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Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

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Old 06-20-2012, 12:29 PM   #31
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Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

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Originally Posted by BigSho31
I love to recruit...the problem I've had with the game over the past couple years is not being able to pass because my offensive line sucks. Then I go and get better OL and they still don't pass block worth a crap. So if the ratings don't work, then there's really no point in recruiting. Right?
It depends on how you are approaching your OL recruiting. Are you going soley off the players overall rating or are you digging deeper and looking at his position specific ratings? If you drop back and pass all the time, you are going to want to recruit OL with good pass blocking, pass block strength, and pass block footwork ratings. Again, do not go off their overalls. If you want to run a smash mouth pro-style offense like I do, I look at their strength, run blocking, run block strength, and run block footwork and nothing else. Many times I will recruit 2* OL over 4* OL because of their ability to do what I want them to do in my offensive system.

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Old 06-20-2012, 12:30 PM   #32
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Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

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Originally Posted by jfsolo
The presence of these players is great, seeing the Overall before they get on your team, and having the game label them gems or busts, is not so great. During scouting you should just see the shifts in their individual ratings while the OVR remains hidden. If you see a WR's catching rating go from 75 to 55 you can make your own determination that he may end up being a bust.

So this is a solid addition, even if they're holding our hand a bit too much with its implementation.

I was just about to post this.

I like the implementation of gems/busts, but I rather only see the individual ratings swing up or down. As it stands right know, you pretty much know what your going to get. Just hide the OVR and show the ratings swing. For example, if a DB's coverage ratings drop we will most likely know that he is a bust.
I like that there is a chance that smaller schools can get gems and big schools have the chance of getting a bust, but I dont want to know it. I want to face up against a team like Vandy and be surprised that the 3 star QB I passed on ended up a 80+ OVR QB.
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Old 06-20-2012, 01:02 PM   #33
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Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

Showing OVR is only a bad thing if Progression is still how it has been for a while ... and players progress pretty much at the same pace as every other player. If progression was more dynamic (which I haven't read one way or the other) ... then it wouldn't matter whether you could see the OVR during scouting, or not.

Dynamic Progression would add yet another layer to this. You could find a "Gem" during scouting, and that player end up only gaining a point or two over his career. Or you could sign a "Bust" that ends up progressing like crazy over his career ... and everything in-between.

Something to look at for next year, if it's not in there this year.
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Old 06-20-2012, 01:11 PM   #34
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The best part about this new is addition is simple: 2 and 3 star players can now be awesome players which happens in real life all the time. In every ncaa football game before, 4 and 5 star players were your only legit talents. Not anymore. This is the reason why the best schools happen to have as many 3 stars than 4 stars. They see little things that make them think that player can be something special. This will make dynasty mode that much more fun for me.
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Old 06-20-2012, 01:50 PM   #35
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I think this is where if you're a hardcore fan or just casual fan, but what might happen if you create a player, does that make it a better chance of really wanting to create a bunch of 5 star players and then go out and hope to scout/recruit the 3 and 4 star player
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Old 06-20-2012, 02:09 PM   #36
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Re: Five Reasons to Be Excited for NCAA 13: #4 Scouting Gems and Busts

Like the article says this places an emphasis on recruiting deep classes, that would be a lot easier if they expanded the roster for us. But that is beside the point, I love the idea of having busts and gems for this game. It should make the battle for OD recruits that much more fun as you don't know if fighting for the "#1" QB is really your best bet or if you should go after someone else.
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Old 06-20-2012, 02:46 PM   #37
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Originally Posted by LucasWVU
This is my favorite add from NCAA this year. Im curious to see how it works out.
I agree this will change everything about recruiting and could cause many smaller scools to rise up with one unexpectedly good recruiting class and vise versa for bigger schools.
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Old 06-20-2012, 03:26 PM   #38
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In all past NCAAs I have had equal success both manually scouting players and have the CPU do it. In 12 I had the #1 recruiting class 3 yrs in a row just by letting the CPU handle things.

This makes me hopeful about the new scouting. I actually WANT to scout now. I never saw it as beneficial before.... At all.


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Old 06-20-2012, 03:34 PM   #39
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I haven't had a chance to read all of the comments on this post but I'm curious to know if I'm the only person out here wondering if a player turns out to be a bust could you still play him and his rating raises to his original potential. Like when he's a jr or sr just wondering
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Old 06-20-2012, 05:15 PM   #40
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Originally Posted by patsfan1993
This has the potential to be a fantastic addition, but I want to see how it is done. I am concerned the CPU will "know" the gems and busts, and thus indicate who they are by having the CPU recruit players they should/shouldn't given their respective star ratings.

I.E. FSU, Bama, USC, OU, etc recruits a 1 star QB; or nobody but bottom tier Sun belt schools recruiting a 5 star QB.

If that doesn't happen this will be a welcomed addition.
Sounds like a great addition but I'm wondering about the omniscient CPU also.
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