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MLB 09: Is it me or does the demo...

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Old 02-24-2009, 07:36 PM   #11 (permalink)
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Re: MLB 09: Is it me or does the demo...

hah...all i'm going to say is it could just be you and the demo. did you play a lot of 08? if so, you should still be able to tell a difference in the demo...but if not, i could understand a little more. plus, as many of us have heard a lot...the demo is an older build and the game will look/play better than the demo. plus, so many of the enhancements are to things like the franchise which can't be experienced in the demo.
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Old 02-24-2009, 07:36 PM   #12 (permalink)
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Re: MLB 09: Is it me or does the demo...

Wow.....the nerve.



Yup.....It's just you!
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Old 02-24-2009, 07:42 PM   #13 (permalink)
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Re: MLB 09: Is it me or does the demo...

I have to be honest. While I do notice the changes made, I am bit concerned about the framerate in the demo. I heard somewhere that this will not be an issue in the release, but it makes me nervous as I am almost as concerned about framerate as I am about gameplay.
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Old 02-24-2009, 07:52 PM   #14 (permalink)
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Re: MLB 09: Is it me or does the demo...

Quote:
Originally Posted by brettryantalley
hah...all i'm going to say is it could just be you and the demo. did you play a lot of 08? if so, you should still be able to tell a difference in the demo...but if not, i could understand a little more. plus, as many of us have heard a lot...the demo is an older build and the game will look/play better than the demo. plus, so many of the enhancements are to things like the franchise which can't be experienced in the demo.

Thanks for the info....
I loved the last MLB 08 (which was the first time I played any of the MLB TS brands).
Still getting a feel for what others thought about it and some of the Flaws. Because I use to play MLB 2K and that game is way choppier and flawed than MLB.... so coming from that MLB 08 was
the sheeeeeet!
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Old 02-24-2009, 07:55 PM   #15 (permalink)
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Re: MLB 09: Is it me or does the demo...

It is tough to say, I think the game is a tighter version of last years game, but that is all I wanted. Now it just plays so much smoother and the lighting and batting stances are very nicely done this year. And having the ball be a real ball this year is great too.
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Old 02-24-2009, 08:01 PM   #16 (permalink)
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Re: MLB 09: Is it me or does the demo...

I agree with your statements now that you pointed them out, but what does this mean?

Quote:
Originally Posted by Scottdau
And having the ball be a real ball this year is great too.


And

I didn't notice any MAJOR changes with 09 from 08!
what are the MAJOR changes (anyone)?
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Old 02-24-2009, 08:03 PM   #17 (permalink)
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Re: MLB 09: Is it me or does the demo...

Perhaps read the community day event feedback. It's all there.

Here.

Community Preview Answer Discussion Thread.
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Old 02-24-2009, 08:04 PM   #18 (permalink)
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Re: MLB 09: Is it me or does the demo...

Quote:
Originally Posted by akabarneyphife

You got any reasons why I should get 09 and stop playing 08?
I have nothin'! Sorry

Can't make you like the game!
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Old 02-24-2009, 08:04 PM   #19 (permalink)
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Re: MLB 09: Is it me or does the demo...

Quote:
Originally Posted by akabarneyphife
I agree with your statements now that you pointed them out, but what does this mean?





And

I didn't notice any MAJOR changes with 09 from 08!
what are the MAJOR changes (anyone)?
*Going the short way(2nd base) to get the 3rd out
*Full blown franchise mode(waivers, rule 5, salary abritration)
*Progressive lighting
*new difficulty level
*player accessories(sunglasses, eye black)

thats a few.
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Old 02-24-2009, 08:11 PM   #20 (permalink)
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Re: MLB 09: Is it me or does the demo...

Hope this answers your question

NEW FEATURES IN MLB09 THE SHOW



Road to the Show 3.0 (All platforms) –
Once again MLB 09 The Show is the only game where fans can play offense and defense from a custom-created player’s perspective. This year, Road to the Show includes interactive training, a new steal/ lead-off system, updated presentations, and coach interactions. Interactive training will consist of a set of mini-games designed to improve a player’s ability and performance in various areas of baseball.

Franchise Mode 2.0 (PS3/PS2) –
Adding to one of the deepest franchise modes available in any sports title, MLB 09 The showadds the long awaited 40-man roster. Franchise Mode improvements will offer Salary Arbitration, Waiver Transactions, and September call-ups.

Online Season Leagues (PS3)
Online Season Leagues are now available, allowing players to hold fully functional drafts and utilize Flex Schedules, providing fans the opportunity to play games ahead in the schedule.

Training/Practice Drills (PS3)
Players have the ability to choose from a number of different Training/Practice drills, providing players the chance to polish and improve existing skill sets.

Details & Subtleties
As the leading MLB simulator, MLB 09 The Show takes pride in the details, with realistic stadiums and signage, wear and tear on field, dusk to night lighting transitions, and stadium Jumbotron animations. The crowd atmosphere is even more dynamic, where crowd rivalries and weather appropriate clothing are updated and fans will reach up for foul balls and home runs. (PS3)

Additional Animations –
MLB 09 The Show has boosted the number of overall animations with more than 700 new gameplay animations, more than 400 new presentation animations, and more than 150 personalized pitcher and batter animations.

