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Madden NFL 11 Hands-On Impressions (OS)

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Old 04-26-2010, 09:59 AM   #21
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I still dont understand how Gameflow is going to make the game go any faster than it already goes. I'm not seeing what exactly is being taken out that will cut the game to half hour vice 1 to 1 hour and a half?

I utilize the Ask Madden feature and then pick one of the plays in that selection, doesn't take long at all. My games still last for a good hour. What is gameflow going to do that'll make my games go faster that I'm not already doing? See what I'm getting at?

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Old 04-26-2010, 10:18 AM   #22
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I am sorry, well actually I am not sorry but I dont believe anything about Madden until I see it first hand. Previews and Hand On impressions have been blatantly lying to us for far too long.

Come back when you have some in game video footage of these things in the game. Key words IN GAME VIDEO FOOTAGE. Anything less when it comes to Madden is asking for disappointment when the final game comes out.
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Old 04-26-2010, 10:19 AM   #23
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Re: Madden NFL 11 Hands-On Impressions (OS)

What if we like our games to last over an hour? I want my game to be as close to authentic as it can be, and playing a full NFL game in 30 minutes goes in the opposite direction.
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Old 04-26-2010, 10:37 AM   #24
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Re: Madden NFL 11 Hands-On Impressions (OS)

Clicking over to the GameFlow button, and then listening to my offensive/defensive coordinators call out specific plays based on game situations is undeniably cool.

I love it, are you sure it's going to be used for defense, I was reading one of the previews earlier and they wasn't too sure, will this be part of the defense?
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Old 04-26-2010, 10:38 AM   #25
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Re: Madden NFL 11 Hands-On Impressions (OS)

Quote:
Originally Posted by TheCreep
I still dont understand how Gameflow is going to make the game go any faster than it already goes. I'm not seeing what exactly is being taken out that will cut the game to half hour vice 1 to 1 hour and a half?

I utilize the Ask Madden feature and then pick one of the plays in that selection, doesn't take long at all. My games still last for a good hour. What is gameflow going to do that'll make my games go faster that I'm not already doing? See what I'm getting at?
Does my offense not walk up to the line of scrimmage anymore? Are my players lined up already immediately after I hit X to choose the Gameflow option? And more importantly, does the CPU immediately snap the ball when on offense resulting in a predictable snap count? I also don't understand how the game time can be cut down because I too use the AskMadden feature.
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Old 04-26-2010, 10:44 AM   #26
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Re: Madden NFL 11 Hands-On Impressions (OS)

Dont care about presentaion at all (good to have though).

Gameplay makes up 95% of the game itself. Losing the TURBO button has been something i have hoped for since MADDEN 04 honestly.

Time will tell if the "improvements" will actually show up or more importantly...make it into the retail copy.
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Old 04-26-2010, 10:47 AM   #27
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Re: Madden NFL 11 Hands-On Impressions (OS)

I think GameFlow can potentially be great if the offensive and defensive coordinators have ratings, and based on their ratings, there's a better chance that they'll call effective plays.

I would also hope that, if I'm in year 2013 in Franchise mode and I fire my offensive coordinator, the new guy I hire will come in with a completely new playbook, and I'll have to roll with that if he's the man calling the plays.

One thing I didn't quite understand--does this new feature require the purchase of a headset of some sort--or will we hear the coordinator's voice through our television speakers?
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Old 04-26-2010, 10:47 AM   #28
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Re: Madden NFL 11 Hands-On Impressions (OS)

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Originally Posted by ProjectSRT
What if we like our games to last over an hour? I want my game to be as close to authentic as it can be, and playing a full NFL game in 30 minutes goes in the opposite direction.
Gameflow is an option from what I'm hearing. You can still go through your playbook if you want. Honestly, I like the Gameflow option where you can set your plays before a game for certain offensive situations. I don't think I'll use the Gameflow to "tell me" what to run. I know I haven't purchased Madden since 06, but I'm an experienced player.
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Old 04-26-2010, 10:47 AM   #29
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The best thing I read in all these previews was "Madden 11 also looked better than its predecessor, and art director Mike Young explained that the team hadn’t even put in its improved lighting model yet". That came from Destructoid, and I suppose that Madden 11 will look just as great as NCAA 11, from a visual standpoint.
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Old 04-26-2010, 10:53 AM   #30
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Re: Madden NFL 11 Hands-On Impressions (OS)

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Originally Posted by swiftychampleone
Gameflow is an option from what I'm hearing. You can still go through your playbook if you want. Honestly, I like the Gameflow option where you can set your plays before a game for certain offensive situations. I don't think I'll use the Gameflow to "tell me" what to run. I know I haven't purchased Madden since 06, but I'm an experienced player.
Please read the OS preview too.

It's stated in the preview this is not just for "noobs"
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