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Old 01-15-2010, 04:46 PM   #11
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Re: Major League Baseball 2K10 First Look (Gamespot)

I'm not a fan of flashy junk on the screen. I don't need flashing words to tell me what pitch is coming. If it looks like ****, don't swing, simple as that. I hope there's an option to turn this stuff off.

The devs need to quit catering to the players with no skill. These same lamers quit online games if you throw them balls.


Last edited by HK-47; 01-15-2010 at 04:48 PM.
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Old 01-15-2010, 04:46 PM   #12
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Re: Major League Baseball 2K10 First Look (Gamespot)

Quote:
Originally Posted by Blzer
I don't like how they refined the swing stick mechanic, so I think if I ever get my hands on the retail copy I am either only going to use cursor hitting (if that's still an option) or create sliders designated for the "power" swing. I think what they did with that sounds messy.

I really like the pitcher-batter statistical analysis they went through, though. In the amount of time I have played baseball, I know for a fact that "ownage" exists in the real world, and I like how they've incorporated it in the game.

More to read, but so far I'm not too much of a fan of any sort of batter's eye (never was), but it sounds like it's implemented as best as possible behind the scenes. Now let's see if it's visually appealing as well.

Unfortunately, a lot of the information sounds like things that were put back in from 2K6, 2K7, and 2K8. It's not a bad thing, but to know they first scrapped it all just to put it back in seems like a waste of energy. This is why we want to stick with one development team always.


Oh, and uh...



YOu should be blocked by big Albert. Just like in NBA My player mode. I made a Sg went to the Lakers and had to sit behind Kobe. You have to earn you way to play minutes and hope you go to a team that has a weak spot in their line up.
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Old 01-15-2010, 04:47 PM   #13
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Re: Major League Baseball 2K10 First Look (Gamespot)

Overall, I'm not too impressed from IGN and Gamespots' early preview. However, they have done enough IMO to warrant a rental this year (didn't last year). The implementation of new statistical measures such as Avg. in day/night, against individual pitchers, etc. will definitely add depth to franchise. I am also waiting to see how John Kruk pans out.
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Old 01-15-2010, 04:52 PM   #14
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Re: Major League Baseball 2K10 First Look (Gamespot)

Quote:
Originally Posted by kcxiv
YOu should be blocked by big Albert. Just like in NBA My player mode. I made a Sg went to the Lakers and had to sit behind Kobe. You have to earn you way to play minutes and hope you go to a team that has a weak spot in their line up.
I was talking about how they spelled it wrong.
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You guys are Censoring the word E P I C. That's what I typed. another E P I C bug filled game for 60 dollars.
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Old 01-15-2010, 04:55 PM   #15
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Re: Major League Baseball 2K10 First Look (Gamespot)

Quote:
Originally Posted by Blzer
I was talking about how they spelled it wrong.
*facepalm* thats even worse.
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Old 01-15-2010, 05:09 PM   #16
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Re: Major League Baseball 2K10 First Look (Gamespot)

Quote:
Originally Posted by Blzer
I don't like how they refined the swing stick mechanic, so I think if I ever get my hands on the retail copy I am either only going to use cursor hitting (if that's still an option) or create sliders designated for the "power" swing. I think what they did with that sounds messy.

I really like the pitcher-batter statistical analysis they went through, though. In the amount of time I have played baseball, I know for a fact that "ownage" exists in the real world, and I like how they've incorporated it in the game.

More to read, but so far I'm not too much of a fan of any sort of batter's eye (never was), but it sounds like it's implemented as best as possible behind the scenes. Now let's see if it's visually appealing as well.

Unfortunately, a lot of the information sounds like things that were put back in from 2K6, 2K7, and 2K8. It's not a bad thing, but to know they first scrapped it all just to put it back in seems like a waste of energy. This is why we want to stick with one development team always.


Oh, and uh...




Yeah. Im with you on the swing stick blzer. Even though I can't stand the swing stick, id much rather have you just pull back on the stick and then forward for all types of hits and not separate contact from power. Other than that, i like what 2K is trying to do and will keep an open mind towards the game this year.
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Old 01-15-2010, 05:12 PM   #17
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Yeah, I hate to be to negative at this point but I really am not happy with the follwing:
1. Text that tells me the pitch type- even on occasions I don't like that.
2. The swing mechanic- there is not enough time to be defensive with your swing. There should be 1 swing type back for step and up to swing. TIme it right and based on ratings it's good or bad.
3. nothing at all mentioned about improved graphics, player models, stadiums etc...
4. pitching rings again! I hated that things. oh well I guess...
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Old 01-15-2010, 05:22 PM   #18
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Re: Major League Baseball 2K10 First Look (Gamespot)

Really love the additions to franchise mode(40 man rosters, comp picks, rehab assignments). I'm a big franchise guy, so these things are huge for me. I'm looking forward to playing my player mode, and am glad I can't just take someone like Pujols' job. Also on the note of my player mode, they mentioned how you can pick the batting stance so hopefully we will be able to do for every single player in the game, which was a big reason I didn't get it last year.

Can't wait to see some gameplay sometime (hopefully)soon. I'm definitely looking forward to this more because of what I've read, and hopefully they'll deliver with some solid gameplay.
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Old 01-15-2010, 05:38 PM   #19
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Re: Major League Baseball 2K10 First Look (Gamespot)

Quote:
Originally Posted by HK-47
I'm not a fan of flashy junk on the screen. I don't need flashing words to tell me what pitch is coming. If it looks like ****, don't swing, simple as that. I hope there's an option to turn this stuff off.

The devs need to quit catering to the players with no skill. These same lamers quit online games if you throw them balls.
I don't know man, hitters pick up pitches by reading the rotation of the seams or spin of the ball...you don't get that in a baseball video game. Everything is a fastball at first until it changes direction and you react.

Now I'm not saying I can't ever distinguish one pitch from another, but it's later than a hitter actually would and if you're playing at faster pitch speeds becomes more of a guess than a recognition. They're just trying to add a real life element to it.

Now adding texts, IMO, is not the direction I'd prefer. I liked the color coding of the MVP series and suprised they didn't stick with that.
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Old 01-15-2010, 06:07 PM   #20
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Re: Major League Baseball 2K10 First Look (Gamespot)

The key for me was the beginning of the preview, when Bishop discusses their culling of statistics like day vs. night, pre-All Star vs. post-All Star performance. My next question is, "What kind of sample sizes are we talking about here?" I mean, these statistics, unless they're shown to be replicated from year to year for that individual is nothing more than trying to find some kind of pattern in random data. To me, this is so typical of 2k Sports - hanging their hat on some kind of dubious statistical information and quoting it as fact. That's not the way it is - and it's not part of simulation of baseball.

Even the Pettitte vs. Longoria thing. He's 2 for 16 lifetime against him. 16 at bats?! So what! So, the game is going to ding Longoria because of 16 at bats? I understand trying to add a little statistical atmosphere to the game, but in this context it makes no sense and it just the typical asinine drivel you hear from the same recycled announcers who don't quite understand the game. 16 at bats does not a pattern or trend make.

Last edited by Craigsca; 01-15-2010 at 06:11 PM.
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