Custom Music, Fan Yells and Chants (PS3/PSP)
Using the “My MLB Music” feature, players can store their favorite music for play on MLB 09 The Show. Edit tracks to assign batter walk-up music or record your own voice and assign it to play for the player and situation of your choice.

Replays to Hard Drive via Replay Vault (PS3)
Store highlight reel replays to your PS3 hard drive as a movie file, and enjoy the ability to playback clips at your leisure. Additionally, players can access an “end of game” replay to see the most exciting and important plays of the game.

Mascots (PS3)
This year every team mascot is available, performing signature moves during each game to pump up the crowd and rally the team.
Roster Vault (upload/download/rate) (Franchise)
Players can create the ideal roster offline by adjusting player attributes, appearance, accessories, etc. and save them to a Memory Card, Memory Stick, or PS3 Hard Drive. Once online, players can upload them to allow others users to download, use, and rate the roster.

Updated Fielding Control –
Fielders will now have more dynamic reactions and take different routes to run down hit balls. The idea behind having more realistic routes to the ball was in an effort to make the players behave more like they do in real life. In the past, out outfielders would take direct routes to the ball causing the base runners to be less aggressive. The result was CPU and user runners would be less likely to score extra base hits when they should have, doubles were singles and triples were doubles.

The bottom line is that because the CPU would take direct rotes, it had an unfair advantage over the user. We’ve now evened up the playing field and with the added animations for rounding balls down the lines or in the gap, it looks and feels exactly like MLB in these situations. Extra base hits are now balanced properly and users are no longer cheated out of stretching a single in to a double when applicable. Also, using real life player fielding attributes, we’re able to scale the reaction times based on his rating. The best fielders will get the best jumps in the OF when the worst players or a player playing out of position will get the worst.


New Hot Shot Misses and Bobbles –
Last year the game had to be balanced knowing that the fielders would make almost any play that was hit at or near them, regardless of the hop or the power of the hit. This year we’ve created a hotshot system that includes misses for every hotshot catch we have. Now you will see bad hops, misplayed balls and shots that are too hot to handle. These “hotshot” type plays will be easier to make if you are playing with a Gold Glover. If you have a player playing out of position or your position player has a very low fielding attribute, you will see them more often. Not that the Gold Glovers will never miss hotshots, but they will have a higher fielding % on these types of plays.

All New Tag System with over 100 tags to make sure all situations are covered –
The new tag system was designed specifically for all bases with the catcher having his own set of tags to differentiate his position from the rest. We’ve also created a separate system for steals; back picks, and picks offs. The system will detect how far away the runner is and the orientation of the fielder in relation to the runner. The fielder has eight directional tags for every distance ranging from straight down up to eight feet away reach tags. After eight feet we have on the run tags for standing or running base runners when they may be in a slide. The system accounts for less player-to-player collision, more precision and MLB likeness.

New Risk/Reward system for charging line drives in the OF –
If you go for it, three things can happen…1.) There’s a good chance you will misplay the ball and it will get by you. 2.) You can get a deflection and have to chase it down. 3.) You will make the catch. You will also have to ability to break out of the start of the animation and dive. This can result in the same three things. You will find, over time, you may want to back off this type of low line drive in the OF and play it safe, catching it on one hop. Depending on the situation, we give you the ability to play this like a real Major League player.

Improved bunt defense logic
In the past there were a few exploits in the bunting game you could take advantage of. We’ve improved the logic so that now the second baseman will cover first if the first baseman charges. We have also improved the catcher and pitcher pick-ups and who should get called off depending on which fielder has the best opportunity to get the out. All in all, if you lay down a perfect drag bunt and you can run a bit, you have every opportunity to beat it out for a hit. On the defensive side, if you fundamentally play the bunt right, you should get the out, maybe even the lead runner if you anticipate it. Again, another area that will play and feel like MLB

All New in game positioning system
You can save out how you want to position your defense on a player-to-player basis.Once you get in game, you can go in to Player Positioning (by pressing up on the d-pad) and set your defense up based on your opponent’s tendencies. For powerful hitters you may want to set you OF’s deep. For slap hitters you may want to bring the OF’s in or take away the bunt. You can set this at the start of a game and they will properly position themselves for each opponent’s batter that steps up to the plate. At any time you want to change it, you can go right back in to that screen and make it happen.

Enhanced Error System (Especially for playing players our of position)
The system will scale using the real life attribute ratings of the MLB players. Great players will make way less errors than the worst players (or players playing out of position.)
This has been an area that we’ve approved upon each and every year. This year we have even better logic tied with more animation to support it.

Legend Mode
A fifth level of difficulty is now available for players seeking the ultimate challenge. On this difficulty level you will fear the 97 MPH fastball of Johnathan Papelbon or C.C. Sabathia. In contrast you will fear opposing batters that are feared in real life such as Howard, Braun, and Pujols to name a few.
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