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WWE '12 Impressions from SummerSlam Community Event

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Old 08-16-2011, 10:00 PM   #11
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I haven't loved a wrestling game since No Mercy on the N64. Played a few since then but nothing felt like No Mercy felt. How do these newer wrestling games compare?

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Old 08-16-2011, 10:41 PM   #12
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Honestly this reads too much like it came from someone in the THQ marketing department. I'm definitely looking forward to the game but I will still be waiting a few extra weeks after it releases to read impressions. Not getting burned again.
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Old 08-17-2011, 10:12 AM   #13
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Man, I can't wait til this comes out. I don't watch wrestling anymore, but i still play the games and from the sound of this ......I will not be disappointed....Demolition, the Road Warriors...OMG! They need Warlord and Barbarian.....and maybe give us Tully Blanchard to go with Arn Anderson.....
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Old 08-17-2011, 11:51 AM   #14
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What, no love for Paul Roma?
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Old 08-17-2011, 01:06 PM   #15
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best things they've done to this series in a long while. Though I find it funny when they act like stuff is new, when all they did was take HCTP control scheme. For the first time ever you can crawl to the ropes during a submission! nope, that was in HCTP. Opponent will get up groggy into your finisher for the first time! nope, that was in HCTP.

THQ, don't treat us like we are dumb. I think it's great you've ripped HCTP controls. I hated the analog crap, it never felt right in a wrestling game. New engine doesn't look as good graphically, but if that's what was needed to get warping animations and moves out of the game, fine by me. Roster is also impressive. Can't wait to have hollywood rock in a game (first since HCTP). I hope we get mankind and not foley, but either is better than none. Rock N Sock back in action.
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Old 08-17-2011, 04:49 PM   #16
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Re: WWE '12 Impressions from SummerSlam Community Event

Create-An-Arena is just what the doctor ordered for a dude who runs an online CAW wrestling show. It makes every single event that much more unique and the insane amounts of detail really make the possbilities sky-high...that is, until the novelty wears off (as it tends to do with modes other than CAW proper in recent SVR/WWE titles).

I am still pretty much on the fence with the rest of the game, however. I'm not quite sure how this new gameplay will "feel", honestly. But if the "wrestling flow" is that much better than in years past, I guess that's something to look forward to. I'm going to wait to play the game before I really jump on the bandwagon....
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Old 08-17-2011, 06:29 PM   #17
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i would have liked more than 50 caw spots. It would have been fun to recreate old WCW and WWF stuff back during the Monday Night Wars era at the same time.
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Old 08-17-2011, 07:32 PM   #18
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Wow. This game was def. not on my radar of games to play, but this might just go right back into it.
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Old 08-17-2011, 11:45 PM   #19
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Re: WWE '12 Impressions from SummerSlam Community Event

Scott, glad you had a good time at the event. Sounds like you really like the game, which is nice to hear. I'm still skeptical, only because these wrestling games feel very stale to me, and aside from Legends of Wrestlemania, it has been years since I've enjoyed a wrestling game.

I hope this is the game to bring me back, but I will have to play it first before committing.
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Old 08-21-2011, 10:24 PM   #20
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Re: WWE '12 Impressions from SummerSlam Community Event

I'm not going to get it until I KNOW they improved the AI (at least have SOME AI in it that makes it remotely challenging).
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