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AI Follow-up Questions...ie The Boys are back in town....

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Old 03-21-2008, 02:39 AM   #301 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Knight165
I know Squint...I realize you weren't being literal....I was actually trying to emphasize it....but of course it doesn't come out that way on the internet.

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All this emphasizing is making me stressed!

It's just the nature of the beast, fellas. As popularity for The Show continues to grow, so will our membership...which will undoubtedly come with varying opinions and personalities, some of which we may not enjoy. Those are the consequences of becoming a rising superstar in the gaming world.
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Old 03-21-2008, 02:49 AM   #302 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Props to Chris, Kolbe,The SCEA Team &...for the record, i think Brian SCEA is REALLY...Stephen Hawking
again...just an UNBELIEVABLE Baseball game fellaz
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Old 03-21-2008, 05:05 AM   #303 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

I myself of course see "issues" in the game but laugh at them more than anything else. i have been playing games for some years now since 1984 and have seen games progress in ways that i never thougth or knew possible. I have never in my life expected "perfection" on any level from a video game whether it be a sports game or whatever. could certain things be done better? sure, but do i also understand that computer programming as a whole is almost as complicated as rocket science and that one small error can cause a multitude of problems else where and sometimes those problems cant be fixed to do trying to fix something else.

I am completely thrilled and am totaly appreciative of every hr of work every man and woman have put into this game this year. sure there are "issues" wth the game but do they affect the over all enjoyment of it, or the gameplay themselves? no, so what if you have the winning run on base and you hit a walk off home run and it only counts as a base hit or double do to the winnig run scoring big whoop.

if that is the least of our problems in this game i couldnt be happier. To every memeber of the San Diego SCEA team i say thank you for everything you have brought to this game and for all the countless hrs you have dedicated to making this years game the best i have ever played.

SCEA team just know that no matter how many whinners you see on this board about "bugs and glitches" in the game that make it "un-playable" or "a game killer" etc etc there are way more people on this board that are just eternally grateful for all of you and your work you put in on this game. with out you or the guys over at 2k and kush we wouldnt have baseball games to play, and isnt that what really matters here?
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Old 03-21-2008, 07:42 AM   #304 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Squint
I find it comical that the only thing members of this, and many other forums, want is to have some level of interaction with the development team of a particular video game and when we are given that rare opportunity all tact and appreciation go out the window.
i disagree,


There are a few idiots here who dont realize how awsome these guys are for even talking to us. I cant think of another dev team that would do such a thing. Most of us appreciate this as much as we appreciate this masterpiece of a game. These guys are to be applauded. They are some real stand-up guys. I think some people dont appreciate the difficulty of creating such a game...it is probably THE hardest type of game to make for the following reasons...

1. There are so many aspects of a game that all interact...get one wrong the all are wrong


2. Few people here have fought aliens with a laser gun so we cant comment on realism, however, we ALL have played baseball and therefore are VERY particular on details. baseball games are probably the most highly scrutinized games.

All that being said...they did something truly unbelieveable. 15 years ago when I imagined what a great videogame baseball game of the future would have been like...well, my fantasy wouldnt have been as good. I cant think of a better sports sim. To be honest the ratings have it around 8.5...i think it is underrated. The more i play the better it gets
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Old 03-21-2008, 07:43 AM   #305 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Brian SCEA
Q: I have the PS2 version of this game. The error frequency slider seems to not work at all. I have played 70+ games to date and have seen a total of 3 errors. (harvey88)
A: Thanks for the info. You've had 70 games so definitely somethings going on. The error frequency slider is a multiplier so it's probably not going to matter here.

I'm good at troubleshooting, but before we continue I have to warn in advance it's probably not an area I know about or can personally address. On the off chance it's related to the multiplier maybe I'd have ideas but I doubt it.

First, how are errors committed by the AI looking? What team are you playing? Did I read correctly that all 3 errors were bobbles?

Let's narrow things down platform-wise. For everyone else, can I find one (no more than one please) example of someone who has it working reasonable and unreasonable on PS2/PS3? That should be 4 people (+PS2 -PS2 +PS3 -PS3). For unreasonable I'm talking about beyond the normal range. For example, <10 errors in 50 games or > 50 errors in 50 games. I found this working great on PS3 but I don't count because I want a reality check from the shipped game.

I don't want this to become a troubleshooting Q&A because I'm in the middle of testing things like the next roster changes. This is just interesting to me.
I know its probably too little, too late, but I co-sign when it comes to there being a problem with errors in the PS2 version. I'm just not seeing any throwing errors or outfield errors by me or the CPU. I fear if I play every game in my season I'm going to be winning a lot of gold gloves.

