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NBA 2K12 Review (360, PS3)

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Old 10-10-2011, 12:06 PM   #11
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The most accurate review I have read! Thank you!

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Old 10-10-2011, 12:06 PM   #12
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Quote:
Originally Posted by Giants4Natic
That is not true. I cant stand online play on anything except shooters

To many laggy games and to many cheesers to even make it worth while.

I know many love it but the off line is a master piece and lowering the grade because of the rookies is not fair because it is not 2K fault. And by next week the rookies could be back if lock out ends and no mention of that possibility
The game's score was mostly lowered because Online doesn't work and My Player is buggy, among other things. You are trying to put words in Dustin's mouth here which really isn't fair at all. Also, we review games AS-IS, not 'what they might be.' That's the only fair way to assess games at launch. You think the game's a masterpiece, that also means you play exclusively offline.
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Old 10-10-2011, 12:15 PM   #13
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Originally Posted by eaterofworlds888
I still haven't fooled around with my player much but from what I hear the trade logic must be pretty bad. The association is still great I think. Greatest Mode is awesome. The Presentation in this game is THE GREATEST I have ever seen. A patch would be much appreciated for MY Player. Once that comes the game gets a 10 in my book.

The gameplay is top notch too
Association is messed up just like my player. All the trade logic and CPU blowing up teams happen on both.
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Old 10-10-2011, 12:24 PM   #14
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Originally Posted by apollooff320
Association is messed up just like my player. All the trade logic and CPU blowing up teams happen on both.
Really? I've played about a month into association and haven't noticed it yet. The two trade offers I have got were both dumb. I just declined them. But, I don't think a single trade has actually happened yet. Only beef I've had with Association so far is that the headlines are all about rumors of trades, contract signings, or retirements. I liked how in 2K11 the majority of headlines were about games from previous nights. I could just click on the ones provided there and check out the stats and become familiar with other teams around the league. Now, I don't really know what games to check out because I don't know which ones were important. I instead have to check out all of them. However, this is a small con. But, yea if trade logic is as bad in association as in my player then 2k needs to patch it.
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Old 10-10-2011, 12:26 PM   #15
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One word ONLINE this is Part of our $65 dollars EA madden does the same and it will be a mutiny on here there is no excuse for how bad online is
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Old 10-10-2011, 12:26 PM   #16
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2K12 while phenomenal, is not a perfect game...however it is well deserving of a higher score than 8.5....#thatisall
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Old 10-10-2011, 12:30 PM   #17
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Originally Posted by bigsmallwood
2K12 while phenomenal, is not a perfect game...however it is well deserving of a higher score than 8.5....#thatisall
Maybe on your old archaic college paper grading scale

(Insert plug to actually read the scoring rubric to see how we actually score games with a full 10 point scale here)
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Old 10-10-2011, 12:39 PM   #18
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It needs a patch up because online is bad the players reactions are slow 3 pt needs to be turned down there we should also be able to choose any Jersey we want online.In till a patch comes out it deserves a 8.5 then a 9.3
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Old 10-10-2011, 12:46 PM   #19
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so if nba 2k12 didnt have online play all together then the rating would be higher, right.
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Old 10-10-2011, 12:51 PM   #20
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Re: NBA 2K12 (360/PS3) Review

Good review, except one thing. I have beef with this statement:

Quote:
The passing and player movement -- two huge upgrades in offline gameplay --
IMHO passing and movement offline is a big step back in 2k12 in comparison to 2k11 (and I even played 2k11 right after 2k12 to confirm it). Passing is so unresponsive and sluggish (only alley oop passes are the same as they were in 2k11, btw oops are the only sure thing to finish a fast break and not get sucked into this awful contested lay up animation) it kills all the openings that occur on the hardwood and I don't even want to mention amount of unforced turnovers that the "new" passing system produces.

Movement looks good, but I think players have way too much momentum which is a problem especially during inbound plays on opponents half. Way too many times receiver of the inbound pass (the whole process of "inbound plays during Time Outs is also buggy, most of the time the inbounder I choose during time out is not inbounding the ball and it leads to whole play not "playing out" properly) commits backcourt violation because of way exaggerated momentum while receiving the ball. I don't want my players to turn on the dime but right now it is a bit hardcore (2k11 had it correct).
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