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Team momentum-Hot streaks and slumps

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Old 01-05-2009, 08:49 PM   #1 (permalink)
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Team momentum-Hot streaks and slumps

Guys...
I couldn't find the thread where we were discussing how certain teams seem to always do well in the game...and others are impossible to drag from the dregs....
...and then I read the Rays signed Burrell for 2 years and was thinking that lineup is pretty damn good.....
...and would that translate into the Rays replacing the Yanks in this years version of The Show as the team with that magical little boost?

SO..It gave me an idea that I would like to know what you guys think of it.
Should there be something in the game that would give certain teams a boost?
You know how it seems when your team(real life!) is playing well and it seems like they can do no wrong....or in my case(read METS )...that they can't get it together at certain times of the year.?
Should there be a team boost/slump option?
It could go something like this.
When you first start a franchise you could choose to have team boosts/slumps either neutral(off)....random(they would change for every team randomly during the year) ...or USER controlled(you can switch each team to....hot-neutral-cold at any time(mimicking the MLB if you like)
It would give a boost to the team(slight...nothing super human) in certain categories, say contact, power, clutch and some pitching categories...for the time the hot streak/slump would be "on".
It could be programmed for all, most or just some players(maybe also an option I LOVE OPTIONS! )
It sure would be a nice way to have the teams in The Show more accurately play like their real life counterparts IMO...and it's my belief that the whole momentum thing is a "real" thing anyway. It just seems that a team just feeds off each other when playing well....and also can get dragged down by the same momentum.

M.K.
Knight165
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Old 01-05-2009, 09:00 PM   #2 (permalink)
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Re: Team momentum-Hot streaks and slumps

I don't know how they would implement it because your teams (when you play CPU vs. human) abililty/outcome is based on how good a gamer you are, how good you are with the controller, etc., etc., what level you play on and more. There are actually some days I feel like I'm playing better and seeing the pitched balls better, therefore I have better games. Then there's days I swing at everything, can't take a pitch, field crappy, etc., etc., generally stink the place up.

I don't know how an AI would take that into account, i.e., the fact that I stink that day, or am doing well.
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Old 01-05-2009, 09:13 PM   #3 (permalink)
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Re: Team momentum-Hot streaks and slumps

Quote:
Originally Posted by jim416
I don't know how they would implement it because your teams (when you play CPU vs. human) abililty/outcome is based on how good a gamer you are, how good you are with the controller, etc., etc., what level you play on and more. There are actually some days I feel like I'm playing better and seeing the pitched balls better, therefore I have better games. Then there's days I swing at everything, can't take a pitch, field crappy, etc., etc., generally stink the place up.

I don't know how an AI would take that into account, i.e., the fact that I stink that day, or am doing well.
Yes...absolutely.
I meant more for the other teams in the league...and of course my team in MoM only.

I would just love to come into a series knowing that the team I'm opposing is just playing at a sick level...and they'll be nearly impossible to stop....only you do stop them!...the win would be much more enjoyable in that situation IMO.

M.K.
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Old 01-05-2009, 09:18 PM   #4 (permalink)
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Re: Team momentum-Hot streaks and slumps

You just want the Mets to be better.




I have really wondered how all this confidence stuff really works anyway. I'm dumbfounded over it (so says my wife all the time). That's one reason I don't want the batting practice mode to have any effect on players ability when it comes to the game. If I wind up having a crummy controller day in BP I don't want to be punished for it in the game. That happens most of the time without any help.
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Old 01-05-2009, 09:19 PM   #5 (permalink)
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Re: Team momentum-Hot streaks and slumps

By the way, I hope they revamped MOM a bit. ASB had it down pretty good how you handled your pitch selections/batting, etc. I hope they made it a little less time consuming.
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Old 01-05-2009, 11:35 PM   #6 (permalink)
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Bro...on the real...from my experience with my 2008 Mets and Rays franchises, SCEA doesnlt have to do anything about hot streaks or slumps.

My Mets: kicked all kinds of *** basically through July. From August to the post season, they eerily played like the REAL Mets: low hit games, strings of no homer games, Reyes and Wright were COLD. Wright had 139 RBI's, but I'm telling you, for those two months, it seemed like he couldn't drive in an important RBI if his life depended on it.

My Rays: in June, got within ONE FRIGGIN GAME OF .500. Lost that game and they hit the perpetual skids till the end of the season.

