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Five Things to Improve NCAA Football 13

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Old 01-30-2012, 02:07 PM   #21
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Great article and I'm sure we can go into more detail. I actually loved NCAA 12 but the glitches did drive me crazy to the point of swearing out loud in psychotic rage and that was even when I was comfortably ahead. I always buy it on the first day and spend a ton of time fixing ratings and entering names so I don't mind buying it on the first day since I'm not going to play it for some time anyways.

Another nice small addition is when you name the coaches there should be a save option for that alone. I entered every coaches name and then after turning it off and coming back to the game they were all gone (and this was after entering their names and having the game freeze on me). I didn't discover until later that in order to save their names you had to go back into player edit mode or depth chart mode then save, that's stupid.

It would be really nice if they could make an awesome game because I'm sure we could deal with a few issues here and there but some of the glitches just drive us crazy and I loved the game and it drove me crazy.

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Old 01-30-2012, 02:11 PM   #22
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I agree with almost everything said in the OP and in these comments, and I just want to add one thing: LET US SPECTATE OTHER USER'S GAMES IN OD!!!! I have been calling for this since NCAA 09. When your Dynasty is waiting for 2 people to play each other to advance, do you want to just sit there and stare at the menu for 30-45 minutes? Of course not! We want to watch them play!!!
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Old 01-30-2012, 02:27 PM   #23
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The author is spot-on in regard the the first point with gameplay improvements, but i feel that real issue is that a change needs to be done regarding the programming logic that is used.

The psychic defenders, super-linebackers, etc. are a result of there not being a read-and-react setup.

The programming is done in a way that works such that "Action A" is going to result in "Reaction Z" and then we'll fill in the middle with animations to make sure we get there. For example, you press pass (action A) and the game decides it will get swatted (action B) and fills in the gap with a super linebacker or psychic DB. This is due to the fact it's all about a result that is determined before the subsequent actions take place.

NCAA and Madden both need to incorporate more of a chain reaction (read-and-react) programming logic to the gameplay. This would be done by establishing keys or "anchors" for each player on the field (mostly on defense).

For example, linebacker A focuses on his key (or anchor) and responds the action of the key (an offensive guard). The skill of the linebacker determines how well he executes his job, etc. Does he bite on play action? Does he not step up fast enough to get in position to stop the run?

Or, a dback is in man coverage and reads his "keys", etc. Or defensive lineman, etc. Stop predetermining the outcome and give us a sequential setup for gameplay.

If this is ever accomplished, football video games may overtake all other sports games as the most realistic and fun to play in regard to gameplay alone.
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Old 01-30-2012, 02:27 PM   #24
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Does it really matter what we want???????? EA has always did what they want and want us to have'!!!! But it's simple to answer...(EA make a game that GAMERS want to play more than 2 times) & (EA make a REAL football game) If they do that..We would get a GOOD game....Sad thing is None of the Gamers above has asked for anything that CAN"T be done or SHOULD have already been done'!!!! how long has EA been making football games and we still don't have Half of the items gamers ask to see in the game, I know why EA removed (It's in the game) Now it's just IT"S A GAME........LMBO
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Old 01-30-2012, 02:31 PM   #25
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Re: Five Things to Improve NCAA Football 13

But again what all that requires is.......Work! Something these developers have shown year after year all they want to do is fluff up the graphics throw something in and call it new and innovative.
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Old 01-30-2012, 02:42 PM   #26
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Originally Posted by statum71
Agree with everything except dropping some mascots in favor of old time players.

Couldn't possibly care less about guys with leather helmets. Besides....they wouldn't have the license to use their real names anyway so what good is it?
They don't have a license to use the current players names either but they are still in the game. I don't know about going back to team with leather helmets but it would be nice to go back with great teams from the past.

What I want is the ability to download up to date uniforms dagnabbit! This was in the game in the past and should be in the game now. The PC uni's are great and all, but who wants to use them a year later after their favorite team will never wear them again?
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Old 01-30-2012, 02:43 PM   #27
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Oh yes someone mentioned it. Medical redshirt seriously should be turned on somehow. I have had star players get hurt first game or 2 and they are done for the season. It would be really nice to fix that. I liked it years ago when you could edit the signs in the stadium and talk crap that was good cheap entertainment.
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Old 01-30-2012, 02:53 PM   #28
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Originally Posted by twindaddyj
Oh yes someone mentioned it. Medical redshirt seriously should be turned on somehow. I have had star players get hurt first game or 2 and they are done for the season. It would be really nice to fix that. I liked it years ago when you could edit the signs in the stadium and talk crap that was good cheap entertainment.
Now a days people get too butt hurt over that stuff though. I dont think the NCAA would allow that because it might be promoting "something" lol
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Old 01-30-2012, 03:03 PM   #29
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Why can't they make the crowd like FIFA 12, like the crowd is louder than the announcers
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Old 01-30-2012, 03:21 PM   #30
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Extend. RTG ,allow rb,wr,cb,ss to return punts and
Kickoff return this was badly miss in past gens
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