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Building a Better NCAA Football 12

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Old 01-13-2011, 12:23 PM   #11
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Excellent Blog & some great comments. Lets hope after a big step last year EA don't just go through the motions this time around.

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Old 01-13-2011, 12:29 PM   #12
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One thing i can say that everybody likes, is the little stuff. Like uniforms ,shoes, and gear, i like the dirty uniforms that have come, but one thing that i would like to see is even dirtier uniforms if in muddy or just a hard hitting game: Make the numbers dirty , if your running back is running his legs off make one of his socks slide down, and if i quaterback gets hit hard enough make there shoulder pads come out of jerseys, aslo another little thing is the clarity, if your playing at oregon, then the turf should look so green that it looks like your in the stands, if its artifical turf then when someone is running make the dirt come up, or turf. The last thing i would like to see is add double hitting like when if some one is getting wraped up then someone else can come detroy him. thats all
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Old 01-13-2011, 12:40 PM   #13
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in dynasty mode, let me pick what i want to "pitch" to recruits. makes no sense that it picks a random topic.

the game needs more actual band songs and crowd chants that really happen at games. i know at every Bama game, the band plays several songs and cheers (Rammer Jammer!). those need to be in the game to give it a more realistic feel.

custom playbooks! that was in the game a few years ago.

this one is probably wishful thinking, but i'd like to be able to edit existing team uniforms. it would be cool to be able to give alabama an updated alternate uniform.
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Old 01-13-2011, 12:44 PM   #14
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I think a big thing they could do is add more jerseys and jersey options. One of the most frustrating things is not having multiple jersey options. I was even willing to use Microsoft Points to buy them. Adding this will make each team seem more real
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Old 01-13-2011, 12:45 PM   #15
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Re: Building a Better NCAA Football 12

Oh yeah........a much improved commentary where as they actually talk about what is going on in the field and in dynasty talk about how a player been doing all season long and how they did last game.

In the second half of the game they should talk about how a player did in the 1st half. They need an actual halftime and post game show too.

I swear the commentary hasn't changed since NCAA 2000. They still using the same lines over and over again.

Hit stick needs to be greatly improved upon. If I push up on it, I should hit the guy up high, if I push down on it, I should hit the guy in the legs. The way they got it now, you just hit the guy in the gut.

Over all they need different types of tackles you can do. High tackles, low tackles, shoulder tackles, wrap tackles up high, wrap tackles down low.

I remember years NCAA Gamebreaker had this and it was awesome to have a variety of tackles a user could do. More user control. Hell NFL 2k5 had that too.

Along with the different type of shoulder charges and spins a user could do while running the ball.
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Old 01-13-2011, 12:47 PM   #16
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by cdhdawgs
I think a big thing they could do is add more jerseys and jersey options. One of the most frustrating things is not having multiple jersey options. I was even willing to use Microsoft Points to buy them. Adding this will make each team seem more real
Umm no, I am not for having to buy stuff that should be in the game for free. Besides Ben the producer already said some jerseys aren't in the game because the school themselves don't want that particular jersey in the game.
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Old 01-13-2011, 01:05 PM   #17
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I definitely want to see enhancements to TeamBuilder details to make players and teams look more like they are supposed to. For example, I don't want visors on my 1979 USC Trojans. And some guys have hair that protrudes out of the helmet (dreads, mullets, etc -- that would be good to see. Further, being able to input real hometown info would be nice.
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Old 01-13-2011, 01:18 PM   #18
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I'm so glad you put presentation first. This is STILL....in 2011......STILL the area EA needs the most improvement.

I cannot believe we don't have a halftime show.
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Old 01-13-2011, 01:31 PM   #19
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I am just tired of the EA developers taking baby steps. This is the time to take a giant leap. They are the only people in the world making a college football game. Please do something big this year.
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Old 01-13-2011, 01:35 PM   #20
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Re: Building a Better NCAA Football 12

Yeah sad indeed.......I remember on Madden 96 back on the Playstation One, had a pre-game, halftime and post game show and they were using CDs back then. They had actual live real people in them too.

Hell nowadays we can't even get an animated version of the people, all we get is a voice.

More importantly I hope they test this game playing against the CPU and not human players. Human vs human will always be exploitable due to its humans controlling the action.

Last year NCAA 11's bark was 10 times louder then it's bite. It remains me of my youth when you always had a kid in school who always talked a big game but couldn't back it up.

And that is NCAA 11. The running game isn't a threat like they said it was. Spread offense isn't a threat like they said it was. Dual threat QBs weren't a threat at all. Dynasty recruiting logic was still broken because you still had schools recruting players that didn't go with their style of offense.
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