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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-11-2012, 05:46 PM   #11
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Re: Madden NFL 13 Roster Editing Clarification

Quote:
Originally Posted by Steve_OS
You can edit rosters outside of Connected Careers. But you can’t bring them into Connected Careers.

If you start a new Connected Career after one of Donny Moore’s releases, you can start with that new roster.
:sigh: What is the point of being able to edit a roster but only use it for play now against the CPU? I'm sorry but that just makes no sense on anything remotely resembling an intelligent level.

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Old 06-11-2012, 05:46 PM   #12
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Re: Madden NFL 13 Roster Editing Clarification

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Originally Posted by Gotmadskillzson
Still blows..........considering I don't like the way EA rates rosters and I have no choice but to use their roster in Connected Careers.
These last few days have been nothing but bad news since June 4th.
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Old 06-11-2012, 05:46 PM   #13
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Quote:
Originally Posted by Steve_OS
You can edit rosters outside of Connected Careers. But you can’t bring them into Connected Careers.

If you start a new Connected Career after one of Donny Moore’s releases, you can start with that new roster.
Crisis averted at least partially

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Old 06-11-2012, 05:48 PM   #14
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Re: Madden NFL 13 Roster Editing Clarification

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Originally Posted by SteelerSpartan
Well they avoided a total catastrophe

But this is still a Major Major Blow

Now if we want to play offline franchise we have to use freaking Donny "I love to give 90+ Ratings" Moore's Rosters
How is this not a total catastrophe? You can't use any rosters you edit in any mode except play now against the CPU. Just what the heck would be the point of that other than to waste valuable moments of your life?
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Old 06-11-2012, 05:48 PM   #15
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Re: Madden NFL 13 Roster Editing Clarification

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Originally Posted by CRMosier_LM
Crisis averted at least partially

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I seriously doubt it's been averted at all
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Old 06-11-2012, 05:52 PM   #16
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Re: Madden NFL 13 Roster Editing Clarification

Quote:
Originally Posted by Steve_OS
After Donny releases a new roster update, we can use THAT roster, when starting a new CC.
I'm still not too devastated by this but I feel for the people that are and the fact that you can edit rosters but only use them in play now does seem like a little twisting of the knife.
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Old 06-11-2012, 05:55 PM   #17
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Re: Madden NFL 13 Roster Editing Clarification



This now comes to mind when I think of Donny Moore and his new found intrusion power into my Video Game Football love

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Old 06-11-2012, 05:59 PM   #18
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Re: Madden NFL 13 Roster Editing Clarification

So..basically...wtf??
Whats the point of creating/editing players, adding new equipment, and adding gameface?
Gameface only for basically SS mode, and edits for Play Now. I haven't seen anything on Create-A-Team, but thats pointless too, as if it wasn't already limited. I'm a pretty patient man, but Madden has taken away EVERY aspect of how I play away from me. From basically (All) Editing to 32 team control to imports (Classes & RTG). It's no longer MY league or even MY Division...I can barely control MY team. Why not just come to my house and play the game for me? Or put out a Madden Dvd for offline players? That way I really have no Control...because that's exactly what this feels like. I don't buy the game for anything else. And these franchise changes seem useless to me without Control.
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Old 06-11-2012, 06:01 PM   #19
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Re: Madden NFL 13 Roster Editing Clarification

Good thing Madden 12 was a quality game. Not perfect, but certainly good enough to hold me over if 13 doesn't get these things worked out.
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Old 06-11-2012, 06:01 PM   #20
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Re: Madden NFL 13 Roster Editing Clarification

Only way they can fix this problem for Madden 13 is for Donny Moore to completely change his philosophy when it comes to ratings. Such as the following:

USE THE ENTIRE 0 to 99 scale.

Stop giving so many players 90 plus speed.

Stop giving so many defenders play recognition, pursuit, hit power, tackling, block shedding ratings from 88 to 95.

Stop giving everybody high acceleration and agility ratings in the high 80s to mid 90s.

Stop giving players that weight 280 pounds and above 88 speed.

Stop giving 190 pound players 83 strength.

Stop giving so many players a jump rating in the 90s.

So I hope they use common sense this year when they rate the players, since it is their way or the high way. When you have so many players with over the top high ratings, it breaks the game. There is no organic flow to it if everybody have high acceleration, high speed, high agility. Every defender got the tackling ability of Dick Butkus. Every defensive back got the recovery speed of Deon Sanders.

Truly SPREAD OUT THE RATINGS. Use the entire 0 to 99 scale. Stop going from 60 to 99 only.
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