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Legend Difficulty Level Un-Beaten by MLB Development Team

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Old 01-09-2009, 03:52 PM   #21 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by green94
Can you post some stats from these games?

Perhaps this level is a little too difficult?
Thats why its legend. For those who win ALL the time and get hits all the time. I think this is perfect level as to its the old days where it might take you days to complete one level.
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Old 01-09-2009, 03:52 PM   #22 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

LMAO, everyone wanted a more difficult level and now they are worried it is too difficult.
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Old 01-09-2009, 03:55 PM   #23 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by nemesis04
LMAO, everyone wanted a more difficult level and now they are worried it is too difficult.
...literally just about to type the same thoughts.

I'm thinking about the sliders more than the mode. In theory, it should allow for greater range of adjustments.

EDIT: and now that I think about it, you'll have some work to do
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Old 01-09-2009, 03:55 PM   #24 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

I'd probably throw a no hitter and win 12-0.
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Old 01-09-2009, 03:57 PM   #25 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by The Management
I'd probably throw a no hitter and win 12-0.
Then you would check and realize you were on Rookie!
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Old 01-09-2009, 03:57 PM   #26 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by nemesis04
LMAO, everyone wanted a more difficult level and now they are worried it is too difficult.
that's why there needs to be the realistic level...if you are facing a great pitcher he should be able to hit corners and blow fastballs by you more easily than mediocre pitchers. I have a feeling it will be impossible to draw a walk on legendary level because of the pitchers being too good. There needs to be some sort of composure attribute where the pitcher might get wild or to the other extent, hit all the corners...
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Old 01-09-2009, 04:02 PM   #27 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by wsu_gb23
that's why there needs to be the realistic level...if you are facing a great pitcher he should be able to hit corners and blow fastballs by you more easily than mediocre pitchers. I have a feeling it will be impossible to draw a walk on legendary level because of the pitchers being too good. There needs to be some sort of composure attribute where the pitcher might get wild or to the other extent, hit all the corners...
...they already have that..
It's the PITCH CLUTCH rating.
If he's dealing...he stays in control.
If he loses it...starts walking guys and the opp gets hits....the pitcher loses it a little.
The even broke it down to individual pitches as far as clutch BESIDES the overall clutch rating.

M.K.
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Old 01-09-2009, 04:06 PM   #28 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

Quote:
Originally Posted by wsu_gb23
that's why there needs to be the realistic level...if you are facing a great pitcher he should be able to hit corners and blow fastballs by you more easily than mediocre pitchers. I have a feeling it will be impossible to draw a walk on legendary level because of the pitchers being too good. There needs to be some sort of composure attribute where the pitcher might get wild or to the other extent, hit all the corners...
We will see in a couple of weeks. After a playing a few games on that level we will definitely get a feel for what it is about. If it requires that we bring our "A" game and advanced knowledge of baseball strategy then I am all for it!
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Old 01-09-2009, 04:10 PM   #29 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

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Originally Posted by nemesis04
LMAO, everyone wanted a more difficult level and now they are worried it is too difficult.
It's all about sample size. If they've played 10 games then yeah whatever. Provided they work on the game day in and day out, I'm assuming it is more than that. And since they programmed the game and can't even beat it, it makes you wonder. I'm not worried at all, I'm all for a tougher game, but if the devs can't even beat it, it makes you wonder.
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Old 01-09-2009, 04:37 PM   #30 (permalink)
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Re: Legend Difficulty Level Un-Beaten by MLB Development Team

ok, who hit the panic button..
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