Quote:
Originally Posted by Knight165
Guys...
I couldn't find the thread where we were discussing how certain teams seem to always do well in the game...and others are impossible to drag from the dregs....
...and then I read the Rays signed Burrell for 2 years and was thinking that lineup is pretty damn good.....
...and would that translate into the Rays replacing the Yanks in this years version of The Show as the team with that magical little boost?

SO..It gave me an idea that I would like to know what you guys think of it.
Should there be something in the game that would give certain teams a boost?
You know how it seems when your team(real life!) is playing well and it seems like they can do no wrong....or in my case(read METS )...that they can't get it together at certain times of the year.?
Should there be a team boost/slump option?
It could go something like this.
When you first start a franchise you could choose to have team boosts/slumps either neutral(off)....random(they would change for every team randomly during the year) ...or USER controlled(you can switch each team to....hot-neutral-cold at any time(mimicking the MLB if you like)
It would give a boost to the team(slight...nothing super human) in certain categories, say contact, power, clutch and some pitching categories...for the time the hot streak/slump would be "on".
It could be programmed for all, most or just some players(maybe also an option I LOVE OPTIONS! )
It sure would be a nice way to have the teams in The Show more accurately play like their real life counterparts IMO...and it's my belief that the whole momentum thing is a "real" thing anyway. It just seems that a team just feeds off each other when playing well....and also can get dragged down by the same momentum.

M.K.
Knight165
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Old 01-06-2009, 12:09 AM   #7 (permalink)
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Re: Team momentum-Hot streaks and slumps

Yeah...
I get the hot/cold streaks too.
Do you feel like they effect the team on a whole though?
I always got the feeling they were player streaks and that's what carried the clubs at times.
I was just thinking of things like how the whole Mets relief corps just seemed to feed off each others negativity .....

Maybe I'm just putting too much into the teamwide hot/cold streaks and slumps.


M.K.
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Old 01-06-2009, 06:58 AM   #8 (permalink)
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Re: Team momentum-Hot streaks and slumps

Quote:
Originally Posted by Knight165
Yeah...
I get the hot/cold streaks too.
Do you feel like they effect the team on a whole though?
I always got the feeling they were player streaks and that's what carried the clubs at times.
I was just thinking of things like how the whole Mets relief corps just seemed to feed off each others negativity .....

Maybe I'm just putting too much into the teamwide hot/cold streaks and slumps.


M.K.
Knight165
I like the idea, but I think it could be simplified by just having more realistically tweaked team chemistry and morale ratings.

One other thing I'd love to see is a team "clutch" rating for those teams that always seem to wriggle their way back into a game or those teams that seem to fizzle late in the year (it would really make certain teams tough to shut down, even if you're technically more skilled). Maybe it could be born of a combination of something like individual player clutch ratings + team chemistry. High marks in both would make a team more likely to fight back, while low marks would= your Mets...lol.

Of course this idea, like yours, would have to be done very well or it could very well break the game. That's the trouble...if team type attributes are done even a little wrong you could end up with some very screwy events.

I remember in 2K7, if a team was "hot" it was a lock to be a HR derby, no matter how well you played. The team hot/cold streaks were a big mess. Not to say our boys at SCEA couldn't do it better, but it has to be difficult to program stuff like that, I'd imagine.
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Old 01-06-2009, 07:12 AM   #9 (permalink)
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Re: Team momentum-Hot streaks and slumps

Quote:
Originally Posted by Knight165
...and would that translate into the Rays replacing the Yanks in this years version of The Show as the team with that magical little boost?
The Yankees are to baseball what the Dallas Cowboys are to football and what Manchester United are to, er, football as well. In other words, they'll ALWAYS be seen as magical by fans and the media.
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Old 01-06-2009, 07:18 AM   #10 (permalink)
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Re: Team momentum-Hot streaks and slumps

Quote:
Originally Posted by Knight165
I would just love to come into a series knowing that the team I'm opposing is just playing at a sick level...and they'll be nearly impossible to stop....only you do stop them!...the win would be much more enjoyable in that situation IMO.
NHL 09 and FIFA are programmed like that -- teams that are impossible to stop, given every CPU player on the squad gets unholy ratings boosts. Believe me, it's not enjoyable. It's cheesy and annoying.

I thought there was some ratings system in place where a hot player gets a bit of a boost, while a cold player gets ratings points knocked off. That seems much more realistic than entire teams getting hot. It's usually just 1-2 hot players on any one team that do the damage in real games, not the whole team.
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