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Old 06-08-2012, 02:05 PM   #21
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Re: NCAA13 TEAMBUILDER...

Quote:
Originally Posted by okstate19
I have no inside information whatsoever but I would bet money that it has remained untouched.

I enjoy teambuilder. I'd enjoy it more if they would tweak it. Some people (none so far on this thread) are unrealistic in their expectations, but I agree that some options needed to be added for equipment and for uniform templates.

The majority of teambuilder teams I see made by "casual gamers" (i.e. not OS users) include a school with all A+ ratings and a roster of superstars. I think the majority of the fan base is just happy they can slap a logo of a butt on a helmet and go out and take their Butt-Helmeted supermen and beat LSU and Alabama by 50. It's a shame, but I doubt teambuilder sees any updates until next gen.

...If it is even in the first iteration of NCAA on next gen consoles.


Here's hoping I'm wrong though
I respectfully disagree. While Teambuilder does have its share of Chuck Norris U and U Mad Bro teams; I've found the large majority of the teams created are lower college and high schools with either realistic ratings or a roster template othern than juggernaut. My old high school has 20 creations (and we suck) and one of the more dominant high schools in my hometown has 120 creations.

But I think the type of teams (realistic or ridiculous) is moot anyway. I think the real problem is not enough people used teams in dynasty mode (according to EA's numbers) to warrant a substainal upgrade to the feature. That to me has more to do with how the feature was implemented (having to replace teams) rather than the feature itself, which is an entirely different dicussion.

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Old 06-08-2012, 10:36 PM   #22
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Re: NCAA13 TEAMBUILDER...

I hope they dont i always make my highschool team
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Old 06-08-2012, 10:48 PM   #23
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Re: NCAA13 TEAMBUILDER...

I'd like to be able to edit the hometown of players on the roster sets from the teambuilder website. It sucks to make a team in Maine and use a cupcake roster of a team in Louisiana, you get stuck with starting with southern pipeline states rather than Northeast states in dynasty mode.
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Old 06-08-2012, 11:16 PM   #24
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Re: NCAA13 TEAMBUILDER...

Quote:
Originally Posted by prowler
I respectfully disagree. While Teambuilder does have its share of Chuck Norris U and U Mad Bro teams; I've found the large majority of the teams created are lower college and high schools with either realistic ratings or a roster template othern than juggernaut. My old high school has 20 creations (and we suck) and one of the more dominant high schools in my hometown has 120 creations.

But I think the type of teams (realistic or ridiculous) is moot anyway. I think the real problem is not enough people used teams in dynasty mode (according to EA's numbers) to warrant a substainal upgrade to the feature. That to me has more to do with how the feature was implemented (having to replace teams) rather than the feature itself, which is an entirely different dicussion.
As always, Prowler, well said. I've even seen (and have created a few myself) people create fictional college teams with realistic logos and ratings. It's a fun feature that far exceeds any create - a team I can remember in sports games.

If they would just increase the number of teams we could switch out from 12 up to 24 or even 124 there would probably be more people using their creations in dynasty. I always use twelve and wish I could switch more in. Actually, I wish I didn't have to switch at all and could just add.
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Old 06-09-2012, 12:24 AM   #25
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Re: NCAA13 TEAMBUILDER...

They won't take it out until the next gen comes out. Then we'll be without it for four or five years until they call it something else.
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Old 06-09-2012, 10:36 AM   #26
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Re: NCAA13 TEAMBUILDER...

Have you guys been to this site yet to vote on new ideas? cdjacobs posted one for TB 2.0 and I was literally drooling the entire time I was reading it. It only has 20 votes right now though so we need to blow it up. http://www.easports.com/gamechangers...mpaignId=27782

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Old 06-09-2012, 03:22 PM   #27
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Re: NCAA13 TEAMBUILDER...

Voted Yes, everyone should get on when they have time and vote for this.
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Old 06-09-2012, 03:27 PM   #28
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Re: NCAA13 TEAMBUILDER...

Just voted too.
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Old 06-10-2012, 03:21 AM   #29
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Re: NCAA13 TEAMBUILDER...

Nice guys we more than doubled the vote count in just a half a day! all the way to the top baby!
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Old 06-10-2012, 08:54 AM   #30
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Re: NCAA13 TEAMBUILDER...

Quote:
Originally Posted by Ziza9Noles94
As always, Prowler, well said. I've even seen (and have created a few myself) people create fictional college teams with realistic logos and ratings. It's a fun feature that far exceeds any create - a team I can remember in sports games.

If they would just increase the number of teams we could switch out from 12 up to 24 or even 124 there would probably be more people using their creations in dynasty. I always use twelve and wish I could switch more in. Actually, I wish I didn't have to switch at all and could just add.
FCS schools have been created and there is even a thread on here... All teams on the template have realistic rosters and the best ratings that can be produced with what we are given. I created 15 FCS schools last year with teambuilder and I can tell you an update would be much appreciated... If we had the opportunity to switch ALL 124 teams in dynasty I would definitely do an FCS dynasty... I would also like the option to switch out the teams for FCS teams.
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