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NFL Antitrust: What it Means for the Sports Video Game Industry

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Old 04-13-2009, 10:11 AM   #11
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Honestly, if 2K could put out another NFL game, I'd be extremely happy, even if it only included 12 teams:

Teams I like: Rams, Cowboys, Broncos, Texans, Titans, Cardinals

Teams I don't like: 9ers, Raiders, Patsies, Shehawks, Beagles, Steelers

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Old 04-13-2009, 10:26 AM   #12
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

Without ALL 32 teams, I wouldn't pay $1 for it .... what's the point? I'm a franchise player so all teams are required.
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Old 04-13-2009, 10:27 AM   #13
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

Quote:
Originally Posted by Steeler99
Without ALL 32 teams, I wouldn't pay $1 for it .... what's the point? I'm a franchise player so all teams are required.
Exactly. What would be the point without all 32 teams?
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Old 04-13-2009, 10:29 AM   #14
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^^^

LOL at poster above me! (Edit: I was talking about 2krules' post about not liking half the teams)

Yes, I'd be overjoyed if this took the exclusive license away from video games. I want heavy competition everywhere. I want 4 football games to choose from. I want 3 baseball games to choose from... I want OPTIONS! I'd rather argue about which game is better than argue what goes into the single option.

Last edited by CreatineKasey; 04-13-2009 at 10:35 AM.
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Old 04-13-2009, 10:31 AM   #15
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This is the only thing i disagree with

"With the NFL’s collective bargaining agreement up for negotiation this year, this would be an ideal time to restructure the NFL Properties and licensing deals amongst the 32 league owners." This is not the ideal time for owners to has out there differences with each other.

First and foremost they need to work out a deal with the players union. All other matters need to be tabled for future discussions NFL and NFLPA CBA is the number 1 issue today and should not be combined with any other issues.

There is no tie in between these two issues they are seperate and should be treated separately.
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Old 04-13-2009, 10:32 AM   #16
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One thing to note is what happens if Goodell follows throughwith his plan to expand globally. This case is almost certain to fail but in the EU its a different story. If the NFL expanded to include teams in London, Berlin and Amsterdam for instance the EU commission would likely come down very hard on EA for its anti-competitive practises. For anyone who doubts the far stricter approach in Europe just ask Microsoft.
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Old 04-13-2009, 10:40 AM   #17
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

"What this may mean is Madden could have only AFC teams, and 2K could have only NFC teams".

Yuck.That would kill video football period in my opinion.
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Old 04-13-2009, 10:40 AM   #18
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

Those of you who are complaining about missing teams, what if the games came out with an editor similar to the one found in Winning Eleven.

The English Premier League has an exclusive deal with EA, Konami only has the ability to license 2 English clubs per game. They counteract that by offering an in-depth editor which allows us (the community) to fix/add the missing teams. It isn't like the game will ship with less than 32 teams. The non-licensed teams will have identifiable names and colors. With Winning Eleven, it usually takes a week for someone to release a fully updated file.

Imagine, with a 2K Share-like system, both EA and 2K sports would be able to offer incomplete products (a worst case scenario) where the end user could potentially 'fix' the official team names and uniforms.

Keep in mind that the game would need the NFLPA license for the players. WE has real players on fake teams mimmicing their real-life counterparts. This means a lot less work for us since players can be modeled correctly. The only thing missing is a few logos, color scheme and team name. Only issue here is the stadium, but I think we can live with that.
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Old 04-13-2009, 10:43 AM   #19
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

Quote:
Originally Posted by tonnyrat
Those of you who are complaining about missing teams, what if the games came out with an editor similar to the one found in Winning Eleven.

The English Premier League has an exclusive deal with EA, Konami only has the ability to license 2 English clubs per game. They counteract that by offering an in-depth editor which allows us (the community) to fix/add the missing teams. It isn't like the game will ship with less than 32 teams. The non-licensed teams will have identifiable names and colors. With Winning Eleven, it usually takes a week for someone to release a fully updated file.

Imagine, with a 2K Share-like system, both EA and 2K sports would be able to offer incomplete products (a worst case scenario) where the end user could potentially 'fix' the official team names and uniforms.

Keep in mind that the game would need the NFLPA license for the players. WE has real players on fake teams mimmicing their real-life counterparts. This means a lot less work for us since players can be modeled correctly. The only thing missing is a few logos, color scheme and team name. Only issue here is the stadium, but I think we can live with that.
Exactly. That's exactly how it would work. Which, while not ideal, is a good idea.
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Old 04-13-2009, 10:49 AM   #20
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Re: NFL Antitrust: What it Means for the Sports Video Game Industry

Interesting article, but a game without all the teams would suck
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