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AI Follow-up Questions...ie The Boys are back in town....

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Old 03-18-2008, 06:20 PM   #71 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by JT30
I am confused on this. If you have only a 4% decrease on average for most players per 9 innings played, you are talking about a player who can play in 25 consecutive non-extra innning games, before he is completely exhausted? That seems a bit unrealistic to me. Maybe for a DH it would be ok, but for a position player, I dont see this happening.
How is that unrealistic? Star players play between 153-158 out of 162 games in real life. Why on earth is it unrealistic for a baseball game to portray that?

Of course not every single player plays that, we're talking about star players who need to play every day. 25 games in a row is not unrealistic.

Quote:
I havent tested this, but when a player has zero for energy and you rest him for one day does he recover to 100% energy? Maybe it wouldnt if he was playing hurt, I dont know.

No. If a player is totally spent, and you give him a day off, his stamina will go up to about 50-55%
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Old 03-18-2008, 06:33 PM   #72 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Rob_NYY
How is that unrealistic? Star players play between 153-158 out of 162 games in real life. Why on earth is it unrealistic for a baseball game to portray that?

Of course not every single player plays that, we're talking about star players who need to play every day. 25 games in a row is not unrealistic.




No. If a player is totally spent, and you give him a day off, his stamina will go up to about 50-55%

Since most teams have 2-3 days off per month, I would be very surprised if during a month when there wasn't a day off, a star player wouldn't get a day rest here and there. That was my point.

So yes its unrealistic for a player (star or not) to play in 25 consecutive games without a day off (whether it be a day off as part of the schedule or manager's decision)

And as far as a recovery rate of only 50%, I think that is a problem. If you are in a season and play a stretch of 15-18 games (which is the longest I have seen without a day off in a normal MLB schedule), and your player is down to 0% energy or stamina after playing in a stretch like that, you then have a scheduled day off. At that point, you should recover to 100%.

Last edited by JT30; 03-18-2008 at 06:44 PM.
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Old 03-18-2008, 06:40 PM   #73 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by bcruise
Okay, I'm not taking sides on this, and whether it's a bug or not because I haven't really tested it, but I do want to point out one thing. It's not possible to get a read on how many consecutive games a player can play based on Spring Training. Why? Because teams only have one or 2 days off in the whole month! You can't take those out of the equation and expect to have players play every single day of ST - that's even more unrealistic than the problem that's being claimed. Players recover fatigue on off days, and there are several offdays each month of the regular season. That has to be factored in.

If there's testing like this going on by the people complaining about it, it needs to be in the regular season environment, NOT ST.
It has nothing to do with ST. This has been a problem for the last two years during the regular season as well. Let me ask you think: When I start the regular season and every player is at 100%, do you find it realistic to have 4 or 5 starters already needing a day off by the FIRST WEEKEND IN APRIL? Because that's exactly how it is. And we're not talking about a 50-60% fatigue level. We're talking about a 20-30% fatigue level which takes AT LEAST two full days off to recover to 100%. You don't see this as a problem??? Hello....McFly?????
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Old 03-18-2008, 06:47 PM   #74 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by SoxChamp
It has nothing to do with ST. This has been a problem for the last two years during the regular season as well. Let me ask you think: When I start the regular season and every player is at 100%, do you find it realistic to have 4 or 5 starters already needing a day off by the FIRST WEEKEND IN APRIL? Because that's exactly how it is. And we're not talking about a 50-60% fatigue level. We're talking about a 20-30% fatigue level which takes AT LEAST two full days off to recover to 100%. You don't see this as a problem??? Hello....McFly?????
I didn't say I don't see it as a problem. I said I wasn't going to comment on it. I was only commenting about your post regarding you seeing this in ST. If Pared and Rob have seen it in-season (as Pared indicated), then that's good enough for me.

The overreaction isn't necessary.
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Old 03-18-2008, 06:52 PM   #75 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by bcruise
I didn't say I don't see it as a problem. I said I wasn't going to comment on it. I was only commenting about your post regarding you seeing this in ST. If Pared and Rob have seen it in-season (as Pared indicated), then that's good enough for me.

