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A Couple of New NCAA Football 13 Screenshots

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Old 05-29-2012, 08:13 PM   #41
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Re: A Couple of New NCAA Football 13 Screenshots

Honestly I haven't seen much upgrade from 11 to 13 as far as player model and graphics.

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Old 05-29-2012, 08:15 PM   #42
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Re: A Couple of New NCAA Football 13 Screenshots

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What exactly is happening here? I honestly thought someone just posted screens they took from 12 and posted them here as a joke.
Same thing I said.
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Old 05-29-2012, 08:48 PM   #43
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maybe theres no "FSU" logo on the chest because they may have uniforms that were available back when those players were playing????? that uni wasnt introduced til last year, so maybe
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Old 05-29-2012, 08:52 PM   #44
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Re: A Couple of New NCAA Football 13 Screenshots

I know it's been said, but man, the player models just look bad. Especially the lineman and they have the same cleats from like 08 or 09. Just outdated all around.
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Old 05-29-2012, 08:52 PM   #45
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Re: A Couple of New NCAA Football 13 Screenshots

I think that they are doing a horrible job marketing this years game. The screen shots they have chosen to show look EXACTLY like NCAA12 and to be honest...should we be excited to play as RG3? We were able to play with him last year so what is the big deal? I am so disappointed in everything that they have shown so far.

With the lack of equipment upgrades, the horrible player models, and the crowd video, this game is actually turning me away from the series instead of getting me excited. Gone are the days where I couldn't wait for release day. I now look forward to Madden.
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Old 05-29-2012, 09:00 PM   #46
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Re: A Couple of New NCAA Football 13 Screenshots

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Originally Posted by da ThRONe
Honestly I haven't seen much upgrade from 11 to 13 as far as player model and graphics.
yeah i agree the graphics are basically the same for the last 3 years.

but at the same time if EA steps up the overall actual gameplay on the field i don't think the graphics or player models will matter that much.

Hell i love College Hoops 2K8 not because of the graphics but because the gameplay even for a 5 year old game is still top notch.

I don't think EA has ever actually surpassed or matched their graphics in NCAA Football with top notch gameplay on the field.

NCAA 11 remains my favorite version but it still falls short in gameplay in some very key areas that was never fixed in NCAA 12.
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Old 05-29-2012, 09:13 PM   #47
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Re: A Couple of New NCAA Football 13 Screenshots

Looks fine to me. Looks like NCAA has this entire gen, imo. I don't expect extreme graphical changes from year to year anymore, I stopped doing that very early on in his generation of consoles. I expect NCAA to look exactly like this until the next-gen is released, and I'm fine with that. I just want a game that plays well and is fun, which I thought NCAA '12 was. So as long as NCAA '13 is a step forward in gameplay (and it looks like it'll be like that thanks to the new passing game and the new recruiting), they can keep the graphics EXACTLY the same as far as I'm concerned.
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Old 05-29-2012, 10:29 PM   #48
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Re: A Couple of New NCAA Football 13 Screenshots

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Originally Posted by Playmakers
yeah i agree the graphics are basically the same for the last 3 years.

but at the same time if EA steps up the overall actual gameplay on the field i don't think the graphics or player models will matter that much.

Hell i love College Hoops 2K8 not because of the graphics but because the gameplay even for a 5 year old game is still top notch.

I don't think EA has ever actually surpassed or matched their graphics in NCAA Football with top notch gameplay on the field.

NCAA 11 remains my favorite version but it still falls short in gameplay in some very key areas that was never fixed in NCAA 12.
As much as I perfer better player models I'd gladly scarifice it and graphics for better physics and better interaction at the LOS and with players on the primeter. However it doesn't seem like where getting a drastic upgrade in game play considering how similar everything else is to the same game 2 years ago.

Clearly it's much more difficult to progress this game in a yearly cycle than I can imagine.
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Old 05-29-2012, 10:58 PM   #49
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guys graphically you not going to get too much change on this console, so since thats the case they should be working very hard on gameplay. whats funny to me is that they just putting where the players locate the ball while in the air to see it, 2k had this in 05 on the original xbox, they shouldnt be marketing 3,5,7 step dropbacks, this is the fundamentals of playing quaterback this should have automatic been in the game and working properly since the start.

pump fakes/shovel passes also should not marketed, this is also the basic fundamentals of football. passing trajectory should have been in the game so im glad they got that in. no more super linebackers and physic db's,this should have never been an issue to start with. the latest video displayed some of the improved route running and how they create space, this also should have been in the game, its football, its what happens on the field of play. hate to keep bringing up 2k but theyhad great route running and foot planting in the game and created space between the reciever and the db according to how the reciever ran his route, need i say this was in 05 and on the original xbox..smh

We should have spring games by now, the ability to focus/practice on certain areas of the team (pass defense, run defense, linebackers, corners, d-line, etc.) depnding on your opponent you are facing the upcoming week. when facing a team like oklahoma state you should be able to focus your practice time on your cornerbacks and pass rush. then after the practice, according to how you did in practice you should get a boost in certain ratings for that week, maybe not big boosts but maybe 1-3 points +/-. We need pre-game show and analysis from lee corso and the gang, halftime show with scores from around the league. announcers should give their halftime adjustments and analysis, post-game show and analysis, coach interview at the end of the game. ok i like the the studio updates but how about highlights with the studio updates( again 2k had this on the original xbox)

double team blocks on passing plays we really need this in ncaa and madden, fix the crowd noise please, this is big, remember when the stadium use to shake in away games , bring that back, this plus what they doing with the icons this year should be just right for stadium atmosphere in away games. more team celebrations on big plays and key first downs especially in the fouth quater of a close game. AI should run their playbook just like the real life team and use more juke moves and all the other stuff the user has at his disposal (smarter AI). i keep going forever but i hope by next gen this will all be in the game or atleast in the plans for next gen.

oh and by the way no one is going to play this hiesman mode its a waste of time imo. i know i wont touch the mode myself. its pointless when you have a dynasty going and you got players just as good as the ones in the heisman mode, especially when you in your 3rd to 4th year and freshmans are now 95 ovr and above, you just play with those players.

EA send me a job offer ill have your game on point...lol
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Old 05-29-2012, 11:13 PM   #50
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Re: A Couple of New NCAA Football 13 Screenshots

Madden is innovating this year, NCAA 13 is recycling. I haven't seen anything NCAA 13 is doing aside from studio updates and crowd improvements(good job Christian) that really distinguishes 12 from 13. The more improvements we hear about from Madden, the worse it will make NCAA 13 look. I'm hoping that NCAA has something up their sleeve too, but it seems very unlikely. I was originally planning on getting both, but it seems like every time something new comes out about NCAA 13 lately, it is met with more disappointment than excitement.
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