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AI Follow-up Questions...ie The Boys are back in town....

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Old 03-18-2008, 03:54 PM   #51 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I dont think they outfield is too fast, i said i think that will help those that think they are. I just think they play to deep and can get a good angle on the ball, when in reality they wouldnt be playin so deep.

But for when im in the field and im in shallow, it actually plays out better. instead of it being a close play everytime, they get stand up doubles at about the same time the cutoff man is getting the ball. I just wish i could get the CPU to play the same way. It just feels better watching a hard hit line drive to the gap get down and to the wall, same with the balls hit down into the corner.
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Old 03-18-2008, 03:59 PM   #52 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Guys... thanks for another year of fantastic baseball gaming.

I played around 35 exhibition games before starting my franchise and found the vast majority of them to be similar in style, regardless of team or what quality of pitcher I used. The games were mostly dominated by pitching - tight games with little offense (especially CPU), mostly singles and the odd HR. However, since starting my Jays franchise, I've had far more hit variety, plenty doubles and a few triples, I've had blowouts (me and the CPU), high scoring games, low scoring games, ace pitchers going 8 innings for 3 hits in one game then getting beaten up the next - you name it. I'm 19 games in, I haven't changed my sliders and I don't think it's my 'skill' improving as I've been playing this series since the 05 version.

My question is - is this something you would expect, is it just coincidence or is it just 'me'? I'm not looking for you to unveil any 'trade secrets' but is there something different going on in franchise play?

Thanks for taking the time to come on the forums and listen to us.
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Old 03-18-2008, 04:04 PM   #53 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I agree with what a few people said on the last page - something needs to be done with the OFers - bring them up a few steps, and reduce their speed.

Besides that, amazing game! Looking forward to playing this series for years to come
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Old 03-18-2008, 04:11 PM   #54 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Hey, I just wanted to go ahead and throw my two cents in. you guys have created my favorite sports game of all time as well as one of my favorites period. Your hard work has not gone unnoticed and we as fans really appreciate a company working hard to put out a great product.

On that note, I'd also like to thank you for actually coming on boards like these and speaking with us. It really means a lot to me at least and shows you guys actually care about us.

Again, You Guys and your game are amazing.
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Old 03-18-2008, 04:12 PM   #55 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

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Originally Posted by Rob_NYY
The only thing that really bugs me is players getting tired way too quickly in Franchise mode. I don't think that's Brian's area, but he did mention he'd answer questions on player attributes, so maybe there is a problem with players 'durability' attribute?

I maxed out all my players durability attribute, I took out a 100,000,000 loan to buy a plane, I added all this fancy training equipment, I added funds to training on Stamina...and players like A-Rod, Jeter, Cano, ect. all still get tired WAY too fast. After 4 or 5 games they need a day or two off. That's just not right and there doesn't seem to be a way around it.

Do players being tired affect them on the field? Because if it doesn't, I'll just turn off injuries and the problem will pretty much be solved and I can ignore their stamina.


Aside from that, I have no problems with the game (aside from the lackluster pitching and batting styles ). It really is a special game, and I can't believe how much I am playing it and enjoying every game. You guys should all be proud, you've churned out one FANTASTIC video game.
I would like to know what you're definition of "players get tired way too quickly" is. Are you giving a guy a day off when his energy bar gets to 50%? What are you making your decisions on? The way the system is balanced is to give the guys who have high durability ratings the chance (not a guarantee) to play all 162 games in a season. If you sim a season you will see guys hitting that number. I'm not ruling out that there is an issue - I'm just trying to get a better understanding of what you're seeing.

That said, energy use is a very difficult stat/attribute to balance as each and every one of you has a different perception of when a guy is tired, when a guy should be pulled, and what effect if any it should have at the current rate. Think of it as fueling your car's gas tank. Do you get to half a tank then rush to the station, or do you wait until you're under 1/4 or even when the light comes on? Currently, anything above 20% energy is nearly the same as having 100% energy (it's obviously more complicated than this, but it's a general rule of thumb) so before they get that low, they don't need a day off... Just like you don't put gas in your car's tank until the warning light comes on

Hope this clears up some of the confusion.

