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Major League Baseball 2K9 Developer Diary: Gameplay

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Old 02-10-2009, 04:20 PM   #111
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Sounds like 2K9 is shaping-up well! Looking forward to seeing the game in-action.
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Old 02-10-2009, 05:20 PM   #112
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damn come on march 3rd
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Old 02-10-2009, 05:23 PM   #113
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I can't wait for this game to come out, I want to this game so bad I am such a huge sports fan in general. See ya'll on the baseball diamond
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Old 02-10-2009, 05:49 PM   #114
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Quote:
Originally Posted by JoshCA916
well then you have never been to a giants game in april, san fransisco is still cold fog rolls in and it is pretty dark by a 7:15(7:05)pm start, it might not be midnight dark but its not really lit up like it can be in april in most other stadiums
Well I have, and I can say that while it's true that it's definitely not like it is in The Show demo (as I pointed out there that looks much more like a game captured in July), it shouldn't be so dark to begin with.

However, if say 2K believed that it does get dark then, then that's a sign of something else. Have they actually incorporated the time of year into account for time of day? If so, I'd consider that an improvement.

As for actual April lighting, here's a video on April 8, 2008 in the bottom of the 2nd inning and you can clearly see the light of the sky:

Molina's bomb

(if the link isn't working and you REALLY want to see, go to April 8th here and click on "Molina's two home runs")


The game started at 7:15. This time of day can't be any earlier than 7:30, which is indicative of how not dark it is at least at the beginning of a game.

Of course, I'm only making these comments just in case they did decide to add seasonal effects to the progressive lighting, but if so they did it incorrectly, which leads me to believe that they didn't (and I didn't think that they would have anyway), which leads me to believe that this is a static sky.

However I'm hoping that we'll get something else when this game is out. Progressive lighting is a huge thing for me.
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Old 02-10-2009, 06:16 PM   #115
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This is good information. My interest in 2k9 has just grown.
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Old 02-10-2009, 06:26 PM   #116
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Great read, sounds like VC has really put everything into making this a fantastic game. Can't wait for March 3rd.
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Old 02-10-2009, 07:23 PM   #117
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Man baseball has TWO good games. Too bad football can't be that way.

If it wasn't for The Show I'd be getting this for sure.
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Old 02-10-2009, 08:10 PM   #118
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

Quote:
Originally Posted by Blzer
Also keep in mind of this screenshot:










Remember that the guy playing IS indeed doing franchise mode, so he didn't set the time of day for this game. This must have been a 7:00 start, and at the first inning already being dark... tsk tsk.

Blzr,

Keep in mind 2K took that screen from an unfinished version of the game -- not the guy at ESPN behind the controls.
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Old 02-10-2009, 08:28 PM   #119
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One of the biggest problems in last years game was the fact that Fielding Performances based on actual range and abilities never were in sync with the results and animations you saw triggered on the field. As an example, All 1st basemen regardless of their range and abilities would make the same leaping and diving stops in the holes as if they were Golden Glove all stars...This didnt just happen at 1st either. It was common around the entire field. Im wondering if this was addressed?
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Old 02-10-2009, 08:31 PM   #120
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Re: Major League Baseball 2K9 Developer Diary: Gameplay

I don't feel like going through this entire thread so can anyone kindly tell me if there'll be timing (button) hitting in this year's game?
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