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NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Old 06-27-2011, 12:38 PM   #141
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

That's all more of a wishlist thing.

The comment about the ball is what is perfect for this thread. Although the overall lighting is what makes the ball look like that.

It's about getting this stuff done correctly, art-wise. The shoe comment as well (already in there).

Look at the first post for an idea.
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Old 06-27-2011, 12:41 PM   #142
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

They could put different outfits onto the players during those press conference scenes and walking out of the bus scenes. Guys have headphones on, wear preppie outfits, flannel shirts, and backpacks in reality. Not a lot of players wear suits, let alone those old-school-looking suits that 2K has on 'em in the game.

Speaking of getting off the bus, that walking animation is really weird/awkward. They look like they're walking gingerly on some tender ankles or something.
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Old 06-27-2011, 12:42 PM   #143
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

ok. how about scuff marks on the court as the season progresses? in real life courts (especially the painted area) get scuffed up/scratched as the season progresses.

would that be a wishlist item or an authenticity item?
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Old 06-27-2011, 01:34 PM   #144
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by ifriedrice
They could put different outfits onto the players during those press conference scenes and walking out of the bus scenes. Guys have headphones on, wear preppie outfits, flannel shirts, and backpacks in reality. Not a lot of players wear suits, let alone those old-school-looking suits that 2K has on 'em in the game.

Speaking of getting off the bus, that walking animation is really weird/awkward. They look like they're walking gingerly on some tender ankles or something.
Nice, will add to the list.

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Originally Posted by FriedLemonade
ok. how about scuff marks on the court as the season progresses? in real life courts (especially the painted area) get scuffed up/scratched as the season progresses.

would that be a wishlist item or an authenticity item?
Good sug. Art based and must be done by a dev. so it goes here.
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Old 06-27-2011, 02:05 PM   #145
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

When it come to crowds, have some ppl wear the other team jerseys. Not every team, the traditionally popular teams. Bulls fans are everywhere, so are Lakers, Boston, New York. (I know there's more, but you get the point)

And during the playoffs, have most of the home team crowd wear the same colors. (Miami=white, Bulls=Red, OKC=Blue, so on and so on)
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Old 06-27-2011, 02:52 PM   #146
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^^^^ screw that, I need an NBA game to LOOK like umm....THE NBA!! and with that said, I would also like to see an improved halftime show. 2K9 had an empty desk. I do like the commercials for the upcoming games in 2K11 but I would like to see a desk with commentators discussing the first half and also highlights from other games around the league. How is it Lakers vs. Celtics for Sega Genesis was able to pull this off but no basketball since has done it?
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Old 06-27-2011, 03:32 PM   #147
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

2k needs to have all the missing mascots ingame...there was a thread awhile back where it showed which of the mascots were missing
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Old 06-27-2011, 03:43 PM   #148
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

1. The Dallas Maverick's home jersey needs to be fixed. There are white outlines around the #'s on the authentic road jersey. In 2K11, there is no outline...


2. If they're gonna include the Seattle Supersonic's 1979 Championship in the OKC Thunder's history (http://www.sonicsgate.org), then the least they could do is include the "throwback" Sonics jerseys from the 2007-2008 season.


Now that I think about it, ALL of the Sonics' throwbacks should be included.


3. One thing that would add to the atmosphere is if they had specific courts/accessories to match certain events during the NBA season, like Breast Cancer Awareness Month, playoff games, the Finals, etc. For instance, during BCAM, all players would wear pink accessories; or, in the Finals, where the court would have the Finals logo painted on the hardwood (or, they could even have the Finals trophy painted behind the center court logo).

4. Make all accessories and hairstyles dynamic. Not ever player with braids will want to keep those braids their entire career (assuming they still have hair). I would like to see receding hairlines over a course of the career of certain players (Lebron's hairline keeps going so far back , it might as well be time-traveling). Have players with long hair cut their hair at certain points during a season (or career, a la Kobe Bryant's afro-to-buzzcut transformation).

With the accessories, have the players change them up as the season rolls along (example: maybe Rondo doesn't want to wear long padded sleeves for a few games). Also, they should be customizable. I remember in 2005, when the Sonics made the playoffs, Ray Allen wore custom-made Jordan XX's. First time I really payed attention to the kicks players like to wear. Most players like to switch their kicks and colorways during the season, and over the course of a career as new kicks become available.

Just my two cents...
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Old 06-27-2011, 03:48 PM   #149
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

For the upcoming games (in between the 1st and 3rd quarters), 2K should use the in game players instead of real pictures. That way they could show the players using a signature moves during the promo.

So it would be like... "Tune in Thursday June 2nd, for Dirk Nowitski and the Dallas Mavericks (cut to Dirk's fade away jumper), take on Dwayne Wade and the Miami Heat (cut to Wade's step back jumper), for game 4 of the NBA Finals, don't miss it!"
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Old 06-27-2011, 05:39 PM   #150
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I love everything you have listed in "other." Small details bring a game to life.

My fear is that it may be too late for this stuff to be put in for 2K12.
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