The overreaction isn't necessary.
Sorry, but I just don't like when people try to explain things that suggest that I'm not actually seeing what I'm seeing. I know what I'm seeing and I know what I'm talking about. Not just you...but I got a little grumpy when the devs came here and tried to suggest it's not a problem. Apparently, they aren't playing their own game. It's frustrating because it makes me question if this "issue" would get any attention in any patch that might come later, or even in future installments of the game. Seems they think fatigue is perfectly fine. Again, I know what I'm seeing and I know that 4 or 5 starters shouldn't need a day off by the first weekend in April. It's ridiculous. But I apologize for the Back To The Future reference at the end of my post.
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Last edited by SoxChamp; 03-18-2008 at 06:55 PM.
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Old 03-18-2008, 07:04 PM   #76 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I'm on Soxchamps side, the fatigue-thing is definitely an issue. I've started a season and the CPU told me in my 4th-5th game that Pedroia needs a day-off. A player should be able to play more than 4-5 games in a row (especially in the first 4-5 games of the season). I know you can still play him, but that increases the injury-risk.

But I think the game has more important issues to get fixed. I'd like to know one thing. Do you really see a difference between the All Star- and HoF-level? You guys said that just about 10% of the gamers are able to play on HoF-level, I just don't see it. Could it be the case that HoF is "broken"? If you ask me, HoF should be much more challenging.

Props to the developers for answering questions to fans/buyers of the game!
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Old 03-18-2008, 07:08 PM   #77 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Alonzo
I'm on Soxchamps side, the fatigue-thing is definitely an issue. I've started a season and the CPU told me in my 4th-5th game that Pedroia needs a day-off. A player should be able to play more than 4-5 games in a row (especially in the first 4-5 games of the season). I know you can still play him, but that increases the injury-risk.
Not only that, but the longer you play him while he's drained...the longer it's going to take for him to recover to 100%. And if he's not 100% after the off day, then he'll need another day off even sooner! Then you're looking at off days every 2-3 days. It's a never ending cycle. It wouldn't be so bad if a day off returned them to 100%, but it doesn't.
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Old 03-18-2008, 07:13 PM   #78 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I am curious as to what goes into the computers lineup creating AI. I like this game alot but my biggest issue is in franchise seeing the computer make awful lineups. Also it seems the computer doesn't take in account youth and potential into their fantasy drafts. Any reason for this? I hope these issues can be looked into for next season. It takes away from the whole franchise experience. Thanks!

Oh.. and I agree the outfielders play too deep and seem too fast.
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Old 03-18-2008, 07:16 PM   #79 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Do the top dogs at Sony realize how many PS3 systems this game has sold on here?

Great Game, Thanks
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Old 03-18-2008, 07:27 PM   #80 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by JT30
I am confused on this. If you have only a 4% decrease on average for most players per 9 innings played, you are talking about a player who can play in 25 consecutive non-extra innning games, before he is completely exhausted? That seems a bit unrealistic to me. Maybe for a DH it would be ok, but for a position player, I dont see this happening.

And if I am understanding correctly, Chris mentioned that if their energy is down to say 10 or 20%, its the same as if he was at 100%.

I havent tested this, but when a player has zero for energy and you rest him for one day does he recover to 100% energy? Maybe it wouldnt if he was playing hurt, I dont know.
This is just a starting point that I'm throwing out there. I think it's a solid formula when you don't take into account durability.

To expand on this, let's take my original formula:
Quote:
everyone is at 100% (if you skip Spring Training) and the fatigue thing is still a bit overdone.I would expect about a 4% decrease on average for most players per 9 innings played... with an offday increasing your energy about 10%...
This would account for someone with say... a 100 durability rating, such as Reyes. The system as it is seems to account for a rest at around 50% fatigue. This equation would allow for players that play 150+ games to realistically achieve that with the player playing his games. Realistically no one is ever going to be completely fatigued. No baseball player is ever to the point where they are completely exhausted that they can't perform. A low fatigue just increases the chance of injury. With this formula, you'd have a more realistic back and forth fatigue model that you would simply add in their injury and durability ratings to account for other factors.

Now I know he's the most extreme example but that's a base where they can start from....
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