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Six Fixes for NBA 2K11

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Old 02-03-2010, 09:28 PM   #21
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How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

I know it's "E" for Everybody but put some more emotion in the game.

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Old 02-03-2010, 11:04 PM   #22
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I'd like them to put more effort into team defense. Maybe have schemes and what not implemented into the game. A switching defense would be useful because that's what the Hawks use in real life and it'd be cool if they could add that into the game seeing that they have the 2-3, 3-2, etc.
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Old 02-03-2010, 11:10 PM   #23
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Re: Six Fixes for NBA 2K11

Quote:
Originally Posted by elementz09
How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

I know it's "E" for Everybody but put some more emotion in the game.

the arguing would be to random, the user wouldnt have control over this. A better option would be to implement technical fouls, ejections, even suspensions would be with flagrant/hard fouls.

player movement is a mixed bag. at times I think it works flawlessly other times it's just off.

I disagree with defense, I like defense in this game. I see what 2k is trying to do in this game.
close out defense, and transition defense exists in this game. its all about knowing who defends who.
I absolutely think 2k got the defense right. hands up on jump shooters, etc. knowing when to play the passing lanes, etc.

playcalling- they should use voice recognition/voice command.
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Old 02-04-2010, 12:48 AM   #24
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Re: Six Fixes for NBA 2K11

#'s 3,4, and 5 should be the biggest focuses for next year along with a better playcalling system like Ninja said. Hell improving player movement alone will make the game 10x better to me, its one of the few things Live does better then 2K imo.
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Old 02-04-2010, 01:07 AM   #25
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Good points.

Tighter control and smarter AI defense are the two biggest ones for me.
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Old 02-04-2010, 02:34 AM   #26
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2K11 needs---wishlist

1) How bout implementing a usefulness of the Shoot-around or Team Scrimmage mode into something that can be used toward bettering your My Player's rating or Skill Points and in Franchise mode.

I'd like to see the time put into the gym, pay off. Have it where you work on passing, dribbling, jump-shooting, setting screens, and running plays on timing and such outside of the "preset drills." Just like in the real NBA, the best players are ALWAYS working on their game...Why not reward players that go into the gym and take those jump-shots and practice (Yea I'm talking about Practice!!) with the team for Chemistry ratings, Awareness, and other things.

2) I wanna see totally control where my player isn't beat off the dribbling or by a back door play because instead of my sprinting or running...he is backpedaling despite me forcing the thumb-stick to its breaking point. That is frustrating. 2K has some of the best animations hands down but when it interferes with the gameplay and responsiveness it ruins the performance

3) Framerate has got to be cleared up for 2K11. Point blank...I can't have fun or experience this game how its meant to play if I see the screen jitter on every zoom out look at the stadium crowd and other things. And while playing the framerate is crucial. Its Win or Lose. Good Framerate = Great Game

4) Create a player...total customization. ALL PRO gave us a color palette, uniform creator, ...NBA2K give us a color palette, and uniform styles please. We need more than Hedgehogs and silly mascot names...give us something with a little more creativity and less corny. I don't wanna have to come up with a name and city for the Los Angeles Ankleweights...."C'MON MAN!!" lol

I outta ideas for now...Part II comes after I spot more "need improvement" moments.
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Old 02-04-2010, 03:48 AM   #27
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JayMizzle...I agree with you! Especially number #4...must needed color palette needed.
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Old 02-04-2010, 08:14 AM   #28
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Fix the trade logic for CPU controlled teams (fix the constant trading of the same players...i have seen the same trade happen 3 times in one season with 2 teams trading the same 2 players back and forth)

I'd like a more in depth Create-a-Team with the ability to make jerseys that look more like an actual team would look. instead of one central logo or letter, make it with the ability to have the city or team name across it...even if its just generic names and we get to pick the logos
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Old 02-04-2010, 08:52 AM   #29
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For me the court still felt a bit cramped when compared to Live. It's interesting no mention fixing the player likenesses, after such a bad job was done this year.
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Old 02-04-2010, 12:48 PM   #30
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Keep Improving the playbook. Let online save your settings and plays before a matchup like they did in 2k9. Also Have ranked lobbies too. We are tired of playing cheaters. it Ruins the game. So if you play your friends or some guys who have a sportsmanship rating, it would improve the online experiance.
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