Just thought I would throw that in there. Thanks
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Old 03-21-2008, 10:55 AM   #306 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Brian SCEA
Q: I don't see any problems with errors on the PS3 aside from overthrows to first seemingly being the most common Throw error.
Then again, I'm using David Wright who has always had this problem. (Pared)
A: Thanks, so it at least works for two people on PS3. I've checked PS2 but I can't rule out it broke right after I looked, or there's some specific way to cause issues for certain users.
A: David Wright in real life was 11 throwing errors out of 23 errors playing the whole season, so certainly not great. If throwing errors to first are the most common type of throwing error, that's great. Or are you emphasizing the overthrow part? I don't know anything about that kind of distinction, but I'm glad that's the kind of issue we're talking about and not all of PS3.
Yeah, I know David Wright is susceptible to this. I watch it first hand each season. Like you say though I'm emphasizing the overthrow portion. David a lot of times makes throws in the dirt and wide of the bag pulling Delgado off of first resulting in the errors. To be honest if he didn't have a big target like Delgado at first his throwing errors would be increased.
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Old 03-21-2008, 11:17 AM   #307 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Is there a dedicated thread for people trying various roster and slider adjustments for the outfielder speed/reaction issue? I don't want to start a new one if one is already in play. I've been doing a lot of tweaking with Knight's edit idea.
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Old 03-21-2008, 11:32 AM   #308 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Bill_Abner
Is there a dedicated thread for people trying various roster and slider adjustments for the outfielder speed/reaction issue? I don't want to start a new one if one is already in play. I've been doing a lot of tweaking with Knight's edit idea.
Bill...and to anyone who is trying..lowering the OF reaction ratings.

Just a note....and it was Brian who made me realize it last night.....I was so focused on the doubles down the line that I forgot to say that I treat CF'ers differently than the corner OF'ers....their ratings are slightly higher on the scale(+5 to +10 is fine). First they have to cover more field in either direction, but more importantly, they need to get to the ground ball up the middle a little quicker than the corner guys need to on a ball hit in the hole let's say.
I know...that you know your baseball....but just as point of reference....mlb.com has a pretty good guide for OF range. Go to their stats area...then to historical player stats....fielding...just OF....2007 as the year and then you can sort the stats....the RF is range factor. What's good for those interested...is you get to compare their total chances....and their putouts and errors...so you can get a good sense of how many balls they are getting to. Not perfect, but you gotta start somewhere!

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Old 03-21-2008, 11:37 AM   #309 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Knight165
mlb.com has a pretty good guide for OF range. Go to their stats area...then to historical player stats....fielding...just OF....2007 as the year and then you can sort the stats....the RF is range factor. What's good for those interested...is you get to compare their total chances....and their putouts and errors...so you can get a good sense of how many balls they are getting to. Not perfect, but you gotta start somewhere!

M.K.
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You mean you don't randomly make up numbers?
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Old 03-21-2008, 12:06 PM   #310 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

No offense taken Knight. We've both been at this tweaking editing thing for a long time. I'm just giddy that I have found a hands-on baseball game that I want to spend the time editing to my personal taste. Been a while. And I agree about the CF thing. Can't make those guys too slow or it will mess up a LOT of other things.

Last night's games has me rethinking a few things. I play as the Reds and even with Dunn's reaction and fielding att's lowered to like 10 clicks, he's still able to prevent the line double unless the ball is just blistered down the line and reaches the corner. (I'd also like to add how much I wish the player ratings were actual numbers and not yellow slider bars!) And MAN I wish we had the High Heat ball friction setting! That would help. LOL Anyway..

Playing the Cubs and Soriano hit a hard grounder down the 3rd base line, Encarnacion dove and missed it, and it rolled near the wall in foul territory and Dunn, even though he was lumbering managed to cut it off and Soriano stopped at first. After looking at the replay it was clear that Soriano had NO chance and the AI knew it. Dunn had the ball in hand and Soriano was just touching 1st. And this was with Dunn edited to play like the 1940 Babe Ruth in LF.

Here's a sky shot of Great American and try to imagine that scenario:
http://www.baseballpilgrimages.com/n...incinnati1.jpg

A grounder over the bag, and Dunn is able to hold this to a single? I dunno. Just seems off to me.

But I wonder if it's just Dunn's reaction/speed? Are the baserunners a bit too slow? On the replay Soriano looked like he was carrying a piano on his back, and like I said if he had tried for 2nd Dunn had him out by 5 yards. I know that there are settings to raise baserunner speed as well as infield throw speed (the counter-balance). I might mess with this some today and see how much it screws up the rest of the game.


Quote:
Originally Posted by Knight165
Bill...and to anyone who is trying..lowering the OF reaction ratings.

Just a note....and it was Brian who made me realize it last night.....I was so focused on the doubles down the line that I forgot to say that I treat CF'ers differently than the corner OF'ers....their ratings are slightly higher on the scale(+5 to +10 is fine). First they have to cover more field in either direction, but more importantly, they need to get to the ground ball up the middle a little quicker than the corner guys need to on a ball hit in the hole let's say.
I know...that you know your baseball....but just as point of reference....mlb.com has a pretty good guide for OF range. Go to their stats area...then to historical player stats....fielding...just OF....2007 as the year and then you can sort the stats....the RF is range factor. What's good for those interested...is you get to compare their total chances....and their putouts and errors...so you can get a good sense of how many balls they are getting to. Not perfect, but you gotta start somewhere!

M.K.
Knight165
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