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The more videos I watch, the less I seem to see the impact of the Infinity engine

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Old 07-13-2012, 10:25 PM   #531
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by SageInfinite
Once again, we play the waiting game.
Yeah, just a game I'm tired of playing.

Might be time just for me to move on from the franchise. Wouldn't be the first time and probably won't be the last I'm made a decision like that.

Might just not be for me or I don't "get" how the franchise develops, etc. I admit I'm not the most ardent Madden follower ever, especially all through the years and perhaps that's showing now with my views of "what isn't possible" in a year, etc.
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Old 07-13-2012, 11:02 PM   #532
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by roadman

That's part of what this community is looking for, isn't it? Does it fix everything in one year? No.
I'm confident this will be better than 12. The problem is EA has brought our impatience upon themselves.

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Originally Posted by SageInfinite
I hate to be negative, but I just don't think Tiburon has what it takes to make the game we want to see, and is able to mirror the quality of the show, NBA2k, or even APF on the field. I'm willing to give this team a chance as I am looking forward to Madden 13, but given the history of Madden, I never thought they performed exceptionally on the field as far as details are concerned. As technology has grown, and sports games have gotten more detailed, Madden seems to be stuck in the mud. I honestly just don't think Tiburon can do it.
This is what I was saying after 11... the devs seem smart and talented, but something is holding them back. I don't get it. I don't get how they can have 6,7 releases on a very powerful system and no "wow" moments. Hell, they haven't even made kicking fun or slightly difficult.

They just seem to not sweat the details...I think that's what I don't like.


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Originally Posted by KBLover
Considering how it doesn't seem to impact a lot of the gameplay - sure. Now if M13 had physics completely throughout, not just around piles or like that video where someone's leg was on top of another guy trying to get up, then I would say, no, I don't think they could do that in a year.

But a few better tackles (and a lot of the same ones) and some physics moments here or there? That sounds like par for the course. A good idea used only minimally.

Gameplay looks a LOT like M12 (complete with the same issues), with just a sprinkling of different here or there - at least according to that recent video posted up that showed a game being played out.

Maybe I'm wrong, but based on the videos I'm seeing on M13 (I have not seen NCAA videos much) I'm not seeing anything that's make me go "wow, they got THAT done in just one year?"
See above.
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Old 07-13-2012, 11:12 PM   #533
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

A lot of people here kept saying "we want physics" and "look at the NHL series!" Guys don't seem to understand that the two series that everyone loves to use as glorious examples (FIFA and NHL) did their physics in the exact same manner.
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Old 07-13-2012, 11:44 PM   #534
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by SageInfinite
I hate to be negative, but I just don't think Tiburon has what it takes to make the game we want to see, and is able to mirror the quality of the show, NBA2k, or even APF on the field. I'm willing to give this team a chance as I am looking forward to Madden 13, but given the history of Madden, I never thought they performed exceptionally on the field as far as details are concerned. As technology has grown, and sports games have gotten more detailed, Madden seems to be stuck in the mud. I honestly just don't think Tiburon can do it.
I almost think it's more of an ego thing. They just wanna do what they wanna do to the game rather than doing what is suggested by fans. Not to mention what many of us want, at least presentation wise, was done in a game years ago 2K5.

Either that or they're handcuffed by the EA marketing dept who feels they need to have some sort of meat(tagline, features, etc) to grab onto to be able to market the game. To many of us, a year worked on tweaking gameplay and little else would be a selling point

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Old 07-14-2012, 12:00 AM   #535
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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I almost think it's more of an ego thing. They just wanna do what they wanna do to the game rather than doing what is suggested by fans. Not to mention what many of us want, at least presentation wise, was done in a game years ago 2K5.