On a related note we've talked about better ways to show how this works to the user and will be experimenting with them this year.

-Kolbe
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Old 03-18-2008, 04:22 PM   #56 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by KolbeSCEA
I would like to know what you're definition of "players get tired way too quickly" is. Are you giving a guy a day off when his energy bar gets to 50%? What are you making your decisions on? The way the system is balanced is to give the guys who have high durability ratings the chance (not a guarantee) to play all 162 games in a season. If you sim a season you will see guys hitting that number. I'm not ruling out that there is an issue - I'm just trying to get a better understanding of what you're seeing.

That said, energy use is a very difficult stat/attribute to balance as each and every one of you has a different perception of when a guy is tired, when a guy should be pulled, and what effect if any it should have at the current rate. Think of it as fueling your car's gas tank. Do you get to half a tank then rush to the station, or do you wait until you're under 1/4 or even when the light comes on? Currently, anything above 20% energy is nearly the same as having 100% energy (it's obviously more complicated than this, but it's a general rule of thumb) so before they get that low, they don't need a day off... Just like you don't put gas in your car's tank until the warning light comes on

Hope this clears up some of the confusion.

On a related note we've talked about better ways to show how this works to the user and will be experimenting with them this year.

-Kolbe
Here's a good example:

Jose Reyes gets tired by about the 3rd or 4th game when he's played on avg. 158 games/season the past 3 seasons. If you play him while he is tired, you really run the risk of seeing him hurt.

That shouldn't be the case... And it's like that for quite a few players.

It just seems they get tired way too quickly. After one game, his energy was at about 70%. That's very low as these guys can play many, MANY games per season without needing rest. It almost seems as if the more AB's a player takes, the more they tire.
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Old 03-18-2008, 04:29 PM   #57 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

great game guys i love it dearly

and kolbe i see you still put yourself on the dodgers minor league team lol maybe i will actually call you up to back up russell this year
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Old 03-18-2008, 04:31 PM   #58 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Pared
Here's a good example:

Jose Reyes gets tired by about the 3rd or 4th game when he's played on avg. 158 games/season the past 3 seasons. If you play him while he is tired, you really run the risk of seeing him hurt.

That shouldn't be the case... And it's like that for quite a few players.

It just seems they get tired way too quickly. After one game, his energy was at about 70%. That's very low as these guys can play many, MANY games per season without needing rest. It almost seems as if the more AB's a player takes, the more they tire.
Reyes is actually a bug and will be fixed with a roster update. However the general player's getting tired too quickly shouldn't be an issue (again, there could be other players who's attribute is bugged)

-Kolbe
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Old 03-18-2008, 04:34 PM   #59 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by KolbeSCEA
Reyes is actually a bug and will be fixed with a roster update. However the general player's getting tired too quickly shouldn't be an issue (again, there could be other players who's attribute is bugged)

-Kolbe
when u say bugged, u mean only that their atribute is wrong? so i can just go ahead edit him to , lets say 95%, and he will be good to go? or is it bugged in a way that his durability atribute just doesnt work properly?
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Old 03-18-2008, 04:37 PM   #60 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by KolbeSCEA
Reyes is actually a bug and will be fixed with a roster update. However the general player's getting tired too quickly shouldn't be an issue (again, there could be other players who's attribute is bugged)

-Kolbe
No, it happens to pretty much everyone. Most, if not all, of my starters will be at about 20% bar after 4 or 5 consecutive games. Brandon Phillips played 158 games last season in real life, and he can't even go a full 7 days before needing a day off in the game. There is no way ANY of the players wil be able to play that many games with the rate of fatigue the way it is. Are you guys playing Franchise mode with your own personal copies? How can you not see this? It's almost as if all players tire at the rate that a catcher might. I can see catchers needing a day or two off once or twice a week...but every player? I'm only in week 2 of ST and I had so many players that were below 25% that I didn't even have enough players on the bench to make all the necessary substitutions. Yes, it's an issue...without a doubt.
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Last edited by SoxChamp; 03-18-2008 at 04:40 PM.
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