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NBA 2K13 E3 Preview

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Old 06-10-2012, 08:28 AM   #61
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Re: NBA 2K13 E3 Preview

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Originally Posted by ZoneBlitz
For the life of me I just don't understand why it seems so hard for 2k to realize their fast breaks are broken. For years now CPU big men can chase down the fastest point guards, or they force you into animations to slow you down, or make you pass the ball to the wrong person.
I imagine it having to do with 2K being unable to find a way to account for speed in the open floor without guards being able to simply sprint past everyone all the time in transition. From a logical standpoint, I view catch-up speed as a fail safe, preventing a wide-open, fast break layup-fest any time a user is able to pick up a full head of steam with a point guard.
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Old 06-10-2012, 09:49 AM   #62
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Re: NBA 2K13 E3 Preview

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Originally Posted by patco1080
Dear Mike Wang. For players to have contact out on the perimeter every single time is ridiculous to me. When you say Manu blasted through the defense in the vid. You have no clue as to what your talking about. And i say that with the utmost respect Mr. Wang. Manu Ginobli is a very player when handling the ball. Its hard for defenses to keep him out of the lane. Manu can get in lane almost every time he drives. Because he is a good slasher. Mr. Mke Wang you have to make the game fun when it comes to isomotion moves for players who can do perform isomotion. Please dont make it hard for good ball handlers to drive the lane. Thats what basketball is all about.
No bro it shouldn't be easy
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Old 06-10-2012, 10:02 AM   #63
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Re: NBA 2K13 E3 Preview

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Originally Posted by TreyIM2
"I've personally hated isomotion for years." - Ya don't say. I've ALWAYS hated them but the rest of the game is so good that I just tolerate them.

Mike, my buva, bring over what u did with Live 10's controls, PLEASE, if u can!! GIVE US FREE!! I mean, give us an option
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Old 06-10-2012, 12:59 PM   #64
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@Beluba I was wondering if you guys can make jump shots more versatile. Most all of the Jumpers in 2k12 were so straight up and had no leg movement. I would be nice to have mare faders and leaners for basic jump shot movements.
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Old 06-10-2012, 02:44 PM   #65
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I need Crew and the Original League . All I need .
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Old 06-11-2012, 07:28 AM   #66
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Can the pick defense work in 2k13...the hard and soft hedge didn't work neither did the go over or under the pick. The double team worked sometimes. This a great defensive strategy to people who use pick and roll offense.
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Old 06-11-2012, 08:39 AM   #67
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Until there is confirmation of online leagues/association being fixed, I am passing this year.
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Old 06-11-2012, 08:41 AM   #68
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Re: NBA 2K13 E3 Preview

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Originally Posted by VDusen04
I imagine it having to do with 2K being unable to find a way to account for speed in the open floor without guards being able to simply sprint past everyone all the time in transition. From a logical standpoint, I view catch-up speed as a fail safe, preventing a wide-open, fast break layup-fest any time a user is able to pick up a full head of steam with a point guard.
PGs try to do that in real life. Defenses either get back or they don't. I don't see how the game would turn into a break fest if everyone could run up to their actual speeds.
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Old 06-11-2012, 08:53 AM   #69
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To me, driving the rim was near perfect in Live 10. The AI help defense was really good, nice collisions in the lane, and contact shot %s always seemed realistic to me. More importantly, the dribble controls are just much more fun and responsive in Live. I have seen youtube vids of guys breaking people off in 2k, so I know it can be done, but it seems like they have to do like 10 seconds of setup moves to pull it off.

For me, it sucks having the same stick control your direction and dribble moves. If I screw up a spin move in Live, I don't have to worry about my guy stumbling into a back court violation, stepping out of bounds, etc. It also makes quick changes in direction easier in my opinion.
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Old 06-11-2012, 09:30 AM   #70
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Re: NBA 2K13 E3 Preview

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Originally Posted by ManiacMatt1782
Until there is confirmation of online leagues/association being fixed, I am passing this year.
Same here
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