Would a Long Snapper rating really matter? - Page 3 - Operation Sports Forums
Home

Would a Long Snapper rating really matter?

This is a discussion on Would a Long Snapper rating really matter? within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Reply
 
LinkBack Thread Tools
Old 05-20-2012, 02:13 AM   #21
Rookie
 
OVR: 1
Join Date: Apr 2009
Re: Would a Long Snapper rating really matter?

What about having a snap rating, instead of a long snap specific rating? This would make it so that not every lineman can play center. Also, you do see instances of bad snapping, especially if you watched the Cowboys the past few years. Both Gurode and Costa really struggled at shotgun snaps compared to other centers in the league.

For long snappers, you would just have guys that have snap ratings in the 90s but don't have any other actual skills. Perhaps the best center in the game only has a snap rating of 85 or something, so that all long snappers are better than centers at long snapping.

lordnate is offline  
Reply With Quote
Sponsors (you can remove in-post ad banners by registering or logging in)
Old 05-20-2012, 11:02 AM   #22
All Star
 
KBLover's Arena
 
OVR: 39
Join Date: Aug 2009
Blog Entries: 16
Re: Would a Long Snapper rating really matter?

Quote:
Originally Posted by Big FN Deal
You know, I was just reading over this thread and a simple way to address the issue of player miscues like fumbled snaps, off target long snaps, mishandled hands offs and even penalties is a composure trait in DPP, imo.

Illy mentioned in another thread about having a penalty rating, which I think was a good idea but it might be easier to branch all this stuff under a Composure trait tied to position AWR. That way a 57OVR OL with 60AWR at LT could still have 80AWR at LS, making them capable of the job. However, a 90OVR OL with 90AWR at LT could have 60AWR at LS and struggle.

Now the reason I think this would be most effective tied in with a Composure trait in DPP is that, I think the different pressure situations on the field, during the game should affect it.
What's sad is that it's almost there. I firmly believe AWR impacts OL penalties (maybe not for other positions, or other ratings might take precedence, like my CBs are always called the most for facemask...and they have the lowest TAK ratings on the team...)

So adding in Composure with it applying differently to various aspects and potential errors sounds like a great idea - and anything making DPP more impacting and fleshed out, I'm all for.

It's like, if the game would just take the next step to make things less purely "roll of the dice" but add in more factors the shift and sway the possibilities, a lot of things we talk about might already have existed.

Composure + Relevant ratings + Situations + AWR influence = a robust system for mistakes and penalties.
__________________
"If you're going to put up a show of torture...I'm sorry, but I'd rather leave the stage." --Rika from Higurashi

KBLover's M12 Experimental Sliders, 2nd Experiment

KBLover's M13 Experimental Sliders

Restoring the Fear: Raiders M13 CCM

Last edited by KBLover; 05-20-2012 at 11:04 AM.
KBLover is offline  
Reply With Quote
Old 05-20-2012, 11:17 AM   #23
Yelling Bird
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: RVA
Posts: 13,052
Blog Entries: 2
Re: Would a Long Snapper rating really matter?

Heck, a simplified view of long snapping could just be to keep the current rating calculation as-is, but have a new DPP trait for all FBs, TEs, OLs, DLs, and LBs: "Long Snapper". Have it be a simple yes/no (maybe a third "emergency" option, but start at yes/no). If the player with "no" as his long snapper trait is placed into the position, his relevant ratings take a massive nosedive for any plays he is on the field as a long snapper.

The problem with this approach is that it might make it difficult to find a long snapper at all, there'd have to be a free agent search feature where one could filter all the available free agents by DPP traits and/or ratings. The CPU roster management would also explicitly have to take this DPP trait into account when reorganizing its depth chart; I don't know that it takes DPP into account at all right now.
__________________
Christopher Hooe
SRRN Games - Games As Art | Evenspring - We Solve Problems

Last edited by CM Hooe; 05-20-2012 at 11:19 AM.
CM Hooe is offline  
Reply With Quote
Old 05-20-2012, 12:30 PM   #24
MVP
 
Big FN Deal's Arena
 
OVR: 32
Join Date: Aug 2011
Re: Would a Long Snapper rating really matter?

