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Madden NFL 10: Tuning Individual Characters

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Old 02-07-2009, 03:16 PM   #21
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Re: Tuning Individual Characters

Universally, I think all qb's need a downgrade in arm definition.
speedy wide-outs need slimmed arms and upper bodys like desean and ginn and slippery guys like that. Boldin and bigger physical wideouts need more of a physical build bigger arms, Boldin needs bigger legs and butt NO HOMO. Adrian wilson needs to look like a linebacker.
All in all players need to have more of a discrepency in overall muscle definition, Terrell owens and chad johnson are extremely cut for example, Hines Ward, & Amani toomer type players should not look equally defined

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Old 02-07-2009, 03:42 PM   #22
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Re: Tuning Individual Characters

Quote:
Originally Posted by discostu1524
49ers:
1. Frank Gore- his legs need to be thicker and his whole body more like a square shape.
2. Patrick Willis- something about his shoulders doesn't seem right. Not quite sure about that one.
3. Isaac Bruce- skinnier and more ripped arms. You can really see his veins and muscle structure because he is so skinny. If you are in charge of this also; Bruce is almost always smiling.
4. Nate Clements- his biceps are more round and defined. His arms look bigger than most cornerbacks, but not Brian Dawkins size. His skin is also lighter in real life.
5. Justin Smith- he wears his jersey tight and has a little bit of a belly.
6. Shaun Hill- again I'm not sure if you are in charge of this or if it is possible; his jersey sleeves are loose and his rib protectors make him look thicker around the ribs but with a small waist.
7. Vernon Davis- his legs and arms need to be thicker. He should look like a horse when running down the field.
YES! Fix our Niners!
No really, this guy has them spot on. Couldnt have said it any better.
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Old 02-07-2009, 03:49 PM   #23
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Re: Tuning Individual Characters

Yup, I can't stress enough how great a full editor would be.

I can literally point out something with almost every player on the Dolphins that isn't right in Madden .. its just the things we notice.

For example, Davone Bess.. he's 195, not exactly the hulk. However, he's probably as built as he can be for his size, he has huge legs, probably around the size of a runningback or linebacker.

Yeremiah Bell, he's got the upperbody of a 230 lb RB, and huge arms to go along with it.

Its just stuff like that, I could go on and on about every player, but my point is, is that all these issues will dissapear, and in turn will tremendously satisfy anyone that knows exactly what their team's players look like.

And so I say again, PLEASE look into implementing a full on editor!
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Old 02-07-2009, 03:54 PM   #24
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Re: Tuning Individual Characters

I would love a very robust player editing system. The models have been fairly good, but sometimes theres a discrepancy, and to please everyone, i think this would be the way to go.
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Old 02-07-2009, 04:01 PM   #25
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Re: Tuning Individual Characters

HAIR!!!!

Hair needs to be longer and more free flowing. For example, Polamalu's hair in 09 is too short and looks like he has a hairband around it because it moves like a sausage. Make it more flowing with individual movement.
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Old 02-07-2009, 04:17 PM   #26
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Re: Tuning Individual Characters

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Originally Posted by ch46647
I agree with Country thank you so much for coming on here and speaking to the community on your free time! To be honest I thought you guys pretty much used the same player model, by position, for everybody? Maybe just adding some height and weight to different recievers and stuff?

How much work goes into each individual player? Just curious

This is actually what makes NBA 2k so realistic to me. Each players body looks exactly what their bodies look like in real life. You can really tell the difference between each individual player. Maybe you guys can match that effort in this years Madden!
This is pretty accurate to what we do. We basically build a prototypical body for each position and assign it to the bulk of the players in the game. We then add on accurate height and weight.

We do have the ability to blend attributes in from other body types to create unique players. For instance if you had a QB with a the calves of a RB and a torso of a LB, that can be done.

Many skill positions got this extra attention last year, that is why some players like Peyton Manning look closer than others.

This year we are planning on getting to many more players, looking at game footage and our large NFL photo library to get all those players that don't quite fit into one of our molds.
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Old 02-07-2009, 04:17 PM   #27
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Re: Tuning Individual Characters

it would be great if we could have the ability to change player models like the old days on old gen

little off topic but give us the option for white black or team color shoes just like we had on old gen as well.
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Old 02-07-2009, 04:19 PM   #28
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Re: Tuning Individual Characters

Quote:
Originally Posted by bowdown2shadi
YES! Fix our Niners!
No really, this guy has them spot on. Couldnt have said it any better.
Nice. I'd love to get a consensus list like this for every team.
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Old 02-07-2009, 04:20 PM   #29
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Re: Tuning Individual Characters


Willie's lower back is something I always notice when I play the game. Its like hes got an extra 5-15 pounds all in love handles


If you guys brought over NCAA's Body edit options and made them bug Free( 09's flat out didn't work even post patches)...

That would help out a lot
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Old 02-07-2009, 04:22 PM   #30
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Re: Tuning Individual Characters

Matt Forte!
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