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Five Reasons to Hold off on Buying NCAA Football 13

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Old 07-20-2012, 01:29 PM   #11
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yeah i'm not seeing a lot of these problems.. do you have the tuner downloaded?

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Old 07-20-2012, 01:32 PM   #12
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Re: Five Reasons to Hold off on Buying NCAA Football 13

Quote:
Originally Posted by boomhauertjs
Wow! After this no one can ever accuse OS of being shills for EA Sports. Well done. If I do upgrade from NCAA 11 this year, it will probably be to a used copy of 12, not 13.
Do NOT do that. Without a doubt, 11 is better and less glitchy than 12.

Hell, I'll trade you my copy of 12 for your 11.
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Old 07-20-2012, 01:33 PM   #13
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I agree with pretty much everything in this.

Especially the Run/Pass commit - I cannot stand this feature and have never cared for it.

The same for the Gameplanning feature. Definitely cannot stand it.
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Old 07-20-2012, 01:33 PM   #14
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GREAT ARTICLE!

Best article I've seen on here in a long time that doesn't ignore so many problems with EA's football titles. If we're not concious of them, how will they ever be fixed.

Top notch work.

Last edited by btemp; 07-20-2012 at 02:08 PM. Reason: not=notch
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Old 07-20-2012, 01:37 PM   #15
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As I've done ratings adjustments and such the gameplay problems you present are no where near as bad. I got destroyed playing against Georgia Tech (I was temple) and they moved it well.

I also lowered agility on a lot of players. Seemed to slow a lot of the cuts and quick accell. Jumping snap is a problem, but as long as I change up the cadance ever so often it does not present such an issue. The play actions and pump fakes also work very well if not over used and set up well... On total passing control I do agree, but I've not had any wild crazy scoring games. Even with friends the highest on 7 min quarters is only 32-31.

This will take a lot of continued tweaking, but there is a really good game under it all. If you're on the fence I have a roster coming soon and Carson and crew have done a great job on the 360 rosters with corrections. Mix that with the slider workers and those two reasons alone are to buy NCAA.
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Old 07-20-2012, 01:38 PM   #16
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Re: Five Reasons to Hold off on Buying NCAA Football 13

I like 13 and still agree with everything in that article, except the run/pass commit because A) I'm not sure pass commit actually does anything and B) if you guess wrong on run commit you're going to give up a big gain.
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Old 07-20-2012, 01:39 PM   #17
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Just made the full time switch from NCAA to Madden because of these issues in 12 and this year. The three days of early release were all it took to decide NO.

Now I'm beginning to wonder how Madden, and NHL will turn out. A little worried that when EA is questioned about problems with games their responses lately have been one of two answers.


What problem? We don't see one. Or my favorite EA answer, we are happy with how (fill in a feature) works and will not be changing it.

So it would seem adding gimmicks and new features is way more important than improving presentation and game play at EA, who is so far giving its consumers a gigantic middle finger. Hopefully the rest of the new sports year brings better gaming.
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Old 07-20-2012, 01:39 PM   #18
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Very interesting! Seeing me and a coworker was just discussing buying this game for fun purposes and not realistic gameplay.

Thanks
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Old 07-20-2012, 01:41 PM   #19
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I must be the only one who doesn't have issues with the human option. I play as Army and I run a large amounts of option plays. I've had that weird short arm pitch happen twice to me. Other than that, the option has worked as it should. Sometimes I break off huge gains. Sometimes I barely get back to the line. Sometimes the middle of the field is open for the triple option.

I agree with the line play re: the option, because sometimes it's terrible.

Maybe I just need a larger sample with the plays, but I've been using Army since the game dropped and I haven't experienced most of the issues written here.
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Old 07-20-2012, 01:53 PM   #20
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Re: Five Reasons to Hold off on Buying NCAA Football 13

and i would trade every version of ncaa this gen for 13. its leaps and bounds better but yes still plagued with issues that will not be removed till a new engine. but that doesnt prevent it from being so much better than the previous ncaa titles and it has much less game killers than years past. same thing last gen and we thought it would be better this gen. it will be the same next gen also.
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