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Old 04-21-2011, 08:36 AM   #11
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Re: NCAA Football 12 Preview

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Originally Posted by The GIGGAS
By chance, Chase, was there any info on TeamBuilder given?
I know it's a focus for them because they realize college fans are social fiends, but anything I found out I wouldn't be able to talk about anyway at this point. Same goes for Online Dynasty etc.

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Old 04-21-2011, 08:36 AM   #12
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Re: NCAA Football 12 Preview

The part about gameplay sounds like a tuner set not a new game.
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Old 04-21-2011, 08:36 AM   #13
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Re: NCAA Football 12 Preview

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Originally Posted by ChaseB
I know it's a focus for them because they realize college fans are social fiends, but anything I found out I wouldn't be able to talk about anyway at this point. Same goes for Online Dynasty etc.
I see. Never hurts to ask.

So you can mainly comment on the on-field gameplay and presentation?
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Old 04-21-2011, 08:37 AM   #14
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Re: NCAA Football 12 Preview

pretty good read, excited about presentation, but at same time I am kinda bummed that gameday didn't make it in.

Chase, here is a question. When conference games are played, is there presentation tidbits that let you know that you are playing an ACC game vs. say an out of conference game? I feel like these types of things really add to making each game you play feel authentic.

Oh, and can you elaborate a little more on these ESPN presentation packages? So we will have end of the quarter highlights, and a half-time highlight show? Will there be commentary, and in the build that you saw/played, was there commentary included yet?

Thanks for the write up!
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Old 04-21-2011, 08:38 AM   #15
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Re: NCAA Football 12 Preview

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Originally Posted by ch46647
The fact that Chase says the players still have that floaty feel and no true footplanting really concerns me. That is one of my biggest problems with the Next-Gen EA football games. I guess it is just not possible to get that in with the engine they are working with.

Why cant they just copy FIFA's footplanting and locomotion technology? THe locomotion they added last year was OK but it wasnt great by any means. Also, I will just never understand why they cant get the game to run as SMOOTH as the previous generations of consoles. The only EA game that is extremely smooth on next-gen is the NHL series. I have heard great things about FIFA as well but dont play it much.

Probably also concerning that there is no news from Chase about "consecutive hit" tackles...
Remind me of the definition of consecutive hit tackles again. I think I know what you mean, and I sort of think that's what I was getting at in this article, but give me clarity first before responding.
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Old 04-21-2011, 08:39 AM   #16
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Re: NCAA Football 12 Preview

custom playbooks are in! is it based on how many formations we get 2 choose or is it an amount of plays we can choose? how many formations/plays can we choose? thanks for the info Chase!
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Old 04-21-2011, 08:39 AM   #17
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Re: NCAA Football 12 Preview

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Originally Posted by WildcatDawg
So, better presentation, zone coverage, tackling, and custom playbooks. I think I will take a pass this year. Did recruiting get some added presentation? What about player progression?
They're not talking about that stuff yet.
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Old 04-21-2011, 08:40 AM   #18
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Re: NCAA Football 12 Preview

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Originally Posted by darrenw74
custom playbooks are in! is it based on how many formations we get 2 choose or is it an amount of plays we can choose? how many formations/plays can we choose? thanks for the info Chase!
All I saw was selecting plays then rearranging them. Plus there were the new formations and all that jazz. I'm pretty sure it's a total plays thing though that limits you -- can't remember exact number, so I either didn't ask or it wasn't given.
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Old 04-21-2011, 08:40 AM   #19
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Re: NCAA Football 12 Preview

Chase, can you go in depth on the espn presentation being more like a real espn broadcast this year? ie. starting lineups at the start of the game, more stat overlays etc.
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Old 04-21-2011, 08:42 AM   #20
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Chase - Did you feel like the crowd reacted to situations and at the end of the game if you're winning does the game just end or do players finally make motions of winning? Basically I am looking for some emotion in the game.
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