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AI Follow-up Questions...ie The Boys are back in town....

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Old 03-18-2008, 04:40 PM   #61 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I'd love to know what Reyes should be too, numerically, as I'd rather not have to restart my franchise... so long as it's simply a numerical error.

Amazing that you guys are here answering questions... it's so out of the ordinary, it's actually sort of... moving?
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Old 03-18-2008, 04:41 PM   #62 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Heres one, and please note I love the game you guys have made, believe me i do! Do you guys need a volunteer athlete to do your mo cap sessions? A ton of players either have recycled mocaps or just plain way off. Especially your cover athelte ryan howard.I will do it for free as long ias it gets done. Also look forward to seeing how your gonna do Home run derby next year
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Old 03-18-2008, 04:41 PM   #63 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by KolbeSCEA
Reyes is actually a bug and will be fixed with a roster update. However the general player's getting tired too quickly shouldn't be an issue (again, there could be other players who's attribute is bugged)

-Kolbe
Is this by any chance the result of him being on the cover of a competing game???

Oh the conspiracies!

Seriously though, thanks... but I've seen it with others as well. I started my 'chise using the 3/3/08 rosters, just so you know.

I may have to re-start it again if that is the case.
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Yeah, this is getting ridiculous now.
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Old 03-18-2008, 04:54 PM   #64 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I just made a thread about Reyes a few hours ago. If you look, his durability slider is all the way to the left, which is clearly a mistake. I had to restart my franchise, but it was worth it.
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Old 03-18-2008, 05:09 PM   #65 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by SoxChamp
No, it happens to pretty much everyone. Most, if not all, of my starters will be at about 20% bar after 4 or 5 consecutive games. Brandon Phillips played 158 games last season in real life, and he can't even go a full 7 days before needing a day off in the game. There is no way ANY of the players wil be able to play that many games with the rate of fatigue the way it is. Are you guys playing Franchise mode with your own personal copies? How can you not see this? It's almost as if all players tire at the rate that a catcher might. I can see catchers needing a day or two off once or twice a week...but every player? I'm only in week 2 of ST and I had so many players that were below 25% that I didn't even have enough players on the bench to make all the necessary substitutions. Yes, it's an issue...without a doubt.
Exactly, After 4 or 5 games in a row I get about 2 or 3 of those "game-time decision" messages saying A-Rod is tired and needs a day off, or Cabrera looks fatigued and could use a rest, ect.

It's WAY overdone. I don't see how anybody who plays Franchise mode can not see this as a glaring issue.

And I don't really care if they play 158 games if I sim a season. I don't sim. I like to actually play the games. And it would be impossible for A-Rod, Jeter, Cano, Cabrera, and other everyday players to play more than 125-130 games the way they tire in the game.

And no I don't sit them when they are 50% drained! By tired I mean the bar is about 20% or less and the damn hitting coach (who is he to give me suggestions? Where does he get off?) keeps telling me they need days off.
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Old 03-18-2008, 05:39 PM   #66 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Okay, I'm not taking sides on this, and whether it's a bug or not because I haven't really tested it, but I do want to point out one thing. It's not possible to get a read on how many consecutive games a player can play based on Spring Training. Why? Because teams only have one or 2 days off in the whole month! You can't take those out of the equation and expect to have players play every single day of ST - that's even more unrealistic than the problem that's being claimed. Players recover fatigue on off days, and there are several offdays each month of the regular season. That has to be factored in.

If there's testing like this going on by the people complaining about it, it needs to be in the regular season environment, NOT ST.
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Old 03-18-2008, 05:45 PM   #67 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by bcruise
Okay, I'm not taking sides on this, and whether it's a bug or not because I haven't really tested it, but I do want to point out one thing. It's not possible to get a read on how many consecutive games a player can play based on Spring Training. Why? Because teams only have one or 2 days off in the whole month! You can't take those out of the equation and expect to have players play every single day of ST - that's even more unrealistic than the problem that's being claimed. Players recover fatigue on off days, and there are several offdays each month of the regular season. That has to be factored in.

If there's testing like this going on by the people complaining about it, it needs to be in the regular season environment, NOT ST.
I think it's safe to say that you're stating the obvious...

I'm sure the others (like myself) know this. For clarification, everyone is at 100% (if you skip Spring Training) and the fatigue thing is still a bit overdone.I would expect about a 4% decrease on average for most players per 9 innings played... with an offday increasing your energy about 10%... and having your durability factor in from that point on.

Just throwing out a simple formula that could work.
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Yeah, this is getting ridiculous now.
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Old 03-18-2008, 05:53 PM   #68 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Pared
I think it's safe to say that you're stating the obvious...
Not for everyone, apparently...I was mostly referring to SC's post (didn't want to single him out, but it can't be helped)

If it's been checked in-season, that's fine. I just saw his post and realized it didn't make much sense to me, that's all.
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Old 03-18-2008, 05:54 PM   #69 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by bcruise
Not for everyone, apparently...I was mostly referring to SC's post (didn't want to single him out, but it can't be helped)

If it's been checked in-season, that's fine. I just saw his post and realized it didn't make much sense to me, that's all.
Ah. Got ya. Didn't even notice he said that.
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Yeah, this is getting ridiculous now.
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Old 03-18-2008, 06:11 PM   #70 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Pared
I think it's safe to say that you're stating the obvious...

I'm sure the others (like myself) know this. For clarification, everyone is at 100% (if you skip Spring Training) and the fatigue thing is still a bit overdone.I would expect about a 4% decrease on average for most players per 9 innings played... with an offday increasing your energy about 10%... and having your durability factor in from that point on.

Just throwing out a simple formula that could work.
I am confused on this. If you have only a 4% decrease on average for most players per 9 innings played, you are talking about a player who can play in 25 consecutive non-extra innning games, before he is completely exhausted? That seems a bit unrealistic to me. Maybe for a DH it would be ok, but for a position player, I dont see this happening.

And if I am understanding correctly, Chris mentioned that if their energy is down to say 10 or 20%, its the same as if he was at 100%.

I havent tested this, but when a player has zero for energy and you rest him for one day does he recover to 100% energy? Maybe it wouldnt if he was playing hurt, I dont know.
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