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AI Follow-up Questions...ie The Boys are back in town....

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Old 03-19-2008, 11:44 AM   #141 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

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Originally Posted by Knight165
Ha...I'm with tmoney...

Sometimes I get some of the three letter responses and I say to myself.." I think that kid just tagged me....am I bleedin'?"

M.K.
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Old 03-19-2008, 11:46 AM   #142 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

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Originally Posted by Rob_NYY
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Now you guys are trying to burn me! Bastages..!!
mmmmm....something smells good.

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Old 03-19-2008, 11:47 AM   #143 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by nemesis04
This is a major concern right now because it is the CPU who needs the major handicapped sliders to play on HOF. Even when sliders are slanted in their favor the cpu offense has been very streaky at times and sometimes non-existent. Something was drastically changed from 07 to 08 because last year the cpu was a beast(how they should be on HOF).

Any insight as to why the cpu is not responding on a consistent basis?

Thanks in advance!
I have to back Nemesis here and voice this as a major concern. I've been testing with the A's #4 & 5 starters, with classic pitching, against several of the top lineups (Red Sox, Yankees, Tigers & Mets), and have received minimal challenge at best. In last year's version the tough lineups (and even sometimes the not so tough ones) were an extreme challenge and I was lucky to get to the 5th inning without getting torched.

Thanks!
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Old 03-19-2008, 11:57 AM   #144 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

ohhh...see i googled QFT and i got the ole quit f'n talking. So i figured he was telling me to hush lol. I apologize.

So, in theory, it was still a good contribution to the thread
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Old 03-19-2008, 12:01 PM   #145 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by countryboy
my question was for anyone in general. The patch was mentioned in this thread so I thought that I would post the question in here instead of creating a separate thread.

And yes, I read what he wrote. Thats why I didn't start my post/question by saying "Hey Brian.... or Brian...."

I appreciate your concern, but I don't need you to police my posts. Thanks though.
Interesting how this question is for anyone in general.

I am not sure how you would have expected anyone to answer this because the patch isn't even out yet.
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Old 03-19-2008, 12:46 PM   #146 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by tmoneymill
ohhh...see i googled QFT and i got the ole quit f'n talking. So i figured he was telling me to hush lol. I apologize.

So, in theory, it was still a good contribution to the thread
Ha, it means Quoted For Truth.

Here is the definition.

UrbanDictionary.com is your friend when you have no idea what something on the internet means.
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Old 03-19-2008, 12:47 PM   #147 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by Brian SCEA
Q&A Part III
Sorry for these longer responses, I hope the format allows each person to find their topics of interest.

Q: Brian, this may have been mentioned earlier, but the CPU outfielders appear to be a tad too fast or maybe they play too deep and cut off a lot of the would-be gappers and down the line shots? Thoughts. (J-Unit40)
A: That's a good theory. I've noticed certain stadiums make a big difference on certain type of hits in this regard (i.e. stadium factors). You should also see a longterm difference in results between good and bad fielders. The starting 9 players are also slightly superior at fielding compared to the average performance over the year as other players are mixed in. This is certainly a question of degree and precision if we're talking small adjustments.
A: One tip I forgot to mention is that the speed at which outfielders move is partly related to their fielding ability (which also affects quality of fielding). And reaction of course gives them a good jump too, more apparent on infielders. I don't know about fielding depth and can't speculate. I plan to look at attributes for the roster and explore some theories. If it's a valid issue that the roster would address then it'll happen. If it's working correctly considering all users (a representative sample) to a reasonable degree, that's how it'll stay. Many users have seen a reasonable number of doubles, but again this is a subjective question of degree/precision. If I won't change it because it's working reasonably for the average user, I've at least told you how.
Thanks for being available and for the continued answers to questions! It's very honorable for you to do this.

In regards to the OF speed... I think we're walking on egg shells if we say that the fielder speed is just a little too fast. Throughout this thread (and in other discussions) numerous members have discussed and racked our brains over the fielder speed issue.

