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NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Old 05-31-2012, 06:41 PM   #51
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

I like last gen recruiting better. Jeez I feel like everything I post bashes current gen NCAA. But really I just like NCAA 06 better in every.
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Old 05-31-2012, 06:42 PM   #52
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

This video kinda made my day. I've been hoping see something like this since they started Quick Clip Thursday.

Honestly, I've given up on recruiting in my dynasties in '12, but this gives me hope. During year 4 of my latest dynasty I turned it over to the computer due to frustration. It's now year 21 and I haven't regretted that decision. If you set up recruiting and let the computer know what you want, the computer more often then not delivers. Plus, this saves me the frustration of seeing a coveted 4 star, 4.52 forty QB have me as his number 1 school all year, but the week after I have him visit he decides to soft commit to his second place school. Completely disregarding he just had an A+ visit to my school. But if that's not bad enough, then the following week he commits to his second place school despite the fact they did not offer, he did not visit and they were 250+ points behind me. I see this far too often for recruiting to be enjoyable anymore. Sigh.

But heres hope that has been toned down and with the latest improvements EA has added, recruiting will once again be something I do.
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Old 05-31-2012, 06:45 PM   #53
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Quote:
Originally Posted by illwill10
I read that the ratings can swing up to 20+(I think 22) points.

I know what schools I will play as, I dont know which one I will which side of the ball I want to play as first. I wish the DLine play was better. I would love to get a 2-3 DE that becomes a gem. But, I might not even scout DEs if they cant get pressure.
We all know that the interaction and animations don't allow the DE's to succeed in a way that is visually compatible with what we see in real life, but in my games the better rated DE's are able to make more plays than lower rated players, so it's totally worth it to look for those gems at DE and the other positions on D.

Yeah, I read about the potential for that big time ratings swing too, but my guess is that only a few players each year will have those kinds of swings.
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I dont get this. Ok nothing against anyone whos buying both or whatever but when I buy a NBA game I want the most accurate and best graphical game possible and by accurate I mean all current players, arenas, equipment. Not some bum from the 80's

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Old 05-31-2012, 06:48 PM   #54
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by jfsolo
We all know that the interaction and animations don't allow the DE's to succeed in a way that is visually compatible with what we see in real life, but in my games the better rated DE's are able to make more plays than lower rated players, so it's totally worth it to look for those gems at DE and the other positions on D.
I like to blitz like crazy. I like moving around LBs and DE around. So, I might still go for DEs in recruiting, but I might move them around alot to get pressure.
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Old 05-31-2012, 06:50 PM   #55
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

lol a 6'0 220lb RB that runs a 4.26
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Old 05-31-2012, 06:53 PM   #56
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by TDAWG89
lol a 6'0 220lb RB that runs a 4.26
Those are basically Bo Jackson numbers.
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Originally Posted by bdolski
I dont get this. Ok nothing against anyone whos buying both or whatever but when I buy a NBA game I want the most accurate and best graphical game possible and by accurate I mean all current players, arenas, equipment. Not some bum from the 80's
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Old 05-31-2012, 07:09 PM   #57
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by TDAWG89
lol a 6'0 220lb RB that runs a 4.26
Adrian Peterson like back.
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How else are you supposed to stop a player from scoring? Or should they totally restrict contact while a player is in the air?

Ginobili was just trying to make the right defensive play and not allow Allen to follow through and score.
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Old 05-31-2012, 07:30 PM   #58
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

Cleaner, but much like last year, I spent little time with this aspect due to ratings outside of Speed/Acc having little impact on gameplay!!!

Not much difference in AI, gameplay wise, from a 1 Star player or 5 Star Blue Chip player!
Until the AI displays an actual in-game difference between player's, Recruiting aspect will have little meaning and gamer's will skip and just edit the player's once on their team.

That's not bashing/complaining, it's just what it is until something is actually done to make it meaniful and/or making it worth the time to spend recruiting because because it actually impacts AI Gameplay due to the type of player(s) on the team!

What's up with the 95'ish SPD/ACC again?
What does STR mean in the game if a SS is rated in the 60's?
-->what's the in-game/gameplay impact of this rating?

I wish we had access to recruit editing before a player is placed on a team's roster to make edits.

Pre-Editing like in all other sports games that are not football.

I still don't know who this suggestion would be routed through, as most gamers don't agree with how EA has coded in-game generated recruit ratings and it's just time the game at least meet some of the "Basic" sports game feature standards currently in the genre.

Side note:
Madden's DPP feature would help this aspect of the game greatly, esp if player's had a Consistency and Confidence Rating that paralleled their Star Rating.

-->Teams like San Jose St with mostly 1-2 Star player's would still have a chance at an upset, but Consistency of type player's (1-2 Star) would prevent the AI Team from performing like it's Alabama.
(which is somewhat how the game is now, unless '13 is different)

-->While teams like Alabama would perform at a consistant level from game to game due to having such player's on the roster with high ratings in these area's.

-->It could even be a Letter Grade for each of these two Ratings.
5 Stars matched to 5 Letter Grades.

Just a thought to make Recruiting mean something gameplay wise.
Maybe just another idea to make things worste, but we need something!

Last edited by khaliib; 05-31-2012 at 07:35 PM.
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Old 05-31-2012, 08:30 PM   #59
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

I am so stoked for NCAA this year. Hoping to join a quality Online Dynasty where the recruiting should really shine.
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Old 05-31-2012, 09:46 PM   #60
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Re: NCAA Football 13 Video - First Look at Scouting, When You Start Your Dynasty

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Originally Posted by TDAWG89
lol a 6'0 220lb RB that runs a 4.26
He is a 5* #1 HB. Maybe this guy is the white Adrian Peterson and we should be getting him in Heisman mode instead of Matt Leinart.
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