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OS at E3: WWE '12 Preview

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Old 06-08-2011, 07:08 PM   #11
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Quote:
Originally Posted by ChaseB
In a way, yes. Your moveset is sort of out of your hands in some respects as certain moves change/unlock as matches continue. Like I said, it bothered me for about 20 seconds before I just got into the flow of the match. In the past, I tended to do the same moves over and over by accident or just because of a comfort level, so I think the change is actually a positive of sorts.
I can say I experienced none of that and besides signatures and finishers could pull off any move at any time.


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Old 06-08-2011, 09:17 PM   #12
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Casuals will ruin wrestling even more than you know. Freedom to do moves and 2 button reversal should be standard like in SVR 2006 and 2007. Nothing will change my mind that the CPU choosing moves for me is awesome. Screw that.
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Old 06-08-2011, 09:50 PM   #13
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Quote:
Originally Posted by ExtremeGamer
I can say I experienced none of that and besides signatures and finishers could pull off any move at any time.


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Is there another grapple system I am unaware of? It certainly seemed to be based on how much damage the wrestler had gone through at certain points in matches. Don't you just front or back grapple etc. and press "A"? I mean the signatures and finishers are tied to certain things obviously, but I didn't always know what front grapple I was going to get because "X" does strikes, and then there is the irish whip from grapple position as the other option. I'm going to play it tomorrow again so I could be wrong, but I didn't feel like I could select every move unless I'm missing out on combining "A" with a directional movement or a modifier like with the limb-targeting system.

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Old 06-08-2011, 10:00 PM   #14
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Re: OS at E3: WWE '12 Preview

BTW, CaWs can still add whatever moves to their repertoire, regardless of their weight class/height and all that. And also Mysterio can still do every move to Big Show. However, on that one, it seems like the caveat is there are struggle animations to certain moves or different ways the moves can happen -- so that one seems a little more muddy for now. Everyone in the demo is around the same weight class so I can't see exactly what they are talking about.
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Old 06-08-2011, 10:40 PM   #15
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Re: OS at E3: WWE '12 Preview

The moves thing was mentioned in the IGN preview.
I think it's fantastic and that's how it should be. Just like Fire Pro.
The obvious answer seems to be just hitting A without a direction does a random move of the directions you can press.

^ + A Bodyslam
< + A Hiptoss
> + A Drop toe hold
V + A Snapmare
A One of the above at random
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Old 06-08-2011, 11:02 PM   #16
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Re: OS at E3: WWE '12 Preview

Quote:
Originally Posted by ChaseB
BTW, CaWs can still add whatever moves to their repertoire, regardless of their weight class/height and all that. And also Mysterio can still do every move to Big Show. However, on that one, it seems like the caveat is there are struggle animations to certain moves or different ways the moves can happen -- so that one seems a little more muddy for now. Everyone in the demo is around the same weight class so I can't see exactly what they are talking about.
Don't like Mysterio being about to do that. But ohhh well.
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Old 06-09-2011, 04:23 AM   #17
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Re: OS at E3: WWE '12 Preview

Quote:
Originally Posted by ChaseB
Is there another grapple system I am unaware of? It certainly seemed to be based on how much damage the wrestler had gone through at certain points in matches. Don't you just front or back grapple etc. and press "A"? I mean the signatures and finishers are tied to certain things obviously, but I didn't always know what front grapple I was going to get because "X" does strikes, and then there is the irish whip from grapple position as the other option. I'm going to play it tomorrow again so I could be wrong, but I didn't feel like I could select every move unless I'm missing out on combining "A" with a directional movement or a modifier like with the limb-targeting system.
When you grapple, you push the stick in a direction and do a move. I never did a grapple without moving the stick, so maybe that does become random. But if body slam was up and A, I could do that move over and over again with each grapple if I wanted to.
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Old 06-09-2011, 11:46 AM   #18
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Quote:
Originally Posted by ExtremeGamer
When you grapple, you push the stick in a direction and do a move. I never did a grapple without moving the stick, so maybe that does become random. But if body slam was up and A, I could do that move over and over again with each grapple if I wanted to.
OK, I'll check it out today, thanks EG. So it's just the moves are tiered but there are selectable grapples within the tier.
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Old 06-09-2011, 01:31 PM   #19
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Re: OS at E3: WWE '12 Preview

Quote:
Originally Posted by ChaseB
OK, I'll check it out today, thanks EG. So it's just the moves are tiered but there are selectable grapples within the tier.
That's what I experienced. Not sure if it's just years of playing so much Smackdown that it never clicked to me when I was doing moves or what. But I was able to just go in and play it and pull off moves at will when I wanted to.

Granted, I had about 20 hours of basic private playtime to your few minutes and you were in a gaming mob, so I can see how it could feel differently.
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Old 06-12-2011, 06:22 AM   #20
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I don't see a problem with not being able to perform some moves until later in the match. For example, with the text based "Wrestling Spirit 2" game you use wear down moves then after a while some mid level moves are able for use before your high level moves and finishers become available. That sounds logical to me.
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