlfriend asked me what was different about the game because it looked the exact same lol. Maybe EA was holding back in 13 and is making a big leap forward in 14. I like the improvements they added to this year's game and the game is still enjoyable, but I just feel like they are holding back the creativity this game deserves. Many of us remember the old gen days when you had cover magazines in dynasty, player suspension, in game scores (which I'm glad they brought back), and other little things that made some of the NCAAs on the old gen systems one of the bests to date. I'm not saying they need to bring some of that back. I'm just saying they need to be more creativity and get in to the mind of a college football fan and realize the potential this game could have with the right additions. EA just needs to think outside their normal box, which seems pretty small at times, and just continue to add to an already good base game.
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Old 08-09-2012, 11:09 AM   #3
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Great read guys!
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Old 08-09-2012, 11:20 AM   #4
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I have played the game but had not purchased. This article just cemented my decision to skip this year. Very well done article.
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Old 08-09-2012, 12:02 PM   #5
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two words: unrealized potential. i like the game, total control passing is definitely nice, but i can't help but (naively?) hope that next gen is where they take the next big step.
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Old 08-09-2012, 12:03 PM   #6
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Re: OS Fact or Fiction: NCAA Football 13 Edition

People that actually consider themselves writers should feel ashamed to use hackneyed terms like "12.5". That's so middle school and bereft of even the slightest bit of thoughtfulness.

Even with versions of games that I have absolutely hated, and stopped playing in less than a week, I never though of a game as ".5", it's such a disingenuous critic. Not liking a version is great, but criticize with some rigor, and not platitudes.

OS has banned certain buzzword from the site because of their inanity, this should be another one.
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Old 08-09-2012, 12:38 PM   #7
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NCAA is a good football sim = fiction.
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Old 08-09-2012, 01:50 PM   #8
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Re: OS Fact or Fiction: NCAA Football 13 Edition

I agreed with pretty much everything except that penalties can't ever be simulated realistically.

I think once we get physics in the mix, it may come to fruition.
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Old 08-09-2012, 01:54 PM   #9
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Re: OS Fact or Fiction: NCAA Football 13 Edition

I don't think this was 12.5 at all. Updates are small, but majorly noticable.
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Old 08-09-2012, 02:52 PM   #10
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Nothing done to OL/DL interaction that affects the Gameplay as a whole.

Out of the 430+ new catching animations, about only 10 seem to play the most during Gameplay.

No personality to coach's, teams nor player recruiting so that they actually have an impact on Gameplay.

Star players have little impact on Gameplay, nor does the AI seeks to utilize these players.

Major Ratings editing needed to get Option Teams to perform somewhat as Marketed/Hyped again.

Ratings that are so Generalized, that any player could be substituted at a position and perform the same.

Audio sounds for Stadium size/crowds sound just about the same.

No Broadcast Style Camera Angles, thus ESPN License is under utilized and/or absent during Gameplay.

As usual, what happens in the Demo, seems to not happen in the Retail version.
-ball dynamics on punts, all balls bounce forward as previous years
-actual running lanes on ST, most just cluster towards the middle

Simply no life for big games or big moments.

Animations are still forced to play out on a reduced field to showcase some visuals.

It's alot of Fact before sales, but then the truth reveals those Facts to be Fiction.

My thing is why don't the community see this type write-ups/feedback while Dev's are hitting forums like these heavily during their Hype time or from those that get to pre-play and give feedback before release?

Especially after Pre-release Vid's clearly show some of the same yearly issues and the lack of progression to the game as a whole?
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