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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 11:14 PM   #61
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

CM, did you notice if the safety's played smarter? Last years game they could never cover the inside slot post, I hope there smarter this year.
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Old 05-14-2012, 11:14 PM   #62
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
I'm not trying to sound standoff-ish, really. Many of you guys are trying to base my impressions off of Madden 12... STOP . It's a completely different game. You have already seen video of the new defensive stuff and new offensive stuff. You already know about the game being steered towards user control. I'm just giving you the feelings I had playing the game. If I say user catching is easier and more realistic at the same time it should mean that everyone is put on the same level when using the same players. This is NOT Madden 12, nor is it your daddy's Madden. You can feel free to look me up after E3 and/or the actual release date. As long as things don't change for the worse between now and then...my sentiments are echoed by every attendee including a member of TSS, TSO, MPOA, Shopmaster, MB, OS... It's not a conspiracy. I WILL be posting impressions on other things and more on this when I can elaborate further at a later date.

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Fair enough. I'll take your word that's it's improved and no longer an unfair advantage to the user
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Old 05-14-2012, 11:14 PM   #63
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Not saying I disagree with your comment but what examples can you give that makes you feel that way?

He says he can only talk about what's already been released... no new info. Why even post it? However, I've followed this guy for awhile now and I guess I just think he's not that bright. Personally, I just don't like him , his style or what he stands for.
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Old 05-14-2012, 11:25 PM   #64
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Quote:
Originally Posted by ryan36
He says he can only talk about what's already been released... no new info. Why even post it? However, I've followed this guy for awhile now and I guess I just think he's not that bright. Personally, I just don't like him , his style or what he stands for.
Freaking Nazi Mod! Lol
And if you ever want to compare IQ's let me know... I bet I can break 22.
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Old 05-14-2012, 11:27 PM   #65
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Originally Posted by ryan36
Did not like it at all... I think the reviewer didn't hit on anything. I don't know where EA gets these "Game Changers" , but they don't know too much.
Oh I'm so gonna have to have Searles smack you around lol

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Old 05-14-2012, 11:28 PM   #66
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Freaking Nazi Mod! Lol
And if you ever want to compare IQ's let me know... I bet I can break 22.
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If you break 22, you have 4. 2 and 2 is four.
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Old 05-14-2012, 11:50 PM   #67
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by ryan36
If you break 22, you have 4. 2 and 2 is four.
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Thanks I was trying not to hype, plus add in some negatives. I got trolled beyond belief for not adding negatives last year. BTW next time Dave is on a call doing Stick Skills radio five feet away from me I'm gonna crash the show. He was literally doing the show walking circles around the parking lot of the hotel cuz he was all excited. Ah... Kids... I miss being young
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Old 05-14-2012, 11:52 PM   #68
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by kmart2180
CM, did you notice if the safety's played smarter? Last years game they could never cover the inside slot post, I hope there smarter this year.
Inside slot posts and seam routes were covered much better. I was able to hit them by flooding coverage and forcing the safety to pick who he wanted to cover (should always be the deepest man). So therefore a seam route from the inside slot with a post coming underneath in great vs that Robber setup or Man 2 over. the best thing about that is the defensive alignment doesn't give it away so now you actually have to use split second reads.
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Old 05-15-2012, 12:54 AM   #69
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by CRMosier_LM
Thanks I was trying not to hype, plus add in some negatives. I got trolled beyond belief for not adding negatives last year. BTW next time Dave is on a call doing Stick Skills radio five feet away from me I'm gonna crash the show. He was literally doing the show walking circles around the parking lot of the hotel cuz he was all excited. Ah... Kids... I miss being young
Would have been nice to have someone who knew what the heck they were talking about, that's for sure.
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Old 05-15-2012, 01:54 AM   #70
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So the "monumental" change to gameplay that will "make defense fun again" (hmm what is the name of that game that made defense so fun you would get tackled just to see the hit?? oh yeah, Backbreaker. And what did they have again?.. Anybody have any guesses? Haha). I've looked around the Internet and I'll just say I'm pretty sure they implemented RTP-Based tackling this year, or at least put the system in place to build from. I'll be standing in line on a warm August evening around 11:59pm to get my copy.
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