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NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Old 06-26-2011, 11:49 AM   #101
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they need to have the benches clear out for wen a game winner is hit......the bench go running onto the court
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Old 06-26-2011, 12:09 PM   #102
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by Goffs
yeah i noticed this awhile back...i think its because the player models are bit too bulky to have that packed look

i want to chime in on the arena sounds as i said earlier in my post that they did a great job in arena specific authenticity but as i type this post and listening to this....

it just sounds sooo much better...i think 2k is lacking the ambience of the PA system..not entirely sure what you call it but it sounds so much like its in an arena..

i would post examples of MSG chants but i cant find any of it online...
And look at the player on the bench...that's what I'm talking about. That should be imitated, if not improved .
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Old 06-26-2011, 12:55 PM   #103
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I would like the option to choose sock colors again, and I guess in a team builder way, choose whether we want to wear white or colored shoes with away and home uniforms. During most of the regular season, teams like chicago will wear white shoes with white accessories.
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Old 06-26-2011, 01:33 PM   #104
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by exposedaking
please bring back the walking/skipping up court
They said it's already in 2k12.
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Old 06-26-2011, 01:35 PM   #105
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

Watching that Live 10 video...it's unacceptable that a game made 2 years ago has THAT much better crowd and bench reactions than 2k11. Plus, as another poster mentioned, the player models in 2k11 are just WAY too bulky. They need to work on the jerseys (which add a lot of bulk to each player as they hover over top of them by a large amount), and also work on conveying thin/lengthy players more...as not every NBA player is built like Dwight Howard. Although you might think they are from playing 2k11.
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Old 06-26-2011, 01:40 PM   #106
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

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Originally Posted by dustay buchroia
Please add this signature motion :

Jason Terry's JET


Dirk's One-legged fade away :


They say the Jet is in, and they completely redone Dirk.
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Old 06-26-2011, 01:40 PM   #107
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In 2k12 i would like to see the shoe editor be revamped. Im talking about as far as how you can customize the shoe color ways and all. I did like the fact that they had all of the Jordans and would like for them to continue to add others like the Air Pennys and Kobes actual shoe as well as Lebrons. One thing I was disappointed in was the fact that when editing the Jordan 11's I could not make the actual black and red colorway or the "Space Jam" edition. It was hurtful especially playing the Jordan Mode and see Mike not sport his shoe properly.



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Old 06-26-2011, 01:58 PM   #108
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

Make shoe customizing more like NikeiD. It lets you pick colors for laces, rim of shoe etc.
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Old 06-26-2011, 02:03 PM   #109
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

Would be cool...AFTER they fix the elobw bands (and accessories in general), to also do what LIVE 08 or 09 did: Have signature text on the bands. Like Kid's band with "2" on it etc.
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Old 06-26-2011, 02:15 PM   #110
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Re: NBA 2K12 - Let's Talk About NBA Authenticity, Artistic Improvements

Quote:
Originally Posted by cavsfan2
Make shoe customizing more like NikeiD. It lets you pick colors for laces, rim of shoe etc.
I was just about to post this. Look at how easily I made D. Wade's authentic shoes.

http://lockerz.com/s/109831011
http://lockerz.com/s/94707482

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