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Old 06-11-2012, 02:25 PM   #21
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Re: NCAA Football 13 Demo Roundtable

RT was about right... Nothing great but nothing horrible. Just the same ole NCAA with a few tweeks and fluff. Cant see myself playing one down after Madden comes out so I'm still on the fence about buying it. Might just get it used later in the season once all the rosters & patches are pretty much solidified.

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Old 06-11-2012, 02:34 PM   #22
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Re: NCAA Football 13 Demo Roundtable

@Jadakiss how can you say trajectory on a pass and many of the new catch animations are just oohs and aaahs and still call yourself sim. the way a pass goes in the air changes everything. it turns an int into a td and vice versa. the added catch animations provide realism by allowing catches that you see in real life.

also field experience is not everthing. some people just have a gift of seeing things. manning sees the field like no one else but it isnt all film room and field experience. otherwise every 6'4" qb with a decent arm could be just as good as he is just putting in the time. same for guys like barry sanders and ray lewis.
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Old 06-11-2012, 02:40 PM   #23
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Re: NCAA Football 13 Demo Roundtable

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Originally Posted by SOBAY310
Does anybody else have the bottom line cut off the bottom of the screen? I can only see half of it. I have a 56'' 1080p DLP that's a few years old, so perhaps my screen isn't centered completely. I hope there is an option within the game to adjust the the display area (move it up, down, left, right) like you see on some games.
I have a 50 inch Sony rear projection tv and the ticker is cut off a little on the bottom also, the XBOX and TV is set at 1080I, setting XBox and TV to 720P makes no difference, still cut off on the bottom.
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Old 06-11-2012, 02:45 PM   #24
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Re: NCAA Football 13 Demo Roundtable

I wonder how many of those 430 new catch animations are bobbled catches. That is something that is missing. So I hope they have nice amount of bobbled catches in the game. Everything shouldn't be the WR either catches it or drops it completely.

Demo over all is alright. AI running the ball however is still a big sore spot for this series. They need to better tune ball carrier vision. Tired of seeing runners run directly into me.

Also wish they would bring back the back juke. High stepping is pretty useless the way they have it in the game, so they should just scrap it because you end up getting tackled majority of the time when you do use it, since it slows you down way too much.

One of these years I hope they introduce the ability to highlight a guy on defense. Lets say a stud DT or LB that is blowing up the QB like crazy. You highlight him and the offensive line would be more aware of his presence and look to double team him more often if he tries to breach the line.

As it is now, if I user control any defensive lineman, I can sack the cpu QB over and over and over again because they don't ever adjust to it.
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Old 06-11-2012, 03:09 PM   #25
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With the demo, I am having significant trouble reading the defense (with regards to the passing game). Apparently in NCAA 13 motioning a receiver to tell whether the defense is in Man or Zone does not work anymore. Several times I would motion to see if CB would move with my WR but am getting different results than the norm that we are all used to seeing (CB moves with the WR = Man, etc.). Because of this my passing game has been non-existent even though I like what EA has done with rehauling the passing game. Since this strategy is no longer valid, can anyone help me how to read defenses? I am sure that there are lots of gamers who never used motion in the first place who thrive in the passing game and any help and tips would be greatly appreciated, thanks.
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Old 06-11-2012, 03:10 PM   #26
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Re: NCAA Football 13 Demo Roundtable

Quote:
Originally Posted by noplace
RT was about right... Nothing great but nothing horrible. Just the same ole NCAA with a few tweeks and fluff. Cant see myself playing one down after Madden comes out so I'm still on the fence about buying it. Might just get it used later in the season once all the rosters & patches are pretty much solidified.
This is my plan. Get it used once the issues are patched. Also, if Madden ends up being amazing, I may just skip til next year. Of if Madden blows, I'll get NCAA earlier.
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Old 06-11-2012, 03:19 PM   #27
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Re: NCAA Football 13 Demo Roundtable

Can we please ban the use of this "Color me ______" phrase?


As far as the demo, they all echo my opinions. It's a slight upgrade, but still pretty far off from great. The updates were skipped thru after the first game, but I loved the open feel of the passing game.
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Old 06-11-2012, 03:29 PM   #28
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I was complaining about the frequency of the studio updates, but EA tweeted today that was due to playing 3 min quarters and that they'd be less frequent with longer quarters.

"Seen some comments on the frequency of Studio Updates. It's because you're playing 3 min quarters. It'll be less frequent in the full game."

https://twitter.com/EANCAAFootball/status/212232314082697217
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Old 06-11-2012, 03:33 PM   #29
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Quote:
Originally Posted by volwalker
With the demo, I am having significant trouble reading the defense (with regards to the passing game). Apparently in NCAA 13 motioning a receiver to tell whether the defense is in Man or Zone does not work anymore. Several times I would motion to see if CB would move with my WR but am getting different results than the norm that we are all used to seeing (CB moves with the WR = Man, etc.). Because of this my passing game has been non-existent even though I like what EA has done with rehauling the passing game. Since this strategy is no longer valid, can anyone help me how to read defenses? I am sure that there are lots of gamers who never used motion in the first place who thrive in the passing game and any help and tips would be greatly appreciated, thanks.
Damn, bruh. That's on ur own abilities. I have no probs passing, even in this demo. I remember last yr how, at least wit Madden, ppl said the same thing with passing and even then, I said the same thing - It's up to ur own personal abilities.

Ur never gunna be perfect. I throw multiple INTs, at times (usually based on my own attentiveness to the fame, at that moment. Heh) but I've always had a strong , natural sense of anticipation and trajectory and all dat yet it still took practice getting better wit passing. Keep working on it, bud. Use practice mode in the retail version, copiously
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Old 06-11-2012, 03:35 PM   #30
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Re: NCAA Football 13 Demo Roundtable

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Originally Posted by moneal2001
@Jadakiss how can you say trajectory on a pass and many of the new catch animations are just oohs and aaahs and still call yourself sim. the way a pass goes in the air changes everything. it turns an int into a td and vice versa. the added catch animations provide realism by allowing catches that you see in real life.

also field experience is not everthing. some people just have a gift of seeing things. manning sees the field like no one else but it isnt all film room and field experience. otherwise every 6'4" qb with a decent arm could be just as good as he is just putting in the time. same for guys like barry sanders and ray lewis.
Because I have gone through plenty of Dynasties with Garbage teams (UAB) built them into powerhouses and have easily thrown for 300 to 400 yards on heisman difficulty. If you know your offense and can look at the player movement and positioning on any given defensive play you will know who's going to be open where or if you need to hot route certain players to get them open. That's why pass trajectories don't mean much. I can figure out plenty of different route combinations to confuse the defensive personel. I also know my players and what they can and can't do.

And to your last statement I don't really understand what your saying because all of those guys have large amounts of field experience and players like Ray and either of the Mannings put in tons of time in the film room even before they become veteran players in the league. Guys like those have played football since pee-wee and excelled because they are able to adapt to certain systems thats the way their skill sets are. Check every single Head Coach and Coordinators background they, they didn't just jump up one morning and put in an application to be a coach they have worked under people and learned from someone else. That also counts for field experience.

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