Is it radically in excess....probably not. But the TYPES of doubles are drastically reduced. I'm not going to disagree that the # of doubles might balance out over a said period of time, but without making an edit to each and every player's personal attributes, it is nearly impossible to get a ball to make it all the way to the wall down the line. And it is very difficult to get a double in the gap.

I also have noticed that since one person released a roster file with adjusted player attributes that I'm even able to get doubles that go directly over the head of the fielder and land at the base of the wall (on hard liners of course). This was something that never happened before.

So notice, it's not necessarily the # of extra base hits (that type of argument is too hard to backup and becomes trivial)... it's the variety that provides realism that we're after.

Please, someone at SCEA just acknowledge that the fielder speed/reaction time/flding ability (I dont care which one) needs to be addressed and hopefully patched.

Thanks for your time guys and for an awesome game!
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Old 03-19-2008, 01:26 PM   #148 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Ever since i moved my def positioning to shallow always, im seeing more of these hard hit balls str8 at the fielder get over their head for a double. And it looks natural, gotta decide how to play it off the wall and what not instead of making an over the shoulder catch on the warning track. And for the balls hit in the gap, you can make some sick diving catches, or look like a fool at the same time. I really enjoy it, just wish i could get the cpu def positioning to do the same.

I really dont think its a fielder speed issue, i believe that its the "normal" positioning is about 5 steps too deep. Allowing for the fielder to get a good angle and cut the ball off before it gets to far in the gap. Now for soft line drives in the gap, im still able to get to them and hold the person to a single. But for shots in the gap, its a double for sure.

Ive had a few cpu hits down the line and rattle around in the corner, depending on the runner, it was a triple or a double. But some of the runners would stop at second as the ball was being caught by the cut off man, while the faster ones were rounding second as the cutoff man got the ball. Was a close play at 3rd if izturis' arm was accurate.
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Old 03-19-2008, 01:51 PM   #149 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by tmoneymill
Ever since i moved my def positioning to shallow always, im seeing more of these hard hit balls str8 at the fielder get over their head for a double. And it looks natural, gotta decide how to play it off the wall and what not instead of making an over the shoulder catch on the warning track. And for the balls hit in the gap, you can make some sick diving catches, or look like a fool at the same time. I really enjoy it, just wish i could get the cpu def positioning to do the same.

I really dont think its a fielder speed issue, i believe that its the "normal" positioning is about 5 steps too deep. Allowing for the fielder to get a good angle and cut the ball off before it gets to far in the gap. Now for soft line drives in the gap, im still able to get to them and hold the person to a single. But for shots in the gap, its a double for sure.

Ive had a few cpu hits down the line and rattle around in the corner, depending on the runner, it was a triple or a double. But some of the runners would stop at second as the ball was being caught by the cut off man, while the faster ones were rounding second as the cutoff man got the ball. Was a close play at 3rd if izturis' arm was accurate.
Ok but that is for the user.
How about compensating for the CPU when I am at bat? I cant re-position their players.
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Old 03-19-2008, 02:27 PM   #150 (permalink)
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Re: AI Follow-up Questions...ie The Boys are back in town....

Quote:
Originally Posted by TerryP
I have to back Nemesis here and voice this as a major concern. I've been testing with the A's #4 & 5 starters, with classic pitching, against several of the top lineups (Red Sox, Yankees, Tigers & Mets), and have received minimal challenge at best. In last year's version the tough lineups (and even sometimes the not so tough ones) were an extreme challenge and I was lucky to get to the 5th inning without getting torched.

Thanks!
I completely agree with these guys. The cpu offense on HOF is very weak. This is a huge issue. They are too easy to shut down with default sliders and also with the sliders tilted in their favor. Please fix this in the patch. It's the only thing keeping the game from being my favoite sports game of all time, and I know it's an issue that many users are experiencing from looking at the forums.
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