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NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

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Old 09-06-2011, 07:12 PM   #11
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Re: OS NBA 2k12 Impressions and Q/A Thread

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The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
On the break did slashers attack the rim from the wing at proper angles?

In that same vein, were passes thrown correct angles to allow for easy, fluid, finishes at the rim?

Concerning defensive transition, did players make sound threat assessments, i.e. stopping the ball, protecting the paint first, cheating toward the most dangerous finishers?

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I dont get this. Ok nothing against anyone whos buying both or whatever but when I buy a NBA game I want the most accurate and best graphical game possible and by accurate I mean all current players, arenas, equipment. Not some bum from the 80's
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Old 09-06-2011, 07:13 PM   #12
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Re: OS NBA 2k12 Impressions and Q/A Thread

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Originally Posted by RedSceptile
Wow MyPlayer sounds amazing. So excuse me if I'm ignorant, but do you use your money to buy attributes now instead? Are skill points completely remove or are they there as well. Were there actual plays ran for you based on your strengths?
Skill points are still in the game. Money can be used also. I only played the college all star game so there were no plays called.
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Old 09-06-2011, 07:14 PM   #13
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Re: OS NBA 2k12 Impressions and Q/A Thread

Did you get a chance to see any walk up animations
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Old 09-06-2011, 07:15 PM   #14
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Re: OS NBA 2k12 Impressions and Q/A Thread

First of all, thank you for your preview/review. You didn't have to do so, but you did anyway. You get OVER 9000! respect points

Is the Combine and such still there? Or did the College Game replace it?

Secondly, how did the pull up J's feel? Did it feel sluggish/clunky?
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Old 09-06-2011, 07:16 PM   #15
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Re: OS NBA 2k12 Impressions and Q/A Thread

Excited to hear of improved fastbreak logic...I assume you are implying that now lanes will be filled correctly? No more running to corner by CPU to spot up for 3, rather than continuing to bucket?

Nice write-up...thx!
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Old 09-06-2011, 07:16 PM   #16
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Re: OS NBA 2k12 Impressions and Q/A Thread

haha oh man 2k out did themselves! Did you like how smooth the shooting is now? From reading the previews it sounds like its going to be fun shooting with the new momentum.
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Old 09-06-2011, 07:17 PM   #17
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Re: OS NBA 2k12 Impressions and Q/A Thread

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Originally Posted by jfsolo
On the break did slashers attack the rim from the wing at proper angles?

In that same vein, were passes thrown correct angles to allow for easy, fluid, finishes at the rim?

Concerning defensive transition, did players make sound threat assessments, i.e. stopping the ball, protecting the paint first, cheating toward the most dangerous finishers?
- Yes but I feel that the slashers were a step slow.

- That was a little hit or miss. I felt there were a few breaks where the wrong pass was thrown. Could have been a control issue on my part.

- Yes. on the 3-1, the D would force me to make a decision by guarding the player with the ball. I forced a few shots by not passing at the right moment.
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Old 09-06-2011, 07:18 PM   #18
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Re: OS NBA 2k12 Impressions and Q/A Thread

How does player control feel compared to last year.
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Old 09-06-2011, 07:18 PM   #19
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Re: OS NBA 2k12 Impressions and Q/A Thread

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Originally Posted by PRAY IV M3RCY
Did you get a chance to see any walk up animations
Yes, walk up anims are in the game. No more hunch back anime.
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Old 09-06-2011, 07:19 PM   #20
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Re: OS NBA 2k12 Impressions and Q/A Thread

Can I do one more question lol?

How did the dribbling feel this year? Does it take up less space as they said? Did Westbrook feel like an actual force driving to the rim? How are the finishes at the rim (contact layups)? Do any of them seem Rose-esque?
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