Either that or they're handcuffed by the EA marketing dept who feels they need to have some sort of meat(tagline, features, etc) to grab onto to be able to market the game. To many of us, a year worked on tweaking gameplay and little else would be a selling point
Several years back, I'd give this to you. But this year, the team has directly addressed core issues that this community begged for. We begged for physics, we're getting it. We cried foul on linebackers and DBs, they addressed it.
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Old 07-14-2012, 12:04 AM   #536
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by Big FN Deal
My bad if I came across like I was somehow heralding the football in last gen Madden because I didn't even hardly play it. What I was trying to say was that EA/Tiburon was not new to the difficulties of making a NFL game with M06. That said, even the things that Madden did accomplish last gen, no matter what I thought personally about the games, weren't in next-gen. So if nothing else, Tiburon had the ability to at least make next-gen Madden as good as last gen, which they continued to make for PS2 even after the exclusive but they didn't.

Also, if EA was really that committed to making Madden an optimal realistic NFL game this gen, then they could have easily used talent from their other more realistic games. Instead they had Looman, the creator of HC09 working on MUT and seemed to elevate devs within the same team to adhere to that "fun" standard.

My point is next-gen Madden is not what it is from a lack of realistic NFL football representation ability but a lack of intent, imo.
I agree, but at the same time I also think it's just a lack of pure talent in certain areas of designing the game. Look at the debate in this very thread about the new passing system. Again hate to say this, but it seems like they take a lazy approach to designing alot of the on field elements in Madden. So either it's a lack of talent, or a lack of passion. From what the guys that have met these guys have said, I don't think it's a lack of passion. If not talent, I don't know what else it could be. They just don't go that extra mile to make sure things are right or play out realistically in a virtual world.
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Old 07-14-2012, 12:11 AM   #537
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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This is what I was saying after 11... the devs seem smart and talented, but something is holding them back. I don't get it. I don't get how they can have 6,7 releases on a very powerful system and no "wow" moments. Hell, they haven't even made kicking fun or slightly difficult.

They just seem to not sweat the details...I think that's what I don't like.
That's exactly how I feel. They don't go that extra mile to make sure things are right/authentic. If they do, the execution is flawed. Seems they always want to do things the "Tiburon" way instead, of actually trying to mimic what it is we see on Sundays. Even when they had that tagline, they still didn't even come close to nailing it. Again new team I know, but even with Madden 13 so far, them designing something new like the replays, doesn't mimic what I see on Sunday. It's a flashy attempt at authenticity, which seems to be what these guys constantly go for.
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Old 07-14-2012, 10:21 AM   #538
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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A lot of people here kept saying "we want physics" and "look at the NHL series!" Guys don't seem to understand that the two series that everyone loves to use as glorious examples (FIFA and NHL) did their physics in the exact same manner.
I just want physics on the whole game if it's going to be in. Maybe Infinity should have been what they worked 2 years on instead of CCM. I have a feeling M12 modes + all physics in the whole game would have been just as lauded as CCM. But I just believe in put it in all the way and use patches to tweak it. At least then physics would be in all phases of the game which would change gameplay and use the patches to iron it out.

This "ease it in" just drags out the whole process. What's in is going to need tweaking, what's "eased in" is going to need tweak. Meanwhile years are passing and $60 are being spent.

Maybe I should just say "PM me when Madden puts it all in for all aspects of the game." LOL

I have no idea about FIFA or NHL. Never played a FIFA and the last NHL game I played was on PlayStation ONE.
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Old 07-14-2012, 10:29 AM   #539
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by roadman
Well, I understand what your saying.

I do have NCAA 13, and with the AI questionable calls here and there, NCAA is better than Madden 12 on the field, at least for me.

The passing game is a marked improvement.

That's why I'm hoping on Madden 13 with the Infinity Engine, it will make, me go, wow, they got that done in a year, like TSS and GC's feel.

We can live in hopes.
Is the line play better? Zig-zag running? Can you manually rush a zone defender and watch as the OL ignores him? LB play better/more fundamental?

If those things are better along with the improved passing you noted, maybe I need to be playing NCAA13 instead.
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Old 07-14-2012, 10:34 AM   #540
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I'm really enjoying NCAA 13 right now. I'm looking forward to Madden 13!
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