Quote:
Originally Posted by KBLover
What's sad is that it's almost there. I firmly believe AWR impacts OL penalties (maybe not for other positions, or other ratings might take precedence, like my CBs are always called the most for facemask...and they have the lowest TAK ratings on the team...)

So adding in Composure with it applying differently to various aspects and potential errors sounds like a great idea - and anything making DPP more impacting and fleshed out, I'm all for.

It's like, if the game would just take the next step to make things less purely "roll of the dice" but add in more factors the shift and sway the possibilities, a lot of things we talk about might already have existed.

Composure + Relevant ratings + Situations + AWR influence = a robust system for mistakes and penalties.
Exactly. The hesitation in fleshing out realism in Madden seems so blatant, in comparison to a game like HC09. Looman stated when making that game, their main focus was having the most realistic representation of applicable aspects of NFL management and it showed. However, in Madden we are constantly being told that the focus is NFL authenticity in every area in the game but the final product has yet to reflect that.

The POV for approaching Madden is just so backwards, imo. Games like MLB The Show and NBA2k are about focusing on creating a top notch authentic career mode, league wide experience and then allows gamers to utilize the game play portion of that, for head to head, play now. However, Madden has been created from a head to head, play now POV, then attempts to plug that into its' career modes and it shows in the quality or lack thereof in those modes and game play in general. Most gamers that participate in career modes online or offline are not the type of gamers that want some quick game, they are looking for something more in-depth and fleshed out, not what amounts to a 17+ week play now tournament.

Anyway, Connected Careers and the other announcements for June 4th will be indicators of what the POV is for this new team, imo. If an advanced on field AI and more fleshed out player management aspects are included, it will be a good sign of change.
__________________
Priorities: The stadiums in Madden 25 have a "wear n tear" system but not the players.
Big FN Deal is offline  
Reply With Quote
Old 05-21-2012, 03:52 PM   #25
Rookie
 
BathSaints's Arena
 
OVR: 2
Join Date: Aug 2008
Re: Would a Long Snapper rating really matter?

Seriously, I cannot think of another sports simulation that doesn't even include an actual position. Never mind the fact that they couldn't get roster sizes right (Seriously - how long has it been?), to flat out ignore a position and, basically, 32 players is astonishing!

Granted, long snappers aren't the most obvious players on a team, but there impact doesn't need to be huge. But this isn't Madden 2! There is not a shortage of disk space... What is holding them back?

The problem is that it kills the authenticity (maybe not in quick-play but in anything more long-term for certain), and I don't care how many new, gimmicky modes they include, until it feels authentic it's still a long way behind the other sports games.
BathSaints is offline  
Reply With Quote
Old 05-22-2012, 10:29 AM   #26
MVP
 
PGaither84's Arena
 
OVR: 45
Join Date: Mar 2009
Location: Lima, Peru
Blog Entries: 11
Re: Would a Long Snapper rating really matter?

^ I don't know about other teams, but the 49ers Long Snapper Brian Jennings is in Madden 12.
__________________
My Madden Blog

Watching NFL highlights and clips makes me want to play Madden... and playing Madden makes me want to turn my XBox off and watch real football. It's a vicious cycle.
PGaither84 is offline  
Reply With Quote
Old 05-22-2012, 11:37 AM   #27
MVP
 
BezO's Arena
 
OVR: 20
Join Date: Jul 2004
Re: Would a Long Snapper rating really matter?

As a Cowboys fan, I'm cool with bad snaps, special teams or otherwise.

Miscues are a part of sports. There are already fumbles in the game that are out of our control. There are errors in baseball. FIFA is introducing something to represent player's ability to trap long passes. Bad passes in basketball. Hopefully EA is finally willing to introduce all aspects of realism.

Adding a snap count to play calling would put more in the hands of the gamer. And someone already mentioned including the long snap in the kicking mechanic.
BezO is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 06:23 AM.

Top -